The Game Rules are a guide for players and Moderators to follow. Moderation reserves the discretion to make exceptions in special circumstances, and also to make amendments to the rules as deemed appropriate.
5. Real-life variables
7. Other inappropriate variables
10. Early elections
12. Party Organisations
15. Cultural Eras and affirming Cultural Protocols
16. Updating existing Cultural Protocols
17. Creating new Cultural Protocols in Culturally Open nations
19. Global Role-Play Team
20. Voluntary Military & Economic Role-Play Guide
21. Role-play principles
22. Role-play laws
23. Role-play events
24. Character control
25. Nation raiding
26. Former colonial territories
All players and Moderators must be treated with respect and courtesy at all times.
1.1 Players have a responsibility to differentiate between OOC (out-of-character) and IC (in-character) behaviour, and to make clear when they are communicating in OOC or IC terms. Since Particracy is a role-playing game, IC excesses are generally fine, but OOC attacks are not. However, players must not presume this convention permits them to harass a player with IC remarks that have a clear OOC context.
1.2 Serious incidents of misconduct should be reported to Moderation immediately.
1.3 Players are generally welcome to disagree with a Moderation decision and express their reasons for that disagreement. However, they must be cautious when it comes to accusing another player of acting illegally in a situation where Moderation has already ruled no illegal activity took place. For example, stating "I believe this action was against the rules because..." or "I believe the rules should be different because..." is probably acceptable. But asserting the player is cheating is not and may be interpreted as a personal attack.
1.4 Free and vigorous discussion has always been a part of the Particracy community and we welcome it. However, Moderation reserves the right to move against statements deemed inappropriate that call for or explicitly endorse extreme activities that are hateful, violent or illegal. Players are required to comply with Moderation requests in this regard.
1.5 The privacy of our players must be respected.
1.5.1 "Doxxing", or the publishing of personally identifiable information about another player without permission, is forbidden.
1.5.2. Private messages may not be shared publicly unless permission was given by the sender, although where appropriate players may privately approach a Moderator to bring the contents of a private message to our attention.
1.6 Players have a responsibility to make a reasonable effort to be accurate when communicating the rules to other players. Any player who manipulatively misleads another player about the rules will be subject to sanction.
1.7 It is forbidden to impersonate a player or Moderator.
Multi-accounting, also known as "multiing", involves players running more than one active account in the game at the same time. Multiing can be authorised or unauthorised.
2.1 Unauthorised multiing.
Moderation has a responsibility to prevent unauthorised multiing, which means:
2.1.1 Players who log in to an active account with the same IP address as that used to access another active account are liable to have their accounts inactivated on suspicion of unauthorised multiing.
126.96.36.199 Misunderstandings occur when players use the same device or network to access Particracy. If you cannot avoid the possibility you will log in from the same IP address as another player then it is your responsibility to inform Moderation of this.
188.8.131.52 Similarly, misunderstandings occur as result of players logging in with devices which share IP addresses amongst users. These devices have been known to include Android, Kindle and Kindle Fire. Players are requested to try to avoid or least limit their use of devices which do this when playing Particracy.
2.1.2 The use of proxy servers makes it impossible to detect multiing and is therefore forbidden. Players who access Particracy through a proxy will have their accounts inactivated. The use of Virtual Private Networks (VPNs) is discouraged for the same reason, and players who access Particracy through them may also find their accounts inactivated.
2.1.3 Players are expected to play the game independently and should not share their passwords or allow others to access their accounts.
184.108.40.206 Never use the same password as a friend. If two or more active accounts use the same password, they will be inactivated.
220.127.116.11 Players must never be asked for their Particracy password. This includes Moderation; a genuine Moderator will never ask for your password.
18.104.22.168 Each user account may only be used by the player who set it up. Handing over an account to another player is not allowed.
2.1.4 Players must ensure their user account is registered with a legitimate, independent email address which they check reasonably regularly. Particracy will not share this email address, but messages might be sent there in some cases.
