Fred wrote:On an unrelated note, I don't know where to put this: http://classic.particracy.net/viewparty ... tyid=20281
Te party has no user id, and shows up on the nation overview with no name.
The party has been inactivated - these kind of parties sometimes come up, probably due to a bug in the creation mechanics, and they don't show up on the inactives radar, so they're not dealt with unless somebody points them out to us, or we come across them by coincidence.
MichaelReilly wrote:Sorry Fred to skip ahead of you. Mods; answer his request first.
Anyhoo: http://classic.particracy.net/viewbill. ... lid=391866
kawn! wrote:The RP is not "official" in any capacity whether it be on the forums or on the Wiki until approved by the moderation. I and my comrades have not done anything RP wise in Darnussia, because nothing has been officially voted on. The bills announcing my occupation are being voted on right now, but they're not considered "done" until the vote has ended. Luthori does reserve the right to "propaganda" which may or may not be true of real world events. I reserve the right to make propaganda claims from my party, which may or may not be true of real events. The issue is what is factually real, and what is not.
Honestly, I have been really disappointed with Darnussian players, but whatever. Is there a rich RP history in Darnussia? The Wiki hasn't been updated since the 3300s, and the debate bills currently in play in the 3500s don't add to much. Maybe I am missing something. I have some questions for the mods.
Under Rildanor it requires 50% plus one of the legislature, the HOS, the HOG, the defense and foreign minister to go to war, but now it seems it needs 100% of the legislature, and even parties with 0 seats.
This was answered as well in a pm, here's the gist of it:
You can declare war without 100% consent, just as Rildanor says. But you can't determine the outcome of the war unilaterally, and you can't force any other country into a war just by abiding Rildanor standards. Coups themselves need 100% consent, but not, and this is a general rule, from parties without any seats.
Treaties require 2/3rds to pass, but it takes 100% of all parties to agree to enforce them.
If they are about RP, yes. The game mechanic part, that is the part where you have to have certain laws to ratify the treaty, and you can't change them after the treaty's ratified, is valid in any case.
Constitutional Changes and Name Changes require 2/3rds, but what does it mean when maybe 20% of the legislature opposes it?
Nothing. They are game mechanic stuff, and as such, nothing happens if only 20% oppose it. As for name changes, they are still at the discretion of moderation, but will usually be enacted if they aren't blatantly stupid or ridiculous ("Great State of Fuck"), against the RL rules ("USA"), or against the Cultural Protocols ("Neues Reich von Groß-Luthori").
Seeing as how I am a Darnussian party can I say no to RP forever and ever?
Only initially. Once you've accepted an RP, you can only say no with grounded cause. Which, seeing as you came there accepting the RP of a civil war between republicans and monarchists, you can't say no to that RP later. Likewise, if the Darnussian parties had at one point accepted your RP as a Luthori force bent on ending that civil war and making Darnussia a colony, they couldn't say no now without good reason.
I'll follow whatever rules you got going here, but it just seems to me that if I need the consent of every party its going to send the game to a halt. If I have 10 parties in my nation, 9 out of 10 agree, but one party with 1% says no then it stops everything. If that is how the game is played, so be it, but it seems like a waste.
I could see some kind of system where you need a majority of players (not votes) in order to get an RP started. But currently, and that's taken over from Pax Cynica, complete consensus (not counting parties with no votes) is the system.
kawn! wrote:If I change Darnussia's legislature to Luthori's Parliament, the flag to Luthori, the name to Luthori Protectorate of Darnussia, and the HOS and HOG to Luthori's Chancellor and Prime Minister: If I do all these things through the game mechanics how can my RP be refused? It's in the game itself.
Because it's just the game's mechanics. The other parties are free to handle that how they like - they can't pretend that these things haven't changed, but they still don't have to accept any influence of Luthori. You'd be successful in forcing these titles on them, but Darnussia still stays an independent entity - game mechanic wise - and thus they don't have to go with any RP that comes with it. Without consensus, it will essentially ruin the country, and there won't be RP for as long as it stays that way, and the other parties or you don't come around.
kawn! wrote:My main point is how can they deny that Luthori has conquered them RP wise if every constitutional aspect via game mechanics is Luthori colonial Parliament, colonial flag, colonial HOS etc. It makes no sense. The players in Darnussia want to simply deny every RP proposal I have as if it never happened, Republican parties refused to cooperate with me to topple the Monarchy when it was their goal for decades, and then I royally kicked their ass in the latest election with 54% out of four parties. Still, they want to just obstruct everything, present no alternative, and come rushing to the mods instead of coming up with a consensus solution. The honorable thing would be to acknowledge you got beat, and work with the majority party to come up with a good story. It's all about good stories, not about who looks bad or good. They say its unreasonable Luthori could conquer Darnussia so easily. Well, Luthori is the super power of Particracy. It is indeed that easy, it was easy, it will continue to be easy. It has just been really disappointing in Darnussia.
You've made a bad impression on them the way you took over Luthori, and an even worse by coming there and dictating how the RP would go from now. I'm not sure why you thought they'd react any other way.
Khaler wrote:It should be noted that the player is yet again stepping over his boundries by defining RP things for other nations (this time, Luthori).
"As a matter of clarification, the treaty between Luthori and Darnussia is only valid with the former Holy Luthori Empire. It was never valid with the Realms of Luthori. "
That alone is not against the rules, it's just one player or party giving its opinion. It's wrong, of course, because treaties are valid for as long as they are ratified, and if Pax Cynica were still in effect it would have made going to war a violation of the rules, but now it's just opinion.