Feedback: Fact and Quote Suggestions

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Re: Fact and Quote Suggestions

Postby John Cracker » Fri Jan 17, 2020 11:17 pm

day*
Interested in not responding to ridiculous accusations, namely from Jakania, and Lourania, and now Valruzia
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Re: Fact and Quote Suggestions

Postby Augustus Germanus » Mon Mar 30, 2020 8:41 pm

Politics is all about compromises and negotiations, nothing more, nothing less.

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Re: Fact and Quote Suggestions

Postby Rogue » Fri Apr 03, 2020 7:16 pm

I will pass them on to Farsun!
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Re: Fact and Quote Suggestions

Postby colonelvesica » Fri Jun 26, 2020 3:12 am

Despite popular opinion, this is not in fact not a democracy. It's a highly enlightened and patient dictatorship.
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Re: Fact and Quote Suggestions

Postby robmark0000 » Mon Jun 29, 2020 4:36 pm

3M take the profits, Workers take the factory


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Re: Fact and Quote Suggestions

Postby jamescfm » Tue Jun 30, 2020 12:43 pm

As I mentioned in Discord, the facts and quotes need refreshing and updating. Over the next few days, I hope to remove any outdated ones and add some of the suggestions here. Please continue share any that you think would be interesting.
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Re: Fact and Quote Suggestions

Postby Aquinas » Tue Jun 30, 2020 12:56 pm

I would suggest removing the outdated/misleading "Facts" (and there are many, unfortunately!!) should take priority over adding new ones.
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Re: Fact and Quote Suggestions

Postby jamescfm » Sat Jul 04, 2020 5:04 pm

I have finished with this first part of this job. As far as I know, all of the misleading or inaccurate "facts" have now either been removed or updated to reflect changes to the Game Rules.

For reference below are all the "random facts". Please let us know if you spot any problems or if you have "facts" suggestions. I'll be moving on to "quotes" soon!

The people in your nation don't like inactive parties. When you often abstain from voting for a bill, they will dislike your party and your visibility to the electorate will decrease significantly. Low visibility will means you are likely to lose seats. So keep in mind: voting Yes or No is always better than Abstaining.

When you join the game, you will find yourself with only zero seats. That's because your party's representatives haven't been elected yet. You need to establish your party's position on issues by proposing several bills that your party wants passed and sending them to vote. This raises your visibility and if you do it enough, you will win seats at the next election.

There is a phpBB forum dedicated to Particracy. Please click the Forum link in the top game menu.
Additions to the game, suggestions and discussion is held there so get involved.
http://forum.particracy.net/

You can view helpful ideological statistics about the regions in your nation on the region pages. You can also view detailed political opinions and the importance of them there as well.

When elections in a country are held, all bills in the voting phase are reset to the debate phase.

The influence a bill has on elections decreases over time, until it eventually is no longer relevant. This can explain shifts in your party's position to the electorate and your visibility.

Voters have an extra appreciation for bills that actually get passed, so if you want to maximally take profit from your votes, make sure you compromise with others.

The voters enjoy active parties who take upon themselves the initiative to create laws.

Submitting a bill without any proposals in it will not attract or detract voters. It will not raise your visibility or change your political position.

Party candidates for head of state elections are not visible to the public. This means that you cannot see who will run and who will not, which adds another strategic element to the elections.

You can view who's online (i.e. been active the last 10 minutes) at the bottom of the menu (either at the top or the side).

Check out the forum regularly for game news. http://forum.particracy.net/

If you have a question, post it on the forum. Game Moderators and other players will be happy to help you. http://forum.particracy.net/

Particracy is completely free! If you want to support the game financially, feel free to make a small donation to the lievenswouter@gmail.com Paypal account.

When forming a cabinet, try to include as few parties as possible, while still obtaining a majority of the seats.

Don't put "the" as the first word in your party name, because when parties are referred to in news reports, their names are preceded with "the", e.g. the [Socialist Party] has lost.

Don't vote yes on a cabinet coalition that doesn't give you the power that you deserve.

The forum contains a lot of useful information, it has updates to the game, role playing between nations, news and discussion. http://forum.particracy.net/

Parties have the ability to endorse another party's candidate for the Head of State election (if there is one). This adds a strategic element to the elections.