Operation and enforcement of subsection (2.2) has been suspended, pending its repeal on April 1, 2017
2.2 Authorised Second Active Accounts (ASAAs)
Under certain conditions and at Moderation's discretion, it can be permitted for a player to run an Authorised Second Active Account (ASAA).
This involves a considerable degree of trust, so players should make sure they fully understand the terms involved BEFORE requesting permission. Please do not apply for this unless you are certain about what you are doing. Any abuse of the system will be treated seriously and will result in immediate withdrawal of the permission. Similarly, be aware that Moderation will be swifter to inactivate an ASAA player over rules compliance issues than other players, so please make sure you are familiarised with the Game Rules BEFORE applying.
The procedure is as follows:
2.2.1 The player should have a good record in terms of respecting the Game Rules.
2.2.2 The player should have an account in the game that is currently continuously active (ie. no inactivations) for at least 1 month.
2.2.3 The player should post a request for an ASAA on the Authorised Second Active Account Requests thread, listing their currently active account and an inactive account in another nation which they wish to be activated and treated as an ASAA. It is preferable, but not compulsory, that in the interests of transparency, the usernames for the accounts should appear obviously connected (eg. "Fred001" and "Fred002").
22.214.171.124 In preparation for beginning the process of applying for an ASAA, it is permitted for a player to set up an account in another nation and then IMMEDIATELY inactivate it, with a view to then requesting it as an ASAA.
2.2.4 If there is room on the Register of Authorised Second Active Accounts, then Moderation will consider the request, and if it is accepted, add the player’s primary and second account details to the Register, along with the date permission for the ASAA was granted.
2.2.5. A maximum of 10 ASAAs are allowed in the game at any one time. Permission for the ASAA will be considered to be withdrawn immediately either the player’s primary or second account has become inactive. When players notice this happen, they are encouraged to report this on the Authorised Second Active Accounts thread, so Moderation can remove the player’s entry from the Register.
126.96.36.199 If there are 10 players on the Register and another player is approved for an ASAA, Moderation will remove permission from the player who has been on the Register the longest, so long as they have not been there for less than 2 months. That player’s second account will then be inactivated, and they will be removed from the Register. In other words, once a player has run an ASAA for 2 months or more, they are on borrowed time and should be prepared to lose the second account at any moment.
2.2.6 Once a player’s entry has been removed from the Register, they cannot apply for another ASAA within the next 4 days (96 hours).
2.2.7 ASAA players should not control the representative of more than 1 nation during Security Council role-play.
Appropriate English should be used for communication in the game.
3.1 Whilst the use of non-English languages can be appropriate for nation names, party names, constitutional titles and other variables, English is the official language of communication in the game. All descriptive texts and public communications should be in English or at least appear alongside a full English translation.
3.2 Playing Particracy generally requires players to be able to communicate in English to a reasonable standard of ability. Players must never be abused for having poor English, but Moderation should be alerted when a communication issue has become disruptive to the playing of the game.
3.3 Swearing and bad language is permissible in either an IC (in-character) or OOC (out-of-character) context, so long as another player is not being insulted and it is not excessively extreme. Players should be cautious about swearing directly at each other, as this may be interpreted as a personal attack.
"Spamming", or the indiscriminate posting of unsolicited messages, is not allowed.
4.1 Within the game, players should be careful about sending the same or similar message to numerous players and/or nation message-boards. Targeting specific parties and nations for a specific and plausible in-game purpose is acceptable. For example, there is no problem with inviting socialist parties to join a socialist Party Organisation, or inviting nations in a particular region to ratify a treaty which is relevant to that particular region. However, if there is no reasonable rationale behind any mass messaging then it will be interpreted as spamming and treated as a rule violation.
4.2 It will be considered spamming if a player creates bills or messages which duplicate each other or are irrelevant.
4.3 Spamming is not acceptable on the forum either.
5. Real-life variables.
Particracy is set in the fictional world of Terra, which mirrors the real world of today and yet is not quite like it. Role-play must reflect this, and as examples, the names of the following should not be used:
5.1 Prominent real-life persons. This includes references to philosophies featuring the name of a real-life person (eg. "Marxism", "Thatcherism", "Keynesianism").
