Rildanor Accords and WMD

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Rildanor Accords and WMD

Postby albatrosinus » Wed Jul 29, 2015 3:02 pm

What do Rildanor Accords say about WMD?

How much is their size restricted? What can we do with them?

Can we launch a surprise attack against Dorvik with them?
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Re: Rildanor Accords and WMD

Postby Aquinas » Wed Jul 29, 2015 3:35 pm

The Rildanor Accords are not formally part of the Rules of the Game, although many players have used them as a guide for military role-play. Neither the Rildanor Accords or the Rules of the Game say anything specific about the size of each nation's WMD stock.

From a Moderation point of view, I would point two things out here. You and your fellow players may be aware of these already, of course, but I'm just pointing them out:

i. Before entering a RP where your nation launches a WMD attack against another, it is a good idea to look at your nation's current legislative options. Under Beluzia's current laws, neither nuclear or biological & chemical weapons are allowed, and nor does the government have permission to use them. Given the general principle of "game mechanics come first", this would be an obstacle to a RP like this at the moment.

ii. Under section 9 of the 'Rules of the Game':

Countries going to war with each other have to consider the following. Before RP starts, there has to be an OOC agreement between the countries about possible or necessary consequences of the RP. It also has to have a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms (ie does it mean that the country is fighting as normal, surrenders, or is the RP void, or at least part of the RP).
This OOC agreement has to be voted on in the same bill that serves as the declaration of war, or in a bill made prior to the DoW, but in the same game month, and has to be accepted by a 2/3rd majority of the countries players (not parties).
If no such agreement happens, the RP will be void from day one. If a specific player is responsible for such RPs at least twice, he'll be subject to moderation sanctions.


Hope this helps.
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Re: Rildanor Accords and WMD

Postby albatrosinus » Wed Jul 29, 2015 3:45 pm

Aquinas wrote:The Rildanor Accords are not formally part of the Rules of the Game, although many players have used them as a guide for military role-play. Neither the Rildanor Accords or the Rules of the Game say anything specific about the size of each nation's WMD stock.

From a Moderation point of view, I would point two things out here. You and your fellow players may be aware of these already, of course, but I'm just pointing them out:

i. Before entering a RP where your nation launches a WMD attack against another, it is a good idea to look at your nation's current legislative options. Under Beluzia's current laws, neither nuclear or biological & chemical weapons are allowed, and nor does the government have permission to use them. Given the general principle of "game mechanics come first", this would be an obstacle to a RP like this at the moment.

ii. Under section 9 of the 'Rules of the Game':

Countries going to war with each other have to consider the following. Before RP starts, there has to be an OOC agreement between the countries about possible or necessary consequences of the RP. It also has to have a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms (ie does it mean that the country is fighting as normal, surrenders, or is the RP void, or at least part of the RP).
This OOC agreement has to be voted on in the same bill that serves as the declaration of war, or in a bill made prior to the DoW, but in the same game month, and has to be accepted by a 2/3rd majority of the countries players (not parties).
If no such agreement happens, the RP will be void from day one. If a specific player is responsible for such RPs at least twice, he'll be subject to moderation sanctions.


Hope this helps.


I. I know that, but I proposed a change in legislation allowing WMDs and Paramilitaries, and if this bill does pass, we might get both?

II. So that means no surprise attack against Dorvik.

III. Rildanor Accords are not formally part of the Rules of the Game, so we can actually go over recognized size? (We have convenient RP for this, linked to the Revolution)
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Re: Rildanor Accords and WMD

Postby Aquinas » Wed Jul 29, 2015 4:08 pm

albatrosinus wrote:
Aquinas wrote:The Rildanor Accords are not formally part of the Rules of the Game, although many players have used them as a guide for military role-play. Neither the Rildanor Accords or the Rules of the Game say anything specific about the size of each nation's WMD stock.

From a Moderation point of view, I would point two things out here. You and your fellow players may be aware of these already, of course, but I'm just pointing them out:

i. Before entering a RP where your nation launches a WMD attack against another, it is a good idea to look at your nation's current legislative options. Under Beluzia's current laws, neither nuclear or biological & chemical weapons are allowed, and nor does the government have permission to use them. Given the general principle of "game mechanics come first", this would be an obstacle to a RP like this at the moment.

ii. Under section 9 of the 'Rules of the Game':

Countries going to war with each other have to consider the following. Before RP starts, there has to be an OOC agreement between the countries about possible or necessary consequences of the RP. It also has to have a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms (ie does it mean that the country is fighting as normal, surrenders, or is the RP void, or at least part of the RP).
This OOC agreement has to be voted on in the same bill that serves as the declaration of war, or in a bill made prior to the DoW, but in the same game month, and has to be accepted by a 2/3rd majority of the countries players (not parties).
If no such agreement happens, the RP will be void from day one. If a specific player is responsible for such RPs at least twice, he'll be subject to moderation sanctions.