In Culturally Protected nations, it is the responsibility of players to ensure the candidate boxes on their Party Overview screens are filled in with appropriate names. If a player is allotted seats in a Cabinet bill and has not filled in names for the relevant candidate position, then the program will automatically fill in the positions with names which might not necessarily be appropriate for the Cultural Protocols.

You can inactivate yourself on your User Page. You will then lose all your seats but your party account won't be deleted, and your party's Visibility ratings will not diminish. Reactivation can be requested in the "Reactivation Requests" thread in the Game Moderation section of the Particracy Forum.

After 3 days (72 hours) your account will be inactivated by Moderation. If you want to be reactivated you can request reactivation located here: viewtopic.php?f=11&t=4360

If you want to leave Particracy, please inactivate yourself on your user page to save the moderation team some time.

When your party holds the foreign affairs department, you can create new treaties. However, before writing anything new, it is a good idea to search for existing treaties which already accomplish what you desire.

Make sure to check out Particracy's wiki. http://particracy.wikia.com/wiki/Main_Page

Particracy isn't just a game, it also has a forum, where players meet up to discuss role-playing, talk about in-game stuff, run their own newspaper or organisation and even discuss non-game and real-life issues! Check it out: http://forum.particracy.net/

Hundreds of vessels were lost while traversing the cold waters of the Sea of Lost Souls. It is located between Seleya and Majatra.

In Particracy players are only allowed to play as one party at a time. Want to swap nations? Inactivate your current party and make a new one! Want to return? Request Moderation to reactivate your party on the forum!

To see what other nations are up to and to actively involve yourself in international activities: check the Roleplaying section on the forum! Don't be shy to make a news post about your party's recent achievements.

The grey space in the east is populated by the forum-based countries, known in-game as the former colonies or the "Third World". These countries are managed by the Third World Coordinator but players can request control of individual countries in the Third World Control Requests thread: viewtopic.php?f=11&t=8302

"Jezvraljogadsrlji" means "Social" in the Jelbic languages.

Use a valid e-mail address for your Particracy account. If the e-mail address you entered does not exist, your account may be suspected of multi-accounting and inactivated.

Dorvik is a nation based on Germanic and old Prussian cultures, it is located on the far north of Artania, making it an almost arctic nation.

Selucia is Particracy's modern take on Ancient Rome, located on the continent of Majatra.

Zardugal is a nation based on the old Byzantine Empire, with a modern twist and the Esperanto language. Zardugal is located on the continent of Majatra.

Jelbic = "Group of cultures with an overall Central Asian/Eurasian steppe theme, using a fictional language developed specifically for Particracy".

If there are no parties in your nation with seats, feel free to visit the forum and request an early election on the Early Election Requests thread:
viewtopic.php?f=11&t=4362

If your "Bills under debate" section is cluttered up with old bills created by inactive parties, report them for deletion on the Bill Clearouts Requests thread: viewtopic.php?f=11&t=4363

Head to the "Language assistance" thread to receive and offer help with translations: viewtopic.php?f=5&t=6368

Discuss flag designs at the Flag Designs thread: viewtopic.php?f=5&t=37

If you want to know how many players there are in Particracy right now, check out the Game Statistics buried at the bottom of the World Map screen.

Particracy has been running since 2005. Dorvik was Particracy's first nation, the Dorvik Social Democrats the first party and the International Greens the first Party Organisation.

Information about the population of each country can be found on the Population Information thread: viewtopic.php?f=5&t=8663

Did you know you can change the official name of your nation? All you need to do is draw up a new name that is in accordance with the Nation Renaming Guide, pass a bill proposing the name change with a two-thirds majority and then post a request to Moderation on the "Renaming Requests" thread. You can change city and region names in this way too.

Terra, the fictional world in which Particracy is set, consists of 8 continents: Artania, Dovani, Keris, Makon, Majatra, Seleya, Temania and Vascania.

Alduria, Rildanor and Lourenne all have Canrilaise (French) cultures.

"OOC", "IC" and "IG" are commonly-used acronyms in Particracy. "OOC" refers to comments, discussions and actions which are out-of-character, meaning they are done player-to-player rather than party-to-party. "IC" refers to in-character interactions (ie. party-to-party). Similarly, "IG" means in-game, although this term may also simply refer to what happens in the actual game interface, as opposed to on the forum or elsewhere. "RP" just means "role-play".

