Political Protocols Society

Talk and plan things about the game with other players.

Re: Political Protocols Society

Postby CCP » Sat Jun 23, 2018 6:41 am

Okay, now down to business.

Unless and until PPs are ever officially implemented by Moderation, I believe the best way for PPS members to protect game lore is to write PPs for our main countries and then play in each others' countries. Personally, as much as I love Hawu Mumenhes, playing in the same country everyday for months on end causes burnout. Creating PPs for each of our countries and then swapping countries with fellow PPS members would give us peace of mind that our RPs and countries won't be completely retconned while we're away.

So everyone please write a PP for your country. You can use the format of Hawu Mumenhes's PP below if you'd like. Once posted, please feel free to discuss and debate others' PPs. Once a PP is finalized, we encourage everyone to volunteer to play different countries because that will be the best test and demonstration of the PP concept in action.

Hawu Mumenhes Political Protocols wrote:This bill is created in order to protect Hawu society from radical and unrealistic changes. It is mandatory for all PPS members who plays in Hawu to abide by this bill and it is enforced by the Political Protocols Society.

INTRO

The territory that became Hawu Mumenhes was repopulated primarily through hiring and salary incentives offered by Fourth Week Group and their extensive network of business colleagues and controlled companies who partnered together to redesign and reconstruct the territory's infrastructure and economy. As a result of this unique peopling, Hawu tend to be business minded, fiercely capitalist, and part of the professional class. Fourth Week Group members were in the main patriotic and nationalist. They therefore focused their recruitment on Esinsundu countries, provinces, and neighborhoods when hiring for the new Hawu economy. Many of the targeted Esinsundu jurisdictions had faced down gross and/or repeated war crimes, barbarism, torture, and even genocide committed by various Artanian, Gao-Showan, and Majatran culprits. This historical memory has contributed to widespread sentiments of militarism, nationalism, and interventionism among the Hawu, especially when Ezinsundu are involved or Esinsundu interests are at stake.

Ibutho's exiled royal family and many nobles settled in Cobura, which shared a 200-year diplomatic relationship with Ibutho due to royal marriage ties and closely-related religions. Following the Hawu Mumenhes Constitutional Convention, the Ibutho royal family returned to their land of origin to reign in the new country's democratic monarchy. During their long stay abroad, the royals had experienced significant Coburization, including adopting the ancient religion, fashion, and language of their adoptive country. The royals brought that acculturation with them when returning to East Artania and inspired a similar Coburist zeal amongst their new Hawu countrymen. Due to this influence, Hawu's language, religion, and fashion are distinctly Irkawan and Domalen in character, and Hawu architecture and planning were deliberately designed to be neo-Irkawan with a futurist twist.

In the early 42nd century, Pharaoh Saksoure VI married the Queen of Talmoria and founded the Esinsundu Empire, a transcontinental superstate comprised of the sovereign kingdoms of Hawu Mumenhes, Cobura, and Talmoria and the Coburan colony of Jakania. The empire's geographical expanse and enormous economy has enabled Hawu Mumenhes to more effectively project its ideals of freedom, prosperity, and security to the world and cement its reputation as a global power.

===

SYSTEM OF GOVERNMENT

Hawu Mumenhes's system of government is called Democratic Monarchy. It is a system wherein a powerful President (head of government) is checked and balanced by a less powerful but influential democratically-elected Monarch (head of state). This system of government is explained in the Constitution (http://classic.particracy.net/viewbill. ... lid=475184). The key features of the system of government are:

1. The Monarch is elected by universal suffrage. Any adult is eligible to run for Monarch (whether a Hawu citizen or not).

2. The Monarch serves for life or until abdication or Presidential deposition. Once elected, no one may run against the Monarch except in special circumstances.

3. Only the Monarch may appoint a government. This includes the power to propose a Cabinet Bill.

4. The Monarch may not appoint a member of his or her own party as head of government unless it is the only party active in the country. If a second party activates in the country, the Monarch's party must immediately resign the Presidency or the Monarchy.

5. After each election, the largest party in the legislature consults with the Monarch about who should be included in the new government. The Monarch should endeavor to propose a cabinet with majority support. However, if the Monarch proposes a Cabinet Bill contrary to the wishes of the largest party, the legislature may call a special election to elect a new Monarch. This is one of the few exceptions in which opposing the Monarch in election is permitted. Monarch's traditionally deliver elaborate Throne Speeches when appoint a new government. The Throne Speech traditionally includes homages to famous Hawu statesmen and stateswomen.

6. The Monarch has the power to veto any law after passage. If the Monarch vetoes a law, the law's implementation cannot be Role Played.

7. The President may order the Monarch to abdicate for cause. After an Abdication Order, a special election to elect a new Monarch must be called. If the Monarch wins the special election, the President must resign.

8. The President is the head of the country with power to hire and fire anyone who works for the state. The military is sworn to obey the President, not the Monarch. The Vice President is the Minister of Interior who steps in as Acting President if the President becomes unavailable due to RP.