Hope this helps.


I. I know that, but I proposed a change in legislation allowing WMDs and Paramilitaries, and if this bill does pass, we might get both?

II. So that means no surprise attack against Dorvik.

III. Rildanor Accords are not formally part of the Rules of the Game, so we can actually go over recognized size? (We have convenient RP for this, linked to the Revolution)


I. Indeed, though I would suggest (and this is only a suggestion, not a requirement) that the Beluz players consider waiting some time before announcing Beluzia has WMD. In the real world, after all, it usually takes some time before nations are able to develop those things. In the meantime, you could do RP on Beluzia's programme to develop WMD. But as I said, this is only a suggestion.

II. Well, it can be an IC "surprise attack" so long as it's not an OOC "surprise attack" :). You would need the appropriate consensus of the Dorvik and Beluz players before going ahead with that RP.

III. Yes you can. Although I would suggest (again, as a suggestion, not a requirement) that the Beluz players not go too overboard with their military numbers. When a nation is seen to have over-inflated its military capacity too much, it tends to make the players of other nations less willing to engage in military RP with that nation.

Hope this helps, and I hope you are enjoying the RP going on at the moment!
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Re: Rildanor Accords and WMD

Postby albatrosinus » Wed Jul 29, 2015 4:17 pm

Aquinas wrote:
albatrosinus wrote:
Aquinas wrote:The Rildanor Accords are not formally part of the Rules of the Game, although many players have used them as a guide for military role-play. Neither the Rildanor Accords or the Rules of the Game say anything specific about the size of each nation's WMD stock.

From a Moderation point of view, I would point two things out here. You and your fellow players may be aware of these already, of course, but I'm just pointing them out:

i. Before entering a RP where your nation launches a WMD attack against another, it is a good idea to look at your nation's current legislative options. Under Beluzia's current laws, neither nuclear or biological & chemical weapons are allowed, and nor does the government have permission to use them. Given the general principle of "game mechanics come first", this would be an obstacle to a RP like this at the moment.

ii. Under section 9 of the 'Rules of the Game':

"Countries going to war with each other have to consider the following. Before RP starts, there has to be an OOC agreement between the countries about possible or necessary consequences of the RP. It also has to have a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms (ie does it mean that the country is fighting as normal, surrenders, or is the RP void, or at least part of the RP).
This OOC agreement has to be voted on in the same bill that serves as the declaration of war, or in a bill made prior to the DoW, but in the same game month, and has to be accepted by a 2/3rd majority of the countries players (not parties).
If no such agreement happens, the RP will be void from day one. If a specific player is responsible for such RPs at least twice, he'll be subject to moderation sanctions."

Hope this helps.


I. I know that, but I proposed a change in legislation allowing WMDs and Paramilitaries, and if this bill does pass, we might get both?

II. So that means no surprise attack against Dorvik.

III. Rildanor Accords are not formally part of the Rules of the Game, so we can actually go over recognized size? (We have convenient RP for this, linked to the Revolution)


I. Indeed, though I would suggest (and this is only a suggestion, not a requirement) that the Beluz players consider waiting some time before announcing Beluzia has WMD. In the real world, after all, it usually takes some time before nations are able to develop those things. In the meantime, you could do RP on Beluzia's programme to develop WMD. But as I said, this is only a suggestion.

II. Well, it can be an IC "surprise attack" so long as it's not an OOC "surprise attack" :). You would need the appropriate consensus of the Dorvik and Beluz players before going ahead with that RP.

III. Yes you can. Although I would suggest (again, as a suggestion, not a requirement) that the Beluz players not go too overboard with their military numbers. When a nation is seen to have over-inflated its military capacity too much, it tends to make the players of other nations less willing to engage in military RP with that nation.

Hope this helps, and I hope you are enjoying the RP going on at the moment!


As said, we have convenient RP (citizens that revolted in the revolution were likely to join Beluz army after socialist victory) and I think that it will eventually go back to Rildanor standards by 3925.

Furthermore, we can also RP high nationalism among Beluzians (which has a good non-RP basis, as nationalist parties were - for some reason - always popular in Beluzia, for example the fascist Freedom Party in the late 37th century or the NSWP/NUP before the Revolution)

I'm enjoying what's going on with Dorvik, Narikaton, Dundorf, Hobrazia, ..., but there are too many pacifists in our government and I fear they might capitulate.
Who are you and why are you watching this?
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