Hi,
The nation of Kanjour has recently been revitalized, and I would like to become nation master. I'm the most experienced member in the group as I've had an account before. We also need early elections for the new party. Thanks so much!
18. Nationmasters
Nationmasters have a special role in consulting with and helping players in the nations they serve.
18.1 Their roles within the nation(s) they are attached to are:
- to be an active presence in the nation.
- to promote awareness of and adherence to the Game Rules.
- to help to resolve player disputes within the nation, liaising with Moderation where appropriate.
- where appropriate, to liaise with the Global Role-Play Team on role-play issues. Team members should generally defer to Nationmasters on issues directly affecting a nation the Nationmaster is attached to.
- where they judge it to be appropriate, to assist in the initiation, development and co-ordination of role-play.
- where they judge it to be appropriate, to role-play the Speaker or chairperson in legislature debates. As a default position, the Nationmaster may be presumed to control the Speaker, although the legislature may vote to appoint a character controlled by another player to this position.
- where they judge it to be appropriate, to make recommendations to Moderation with regards to the nation's entry in the Nation Renaming Guide.
- where they judge it to be appropriate, to make recommendations to Moderation with regards to the nation's description in the Cultural Protocols Index.
18.2 In addition, Nationmasters have the authority to make special requests to Moderation for early inactivations, early elections, early bill clearouts and the imposition of an 8 party limit. It is advised, although not required, that Nationmasters should establish an "OOC: Nationmaster guidance" bill to provide information about how, if at all, they intend to exercise these privileges.
In contentious circumstances, this may have a bearing on whether Moderation accedes to a special request. For example, if a Nationmaster requests a party's inactivation after 3 days of inactivity and it can be clearly seen the Nationmaster has stated a 3 day policy and consistently enforced one, then Moderation will probably always comply with the request. However, if it is noticed the Nationmaster has issued no policy guidance to players and is requesting early inactivations in a clearly imbalanced or self-serving way, then those requests will be denied.
Similarly, if a Nationmaster sets a policy of calling early elections if more than 20% of the legislature is empty and enforces that policy consistently, then Moderation will probably always comply with the requests. However, if it is noticed the Nationmaster is requesting early elections in a clearly imbalanced or self-serving way, then those requests will be denied.
When communicating special requests to Moderation, the Nationmaster should make clear they are making a Nationmaster request. Moderation reserves the discretion to query or decline the request if there appears to be a strong reason for doing so.
The special privileges of Nationmasters are:
18.2.1 To request the inactivation of parties after a minimum of 2 days (48 hours) of inactivity when they judge this to be in the best interests of gameplay.
18.2.1.2 To request the inactivation of parties, as a matter of last resort, when they are not contributing to the role-play of the nation to the extent that is expected by the majority of players in the nation. Respectful dialogue should always be attempted before this point is reached, and Moderation should be consulted during this process.
These situations should be dealt with discreetly and sensitively. For example, there should never be an open vote over whether a player should be asked to leave.
18.2.2 To request early elections when they judge this to be in the best interests of gameplay.
18.2.3 To request the clearout of bills over 5 game years old when they judge this to be in the best interests of gameplay.
18.2.4 To request Moderation, for the time being, not to reactivate inactive parties in the nation in circumstances where doing this would allow the number of active parties to exceed 8.
18.3 The process concerning the appointment and removal of Nationmasters is as follows:
18.3.1 There is no requirement for the nominee to be a player in the nation. The nominee may be a player in another nation. It is also possible for a Nationmaster to serve as Nationmaster in more than 1 nation. However, no nation may have more than 1 Nationmaster.
18.3.2 In order to nominate a candidate, the nominee must be nominated in a bill passed by a 2/3rds majority of all players with seats (not just those with seats who vote), and at least 4 players with seats must support the motion, at least one of whom must have been currently continuously active in the nation (ie. no inactivations) for at least 1 month. Additionally, the nominee must agree to be willing to serve as Nationmaster.
18.3.3 The nomination bill must then be presented to Moderation for approval on the Nationmasters thread. Moderation reserves the discretion to decline the nomination if the nominee is judged to be unsuitable. However, if the nomination is accepted, then the nominee's details will be added to the Register of Global Role-Players & Nationmasters.
18.3.4 Nationmasters may resign from their positions by simply informing Moderation.
18.3.5 The players in a nation may remove a Nationmaster through passing an appropriate motion with a simple majority of players with seats (ie. more players with seats vote for it than against it). Moderation should then be informed, so the records can be updated.
18.3.6 Moderation reserves the discretion to remove Nationmasters from their position if they are judged to be unsuitable or their relationship with players appears to have irretrievably broken down. Nationmasters will also be removed if it is noticed they have been absent from the nation's gameplay for more than 3 months or if 3 months have passed without the nation having a minimum of 4 parties with seats.
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