Particracy allows you to establish an unelected head of state like a monarch or a president-for-life, but doing this is a bit of a process. First elect a candidate with the name "." to the Head of State position. Then change your law on the "Structure of the executive branch" to "The head of state is hereditary and symbolic; the head of government chairs the cabinet" and change the "formal title of the head of state" to how you want the new head of state's title and name to appear (eg. King Percy XVI).

In order for a Cabinet bill to pass, more than half of the legislature must vote for it and all of the parties included in the proposed Cabinet must support it. If your nation has a Head of State who is also the Head of Government, then the party controlling this character must also vote for the bill, since the Head of Government is also a member of the Cabinet. If any of these requirements are not met, the bill will not pass.

It usually takes up to an hour for election results to generate. During this time, the "Next Election" date is put forward a month, which is confusing. Do not worry! In a short time, the election result will generate and the "Next Election" date will then correct itself.

In your Message Centre there is a really useful feature which allows you to subscribe to all of the bill debates in your nation. If you use that, then the "Watched Discussions" section will show you every time a new message has been posted on a bill. You can also subscribe to other pages you want to follow, such as your nation message-board, party organisations or bills outside your nation which you are interested in.

http://www.fantasynamegenerators.com and http://www.behindthename.com/random are great resources for coming up with character names from unfamiliar cultures.

Google Translate can help you with those language translations: https://translate.google.com/

"Treaty-locking", or ratifiying treaties that completely or nearly completely forbid any proposals to change laws, is not allowed. Amongst other possible sanctions, Moderation reserves the discretion to delete treaties and/or subject parties to a seat reset if this is necessary in order to reverse a treaty-lock situation.

It is not allowed to call more than 5 elections in 5 game years in a nation. The default sanction for a player persisting in the early election tactic will be a seat reset.

Cultural Protocols should generally be reflective of RP conducted within the nation and should not significantly alter or modify the ethnic, religious or linguistic composition without considerable and reasonable role-play or other justification.

Moderation will not approve a Cultural Protocol request within the first 48 hours of it being requested. This is in order to give other players a chance to query the proposed changes, if they wish to do so. Moderation may be approached for advice on a proposed change, but any advice proffered should always be understood under the provisio that no final decision will be made until at least 48 hours after the request has been formally submitted for approval.

Cultural Protocol bills must provide a real-life equivalent or short description for the ethnic groups, languages and religions contained in them, such that it would be easy for an unfamiliar player to understand (e.g. "Dundorfian = German"). Where appropriate, they should also provide guidance to players on where to find help with translations and character names. This might include, for example, links to Google Translate, Behind the Name's Random Name Generator and Fantasy Name Generators.

Moderation will not accept Cultural Protocol updates which introduce, on a significant scale, cultures which are likely to be insufficiently accessible to players. In particular, for all significant cultures in Particracy, it should be easy for players to access and use online resources to assist with language translation and the generation of character names. Moderation reserves the right to amend Cultural Protocols which are deemed to have introduced significant cultures that are not sufficiently accessible and which are not being actively role-played with.

The players in a nation have a collective responsibility to prevent confusion by ensuring unofficial or outdated bills labelled as "Cultural Protocols" are removed from their nation page.

"Nation raiding" or a malevolent coordinated effort by a single user or group of users to interrupt the gameplay, significantly alter the culture or direction of a nation is strictly prohibited. Players interacting in nation raiding will be sanctioned.

Players have a responsibility to differentiate between OOC (out-of-character) and IC (in-character) behaviour, and to make clear when they are communicating in OOC or IC terms. Since Particracy is a role-playing game, IC excesses are generally fine, but OOC attacks are not. However, players must not presume this convention permits them to harass a player with IC remarks that have a clear OOC context.

Players have a responsibility to make a reasonable effort to be accurate when communicating the rules to other players. Any player who manipulatively misleads another player about the rules will be subject to sanction.

The use of proxy servers makes it impossible to detect multiing and is therefore forbidden. Players who access Particracy through a proxy will have their accounts inactivated.

Players are expected to play the game independently and should not share their passwords or allow others to access their accounts.

