Discussion on Party Sitting and Characters(Split from Q/R)

Threads from before the Dec 15, 2023 migration.

Re: Discussion on Party Sitting and Characters(Split from Q/R)

Postby Aquinas » Fri Aug 03, 2018 12:41 am

I quote below section 6m of the current Game Rules, and below that, section 6 of the previous Game Rules which was removed a while back.

Both versions begin similarly, stating that Culturally Protected nations are "bound by this section of the rules". However, you will note the difference is that whereas the older version goes on to list what the actual requirements are, the current version provides no guidance whatsoever.

My recommendation is that this situation should be reviewed, and that ideally the Game Rules should provide at least a little more guidance on Cultural Protocol compliance than they currently do. It is not really enough to simply assume the requirements must somehow be "just obvious", because that may mean very different things to different players reading the same rules text.

Current Game Rules wrote:m. A nation can determine its culture using Cultural Protocols. These documents describe in detail the cultural (ie. ethnic, religious, linguistic….) makeup of each nation. If a nation has a Cultural Protocol it means it is "Culturally Protected" and bound by this section of the rules, whilst others are "Culturally Open" and are not. The Cultural Protocols Index should be consulted for more information about the cultural situation of each nation.

i. To install a new Cultural Protocol or replace a current one, users should pass a bill with the support of a two-thirds majority of players with seats and then post a link to the bill on the Cultural Protocols Approval Thread. Following this Moderation will leave the submission pending for 48 hours, so that any community member with an objection can raise them, Moderation will also review in detail the proposal. Once Moderation approval has been given a player should then post a copy of the bill in the “bills under debate” section of their nation, with a link to the original bill.
ii. Moderation will deny any request that changes the % of any category by more than 15 and will request significant RP justification for any request that changes the % of any category by more than 7.
iii. To remove a current Culture Protocol users in a nation should pass a bill with the support of a two thirds majority of players with seats, clearly stating their intentions and containing no other articles, then notify Moderation in the Requests for Culturally Open Status Thread.


Old Game Rules wrote:6. Culture.

Some nations in Particracy have Cultural Protocols, meaning they are "Culturally Protected" and bound by this section of the rules, whilst others are "Culturally Open" and are not. The Cultural Protocols Index should be consulted for more information about the cultural situation of each nation.

6.1 All role-play must respect the established cultural background in Culturally Protected nations.

6.1.1 The players in a nation have an individual and collective responsibility to be mindful of the nation's cultural complexion and take it into account in their role-play decisions. For example, it would usually be unreasonable for a party to present itself primarily as the representative of a minuscule ethnic or religious minority, since realistically such a party would be unlikely to win significant electoral support. Similarly, for example, in a nation split between 2 ethnic communities and with 4 players, it would be reasonable to have 2 cross-ethnic parties and an ethnic-based party for each ethnic group, but it would usually be unreasonable for all 4 parties to be ethnic-based parties representing the same ethnic group. In cases where too many parties belong to one cultural or religious group and Moderation is brought in to arbitrate, the onus will generally be on the more recently-established party to amend its identity.

6.1.2 Special care must be taken to ensure realism is maintained when role-playing a government controlled by an ethnic and/or religious minority. If it is to be supposed that this government is supported by a majority of the population, then this should be plausibly and sufficiently role-played. The burden of proof is on the player or players role-playing such a regime to demonstrate that it is being done realistically.

6.2 The constitutional variables listed below must be in either English or a language authorised for the nation in the Nation Renaming Guide:

- Constitutional variables introduced not through the game mechanics, but through constitutional role-play laws (see section 19).

- National motto.

- Head of State title.

- Head of Government title.

- Legislative assembly title

- National sport.

- National animal.

- National anthem.

- Title of subnational entities.

Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.

When one of these constitutional variables appears in English in a non-English nation, it should be interpreted as an English translation of the actual official variable. The actual official variable should be presumed to be in the language most appropriate to the culture of the nation. This reality must be respected by players in role-play. Similarly, when a bill proposes to translate one of these constitutional variables directly from the native language to English, the bill should be treated as an OOC matter about the aesthetic appearance of the nation page, to be determined through game mechanics.

6.3 Party names must be in either English or a language appropriate for the cultural background of the nation. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented. When an English party name appears in a non-English nation, the name should be interpreted as an English translation of the actual party name, which should be presumed to be in an appropriate language. This reality must be recognised by players in role-play.

6.4 Character names and especially Head of State, Head of Government and Cabinet minister names must be appropriate for the cultural background of the nation.

Please remember it is the responsibility of players to ensure the candidate boxes on their Party Overview screens are filled in with appropriate names. If a player is allotted seats in a Cabinet bill and has not filled in names for the relevant candidate position, then the program will automatically fill in the positions with names which might not necessarily be appropriate for the Cultural Protocol.

Whilst a few character names may be permitted to come from small cultural minorities, the broad spread of a party's character names should be plausibly realistic. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.

6.4.1 In nations where English is present as an in-game culture, but not the majority, English character names must not be too disproportionately prevalent. For example, if 10% of the population are English, English characters should not make up half of a party's Cabinet ministers or list of candidates. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.

6.5 As per section 11, in Culturally Protected nations, nation, region and city renaming requests which do not reflect the culture of the nation will not be implemented. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
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Aquinas
 
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