5.1.1 Real-life quotations may be used, but the real-life speaker or author should always be referenced in an OOC (out-of-character) note alongside the quotation.
5.2 Real-life organisations, unless they are simple and generic (eg. "National Organisation for Women" is allowed).
5.3 Real life-life nationalities, cultures or ethnicities (eg. "German").
5.4 Real-life religious references. Terra has its own religions, many of which mirror real-life ones. For more information, see here.
5.5 Real-life places.
5.6 Official national flags of real-life nations or flags which are very prominent and recognisable (eg. the flags of the European Union, the United Nations, Nazi Germany, the Soviet Union or the Confederate States of America).
5.7 Real-life brand names (eg. Coca Cola, McDonalds, Microsoft).
5.7.1 In the case of military equipment brand names it is permitted to use simple number-letter combinations (eg. T-90 and F-22) borrowed from real life, and also simple generic names, like those of animals (eg. Leopard and Jaguar).
5.8 Real-life fictional references (eg. Gandalf, Harry Potter, Luke Skywalker).
5.9 References that seem to belong to the world of fantasy, science fiction and futuristic speculation.
Some nations in Particracy have Cultural Protocols, meaning they are "Culturally Protected" and bound by this section of the rules, whilst others are "Culturally Open" and are not. The Cultural Protocols Index should be consulted for more information about the cultural situation of each nation.
6.1 All role-play must respect the established cultural background in Culturally Protected nations.
6.1.1 The players in a nation have an individual and collective responsibility to be mindful of the nation's cultural complexion and take it into account in their role-play decisions. For example, it would usually be unreasonable for a party to present itself primarily as the representative of a minuscule ethnic or religious minority, since realistically such a party would be unlikely to win significant electoral support. Similarly, for example, in a nation split between 2 ethnic communities and with 4 players, it would be reasonable to have 2 cross-ethnic parties and an ethnic-based party for each ethnic group, but it would usually be unreasonable for all 4 parties to be ethnic-based parties representing the same ethnic group. In cases where too many parties belong to one cultural or religious group and Moderation is brought in to arbitrate, the onus will generally be on the more recently-established party to amend its identity.
6.1.2 Special care must be taken to ensure realism is maintained when role-playing a government controlled by an ethnic and/or religious minority. If it is to be supposed that this government is supported by a majority of the population, then this should be plausibly and sufficiently role-played. The burden of proof is on the player or players role-playing such a regime to demonstrate that it is being done realistically.
6.2 The constitutional variables listed below must be in either English or a language authorised for the nation in the Nation Renaming Guide:
- Constitutional variables introduced not through the game mechanics, but through constitutional role-play laws (see section 19).
- National motto.
- Head of State title.
- Head of Government title.
- Legislative assembly title
- National sport.
- National animal.
- National anthem.
- Title of subnational entities.
Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
When one of these constitutional variables appears in English in a non-English nation, it should be interpreted as an English translation of the actual official variable. The actual official variable should be presumed to be in the language most appropriate to the culture of the nation. This reality must be respected by players in role-play. Similarly, when a bill proposes to translate one of these constitutional variables directly from the native language to English, the bill should be treated as an OOC matter about the aesthetic appearance of the nation page, to be determined through game mechanics.
6.3 Party names must be in either English or a language appropriate for the cultural background of the nation. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented. When an English party name appears in a non-English nation, the name should be interpreted as an English translation of the actual party name, which should be presumed to be in an appropriate language. This reality must be recognised by players in role-play.
6.4 Character names and especially Head of State, Head of Government and Cabinet minister names must be appropriate for the cultural background of the nation.
Please remember it is the responsibility of players to ensure the candidate boxes on their Party Overview screens are filled in with appropriate names. If a player is allotted seats in a Cabinet bill and has not filled in names for the relevant candidate position, then the program will automatically fill in the positions with names which might not necessarily be appropriate for the Cultural Protocol.