Never use the same password as a friend. If two or more active accounts use the same password, they will be inactivated.

Players must never be asked for their Particracy password. This includes Moderation; a genuine Moderator will never ask for your password.

Each user account may only be used by the player who set it up. Handing over an account to another player is not allowed.

Whilst the use of non-English languages can be appropriate for nation names, party names, constitutional titles and other variables, English is the official language of communication in the game. All descriptive texts and public communications should be in English or at least appear alongside a full English translation.

"Spamming", or the indiscriminate posting of unsolicited messages, is not allowed.

Particracy is set in the fictional world of Terra, which mirrors the real world of today and yet is not quite like it.

The majority of nations in Particracy are "Culturally Protected" with an established cultural background. Only the "Culturally Open" nations are not bound by the rules surrounding culture. The Cultural Protocols Index should be consulted for more information about the cultural situation of each nation.

All role-play must respect the established cultural background in Culturally Protected nations.

In Culturally Protected nations, special care must be taken to ensure realism is maintained when role-playing a government controlled by an ethnic and/or religious minority. If it is to be supposed that this government is supported by a majority of the population, then this should be plausibly and sufficiently role-played. The burden of proof is on the player or players role-playing such a regime to demonstrate that it is being done realistically

Character names must appear plausible and should consist of at least a first name and a surname. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented

Moderation will not implement nation renaming requests where the proposed name does not comply with the requirements set out in the Nation Renaming Guide: viewtopic.php?f=11&t=6364

Party organizations are eligible for deletion if they are over 50 in-game years old, do not have at least 1 active member or are historically significant and possess historically significant information.

Players using inactive accounts and/or accounts from outside nations may only propose bills and/or contribute to discussions, whether IC (in-character) or OOC (out-of-character) with the general consent of the players in the nation.

Bill descriptions must be in English, or at least include a full English translation. Bill titles may appear in a language that is appropriate to the nation and are not required to be translated into English.

The players in a nation have a collective responsibility to ensure their "Bills under debate" section is kept in good order. Bills which are irrelevant or have become irrelevant should be deleted. Deletion can be requested for bills proposed by inactive parties on the Bill Clearout Requests thread: viewtopic.php?f=11&t=4363

Treaties will be eligible for deletion if they are more than 50 in-game years old and have no currently ratified members.

Once approved, players should copy Cultural Protocols into a bill in the debate section of their nation page, under the title of "OOC: Cultural Protocols". This bill should include links to the passed Cultural Protocol bill and the Moderation approval.

Role-play is most enjoyable and successful when there is good communication and friendly relations between all players involved.

"Game mechanics comes first." For example, if a currently-enforced bill sets out one law, then a player cannot claim the government has set out a contradictory law.

In general, role-play requires the consent of all players.

Players who consent to a particular role-play by acknowledging it in their own role-play cannot then disown it or withdraw their consent from it. For example, if player A role-plays the assassination of player B's character, and player B then acknowledges the assassination in a news post, but then backtracks and insists the assassination did not happen, then he will be required under the rules to accept the validity of the assassination role-play.

Players consent to the reasonable and predictable consequences of the role-play they consent to. For example, players who role-play their characters as committing criminal offences should expect those characters to experience the predictable judicial consequences of that.

Players are expected to behave in a courteous, co-operative manner and make a reasonable effort to act with the consent of all players involved, even where the rules do not make consent strictly necessary. In particular, players have a responsibility to take reasonable care that other players are not misinformed either about the role-play or the Game Rules.

RP laws follow the same passing rules as in-game variable laws. Laws that are not of a constitutional nature require a simple majority "Yes" vote from active parties currently holding seats. Laws that are of a constitutional nature require a 2/3 majority "Yes" vote from active parties currently holding seats. RP laws may be abolished a simple majority vote this applies to ANY RP law.

It is the collective responsibility of the players in a nation to ensure all currently binding RP laws are clearly outlined in an OOC reference bill in the "Bills under debate" section of the nation page. Confusion should not be created by displaying only some of the current RP laws or displaying RP laws which are no longer current.

Players who deliberately attempt to present a misleading picture of the nation's current RP laws will be subject to sanction.

In cases where players have failed to clearly and accurately reference their nation's RP laws in the "Bills under debate" section, Moderation will rule them invalid if a challenge is made to their validity.

