Mr.Yankees wrote:I could campaign for that to happen. Angrylocks is a clever name.
You know, I have heard a lot about treatylocks and I still have a vague idea of what it is. Anyone kind enough to explain how it works?
You make a good point actually. They have a habit of making people very angry...
Basically, you make treaties preventing every variable from being changed. It's a pain in the neck to set up, but it's easier to maintain afterwards. On the other hand, it makes restoring your visibilities difficult, so you're on a bit of a time limit if you haven't prepared inactives to rotate (and even that only works for so long).
So, pros and cons. For a lazy git like me, it's clearly the better option, though.