Whilst a few character names may be permitted to come from small cultural minorities, the broad spread of a party's character names should be plausibly realistic. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
6.4.1 In nations where English is present as an in-game culture, but not the majority, English character names must not be too disproportionately prevalent. For example, if 10% of the population are English, English characters should not make up half of a party's Cabinet ministers or list of candidates. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
6.5 As per section 11, in Culturally Protected nations, nation, region and city renaming requests which do not reflect the culture of the nation will not be implemented. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
7. Other inappropriate variables.
7.1 Variables which are openly offensive will not be allowed.
7.2 Variables which are openly ridiculous will not be allowed.
7.2.1 Character names must appear plausible and should consist of at least a first name and a surname. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
Players will be inactivated in the following circumstances:
8.1 They have not logged into their account for 4 days.
8.1.1 They have not logged into their account for at least 3 days (72 hours) and another player from the same nation has requested their early inactivation. The player requesting the inactivation should cite this rule when doing so.
8.1.2 ALL of the following apply: they have not named their party (usually meaning one separate from their username), filled in their party description, voted on any bills or logged in within the last 48 hours.
8.2 They appear to be "party sitting". Players who, over a prolonged period (usually meaning a minimum of 3 IG years/6 RL days) are just logging in but not voting on bills or contributing to debates, will be judged to be essentially not playing the game. The player requesting the inactivation should cite this rule when doing so.
8.2.1 In circumstances where a player with above-minimum Visibility levels has just reactivated but then not logged in for 48 hours, and the next election is due within the next 24 hours (6 in-game months), Moderation will inactivate the player's account if this is requested by another player in the nation. The player requesting the inactivation should cite this rule when doing so.
8.3 They are in breach of the rules but have not made the necessary corrections within 4 day of being requested to do so by Moderation.
8.4 They have fallen foul of the procedures against multi-accounting, as described in section 2.
8.5 They have committed an offence against the rules serious enough to warrant the inactivation of their party.
8.6 After judging it to be in the best interests of gameplay, the Nationmaster has requested the inactivation of a party after a minimum of 2 days (48 hours) of inactivity. When making the communication, the Nationmaster should make clear they are making a Nationmaster request. Moderation reserves the discretion to query or decline the request if there appears to be a strong reason for doing so.
8.6.1 After judging it to be in the best interests of gameplay, the Nationmaster has requested the inactivation of a party, as a matter of last resort, when the player has not been contributing to the role-play of the nation to the extent that is expected by the majority of players in the nation. Respectful dialogue should always be attempted before this point is reached, and Moderation should be consulted during this process.
These situations should be dealt with discreetly and sensitively. For example, there should never be an open vote over whether a player should be asked to leave.
The reactivation of an inactive party may be requested by posting a link to the party's page on the Reactivation Requests thread. It is necessary for parties to be in full compliance with the rules as a condition for being reactivated. Players should also log in with the account just prior to requesting reactivation, or else there is a risk the account will be inactivated soon after reactivation for having not been logged into for 4 days/96 hours.
9.1 A small minority of accounts experience the "log-in bug", which means their last date of activity is not recorded. Regrettably, these accounts will not be reactivated, since they are problematic in terms of the administering of the game.
10. Early elections.
10.1 It is not allowed to call more than 5 elections in 5 game years in a nation. The default sanction for a player persisting in the early election tactic will be a seat reset.
10.2 In nations where no parties have seats, a player in the nation may request an early election on the Early Election Requests thread.
10.2.1 Requests for early elections will be denied if granting them would be likely to give advantage to a player in breach of the rules.
10.2.2 After judging it to be in the best interests of gameplay, the Nationmaster may request an early election in a nation where there is at least one party with seats. When making the communication, the Nationmaster should make clear they are making a Nationmaster request. Moderation reserves the discretion to query or decline the request if there appears to be a strong reason for doing so.