In cases where players introduce RP laws to a nation and then leave, Moderation reserves the discretion to declare the RP laws void if they appear to have fallen into disuse. In particular, please bear in mind that a player who is inexperienced with Particracy role-play and has joined a nation as the only party there should not generally be expected to abide by RP laws implemented by previous players who have been and left.

Large scale RP planning (such as wars, regional/continental conflicts, economic collapse, etc.) should be planned (as best as it can be) and should have consent of a majority of players involved.

Characters are considered to be "owned" by the player who first mentioned or created them. In practice, players may share responsibility for role-playing a character, but ultimate authority rests with the owner.

Players should not role-play characters without the consent of the owner, and if they find they have role-played the character beyond what the owner intended, they should withdraw or amend the role-play appropriately.

Unless otherwise stated, monarchs and their royal houses will be presumed to be owned by the player who introduced the bill appointing them to their position.

It is possible for a player to transfer ownership of a character or a royal house to another player. This should be done in a public way, such as on the Character Transfers thread, so that if a dispute arises in the future, Moderation can be pointed towards evidence of the transfer.

Your user name is not your party name. Choose a concise and easy to remember user name. You can change your party name at any point in time later in the game.

If you are likely to be logging in to Particracy with the same IP address as another player with an active account, please inform Moderation on the forum. Otherwise your account could be inactivated on suspicion of multi-accounting.

Before choosing a nation, you may wish to research it first. For more information on the cultural backgrounds of the nations, please see the Cultural Protocols Index: viewtopic.php?f=11&t=6365

Particracy has 464 player slots.

References to prominent real-life persons are not allowed. This includes references to philosophies featuring the name of a real-life person (eg. "Marxism", "Thatcherism", "Keynesianism").

Real-life quotations may be used in Particracy, but the real-life speaker or author should always be referenced in an OOC (out-of-character) note alongside the quotation.

Real-life organisations should not be referenced in Particracy, unless they are simple and generic (eg. "National Organisation for Women" is allowed).

Real life-life nationalities, cultures or ethnicities should not be referenced in Particracy (eg. "German").

Real-life religions should not be referenced in Particracy. Terra has its own religions, many of which mirror real-life ones. See: http://particracy.wikia.com/wiki/Illust ... f_Religion

Real-life places should not be referenced in Particracy.

Particracy does not allow official national flags of real-life nations or flags which are very prominent and recognisable (eg. the flags of the European Union, the United Nations, Nazi Germany, the Soviet Union or the Confederate States of America).

Particracy does not allow real-life brand names (eg. Coca Cola, McDonalds, Microsoft). However, in the case of military equipment brand names it is permitted to use simple number-letter combinations (eg. T-90 and F-22) borrowed from real life, and also simple generic names, like those of animals (eg. Leopard and Jaguar).

Particracy does not allow real-life fictional references (eg. Gandalf, Harry Potter, Luke Skywalker).

Particracy does not allow role-play that seems to belong to the world of fantasy, science fiction and futuristic speculation.

When it comes to creating a Cultural Protocol in a Culturally Open nation, players are not necessarily required to provide a plausible backstory for how the nation's cultural background developed. However, the provision of a plausible backstory may be a factor in whether Moderation approves the Cultural Protocol if players in surrounding nations question its appropriateness for their region of the game map.

Any RP law granting extraordinary "emergency powers" or dictator-like powers to a government must be passed by at least a 2/3rds majority, but (like all RP laws) may always be overturned by a simple majority vote of the legislature.

Moderation reserves the discretion to declare RP laws invalid if the players supporting them are doing so in an excessively confrontational way.

For more information on Particracy's former colonial nations, check out viewtopic.php?f=5&t=6640

"Doxxing", or the publishing of personally identifiable information about another player without permission, is forbidden.


It is forbidden to impersonate a player or Moderator.

Before creating a party organisation, check to see whether there are any existing organisations which cover the same agenda.

Periodically, it is a good idea to go through your nation's Treaties and arrange to withdraw from any that are unwanted.

There are two countries based on Egypt in the game. Cobura is based on modern Egypt with a retro twist, while Hawu Mumenhes is based on Ancient Egypt with a modernist twist.

The Real-Life Equivalents Index is a valuable resource for finding out the in-game equivalents of real-life cultures, languages, religions, people and places: viewtopic.php?f=11&t=6731

Culturally Open nations can adopt advisory/non-enforceable Nation Descriptions. See viewtopic.php?f=5&t=6242

Make sure your nation casts its nominations in Particracy's very own Security Council elections! For more information, see viewtopic.php?f=26&t=8453

In cases where a party has no seat, the default presumption should be that the party is able to contribute to debates in the legislature due to one of its members winning a seat at a by-election. However, players may collectively improvise arrangements of their own to provide a satisfying explanation for how parties with no seats in the legislature can speak and vote there.

By default the head of government is the ultimate authority within a national government. In general terms, heads of government are expected to consult with cabinet colleagues (including those from other parties) before making significant decisions but they remain responsible for government action.

Cabinet ministers who disagree seriously with the head of government would usually be expected to resign. Parties within the cabinet may attempt to manoeuvre to replace the head of government though, for example by proposing a new cabinet bill or voting for an early election.

"Kubrk" is a Jelbic word that has the colloquial meaning "old man" or "geezer".
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Re: Fact and Quote Suggestions

Postby jamescfm » Fri Jul 10, 2020 2:54 am

Below are the quotes that I have added based on this thread. In a couple of cases, I rephrased them to make them clear to a player who does not have the context of the quote. I need someone to attribute your suggestion to though vesica. Note that I have also disabled all the quotes that had problems relating to the bug from a couple of years ago. As and when I have time to go through these, they will be added back into the game. Let me know if there are any problems and please do continue to share suggestions for quotes and facts.
"Corruption greases the wheels of government, and my private jet." - Sung Dae Kim, former Dranian politician

"Someone who wields power in name only can never compete with those who wield it through action." - Franz Reichert, former Luthorian politician

"It is obvious that the laissez-faire ideology represents the interests of big business. For decades, the right-wing has opposed welfare programs and nationalised companies, in favour of big business disguised under 'economic liberty'." - Cecilia Xu, former Gaduri politician

"Since when did you care about women?" - Faith Chiang, former Gaduri politician

"The greatness of a nation can be judged by the way its animals are treated" - Mahatma Gandhi

"Take our country back" - Conservative Republican campaign slogan for the 4690 Likatonian election

"In a sense we have come to our nation's capital to cash a cheque. When the architects of our republic wrote the magnificent words of the Constitution and the Declaration of Independence, they were signing a promissory note to which every American was to fall heir. This note was a promise that all men, yes, black men as well as white men, would be guaranteed the unalienable rights of life, liberty, and the pursuit of happiness." - Martin Luther King Jr.

"Let us not seek to satisfy our thirst for freedom by drinking from the cup of bitterness and hatred." - Martin Luther King Jr.

"I have a dream that my four little children will one day live in a nation where they will not be judged by the colour of their skin but by the content of their character." - Martin Luther King Jr.

"I have a dream that one day, down in Alabama, with its vicious racists, with its governor having his lips dripping with the words of interposition and nullification; one day right there in Alabama, little black boys and black girls will be able to join hands with little white boys and white girls as sisters and brothers." - Martin Luther King Jr.

"With this faith we will be able to work together, to pray together, to struggle together, to go to jail together, to stand up for freedom together, knowing that we will be free one day." - Martin Luther King Jr.

"When we allow freedom to ring, when we let it ring from every village and every hamlet, from every state and every city, we will be able to speed up that day when all of God's children, black men and white men, Jews and Gentiles, Protestants and Catholics, will be able to join hands and sing in the words of the old Negro spiritual, 'Free at last! free at last! thank God Almighty, we are free at last!'" - Martin Luther King Jr.

"Politics is all about compromises and negotiations, nothing more, nothing less." - Augusto Amadeo, former Istalian politician

"More Medicament Manufacture take the profits, workers take the factory" - Boros Norbert, former Endralonian businessman
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Re: Fact and Quote Suggestions

Postby ChengherRares1 » Fri Jul 10, 2020 9:20 am

"If you cannot convince a fascist, acquaint his head with the pavement." Leon Trotsky
Gabriel Boțan, oldie
Home nations:
Lodamun - main
Kizenia
Rutania

Lodamun above all!
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