In order to rename a nation, region, city or national newspaper thread it is necessary to pass a name changing bill clearly describing the change to be made. This bill needs to be passed by a 2/3rds majority vote of the legislature. Once it has passed, a request should then be posted on the Nation/Region/City/Newspaper Renaming Requests thread.
11.1 Moderation will not implement nation renaming requests where the proposed name does not comply with the requirements set out in the Nation Renaming Guide.
11.2 As per section 6.5, In Culturally Protected nations, region and city renaming requests which do not reflect the culture of the nation will not be implemented. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
11.3 National newspaper thread titles should be in either English or a language designated for the nation in the Nation Renaming Guide. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
12. Party Organisations.
12.1 A Party Organisation will be eligible for deletion if it is more than 30 IG (in-game) years old and does not have a minimum of 1 active member ("active member" meaning an active member who has leadership or full member status) who is listed with no more than 20 organisations.
Organisations may be reported for deletion on the Organisations for deletion thread.
12.2 A leaderless organisation is an organisation with no active leaders. When an organisation is leaderless, a party with full member status may receive leadership status by posting a link to both their party and the organisation on the Organisation leadership requests thread. In exceptional circumstances, Moderation reserves the discretion to deny leadership requests.
12.3 If a player uses an inactive account within an organisation to raise or demote a party from leadership, then Moderation reserves the discretion to reverse the changes if this action is challenged by another player.
13.1 Players using inactive accounts and/or accounts from outside nations may only propose bills and/or contribute to discussions, whether IC (in-character) or OOC (out-of-character) with the general consent of the players in the nation.
13.2 In line with section 3, bill descriptions must be in English, or at least include a full English translation. Bill titles may appear in a language that is appropriate to the nation and are not required to be translated into English.
13.3 As stated in 4.2, "It will be considered spamming if a player creates bills or messages which duplicate each other or are irrelevant". This practice is not allowed.
13.4 Once a law changing a national flag has been passed, it is forbidden to attempt to cheat the system by changing the image stored at the linked url address.
13.5 The term "Protocols" must not be used to describe any OOC (out-of-character) bill other than the Cultural Protocols.
13.6 The players in a nation have a collective responsibility to ensure their "Bills under debate" section is kept in good order. Bills which are irrelevant or have become irrelevant should be cleared out ("cleared out" meaning put to the vote or deleted). Clearouts can be requested for bills proposed by inactive parties on the Bill Clearout Requests thread.
13.6 The players in a nation have a collective responsibility to ensure their "Bills under debate" section is kept in good order. Bills which are irrelevant or have become irrelevant should be cleared out ("cleared out" meaning put to the vote or deleted).
13.6.1 Clearouts can be requested for bills proposed by inactive parties on the Bill Clearout Requests thread.
188.8.131.52 Bills proposed by active parties are similarly eligible for clearout if they are 10 or more game years old. Players should cite this rule when making the request.
13.6.2 After judging it to be in the best interests of gameplay, a Nationmaster may request clearouts for bills which are more than 5 game years old, regardless of whether the party which created them is still active. When making the communication, the Nationmaster should make clear they are making a Nationmaster request. Moderation reserves the discretion to query or decline the request if there appears to be a strong reason for doing so.
13.7 It is forbidden to impose a "Cabinet-lock" by introducing a situation where the Head of State is unelected and yet only the Head of State is permitted to propose a Cabinet. Amongst other possible sanctions, Moderation reserves the discretion to subject parties to a seat reset if this is necessary to reverse a Cabinet-lock situation.
14.1 Treaties which have become inactive, meaning they are over 50 IG (in-game) years old and have no ratifications or are over 200 IG years old and have fewer than 2 ratifications, will be deleted. Treaties identified as inactive may be reported for deletion on the Dead Treaties thread.
14.2 "Treaty-locking", or ratifiying treaties that completely or nearly completely forbid any proposals to change laws, is not allowed. Amongst other possible sanctions, Moderation reserves the discretion to delete treaties and/or subject parties to a seat reset if this is necessary in order to reverse a treaty-lock situation.