===

FOREIGN POLICY

The Esinsundu Empire was formed by Hawu Mumenhes Pharaoh Tutimaios Saksoure VI when he inherited the crowns and thrones of Hawu Mumenhes, Cobura, and Talmoria. The Empire is key to Hawu Mumenhes's economy, security, and role in the international system. The Emperor Esintsundu IS NOT the Monarch of Hawu Mumenhes. Only the Elected Monarch may be the official Monarch of Hawu Mumenhes. The Emperor Esintsundu is the Hereditary Monarch of Hawu Mumenhes and is not allowed to exercise any power in the country, though the other countries of the Empire have different policies and customs regarding this. The Hereditary Monarch traditionally marries the Elected Monarch as a way of solemnizing the election. But this is not required and many Elected Monarchs have chosen to marry other members of the Royal & Imperial Families or remain unwed.

===

PROTECTED FACTS

Protected Facts are things which occurred or exist and which cannot be changed. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Short Name of Country: Hawu Mumenhes (Hawu Mumenhes is the Romanized transliteration. The more traditional transliteration if ḥꜥȝsu Mnhs)

2. Geography. Geology, and Environment: The country is located in Nation 10 and its geology and environment are as described on the wiki (https://particracy.wikia.com/wiki/Hawu_ ... did=239442)

3. History: All wiki entries and forum RP as of June 23 2018 are considered cannon with the exception of any RP relating to Hyperion Corporation; the 4040 Constitutional Convention is also considered cannon (http://classic.particracy.net/viewbill. ... lid=474414)

4. The names of the Legislature, the Sepatru, and the Cities: The legislature is called Rmṯ Sḥsi which means The Gathering of the Nation. It is presided over by the President or his/her designee called the President Pro-Tempore. The five provinces are called Sepatru (plural) or Sepat (singular) which is translated as Nome. The heads of the Sepat governments are usually referred to as Nomarchs. The names of cities can be viewed at the following link. Some of their translations are unknown: https://screenshots.firefox.com/PJglOZT ... icracy.net

===

PROTECTED PARAMETERS

Protected Parameters are customs or traditions which can be changed only by acknowledging, building on, and departing from the Parameters themselves through extensive Role Play. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Long Name of Country: The Free Kingdom of Hawu Mumenhes. "Free Kingdom" refers to the Democratic Monarchy system of government.

2. Imperial Long Name of Country: Esinsundu Empire, Hawu Mumenhes. This is the traditional name of the country when part of the Empire.

3. Esinsundu Empire Membership: The Esinsundu Empire is a foreign policy Special Relationship that is key to Hawu Mumenhes's role in the world. To withdraw from or weaken the Empire would be to severely weaken Hawu Mumenhes's economy, military, and foreign policy. The Empire is not a foreign power imposed on Hawu Mumenhes. The Emperor is simply a hereditary figuredhead who provides the rationale and glue that holds together the Special Relationship. The Empire is managed in all aspects by the heads of government of the constituent kingdoms. These heads of government manage the Empire through frequent discussion and consensus. They coordinate everything together for the betterment of their peoples and countries.

4. Military Interventionism: Military Interventionism in defense of global Esinsundu (OOC: African) interests is the traditional foreign policy stance of the Hawu government and was started by the country's first President, Hermelinda Shelby.

5. World Class Economy: Hawu Mumenhes has always been RPed as a high-income, high-wealth service economy with emphasis on the finance and technology sectors.

6. Name of the Forum Newspaper: The Daily Scribe (Hawu Mumenhes)

7. The Cultural Protocols: The CP current as of June 23 2018 is the setting and background which gave rise to Hawu's society and political culture.

8. RP Laws: The 4045 Constitution including the First and Second Amendments; and the Parliamentary Rules of Order.
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Re: Political Protocols Society

Postby Occam » Sat Jun 23, 2018 7:54 pm

CCP wrote:Thanks everyone for your interest in the PolPros Society. But just to clarify: this is not a consultation about whether PPs should be implemented. While some of us who are members of this group do hope that Moderation will one day implement Political Protocols in-game, Political Protocols Society is a party organization of players who've already expressed support for the idea. We accept that this style of playing isn't everyone's cup of tea. That's why we've decided to work with like-minded players to increase our enjoyment of the game without infringing on others' gameplay. We simply ask the same in return.


Okay, I misunderstood your purpose here. Mainly because in the linked documents there are lots of references to Moderation and the GRC, which would give them massive influence on PPs. Maybe you could make this clearer in those documents. Taking this as a voluntary commitment of individual players assuages most of my reservations. So, you can count me in. I'm currently playing in Pontesi which certainly wouldn't qualify at this point. So I would be willing to change nations and help preparing a nation for a PP or keep up an existing one. I am open to suggestions. There are, however, some limitations: I don't play in GPA nations; I am not a fan of CPs and would only join a nation that updates its CPs regularly (at least every 100 years, preferably every 50 years) to reflect developments; concerning the World Council, I would only support it in a nation with a permanent SC seat, I would lobby for reforms in a nation with a temporary seat, I would completely oppose it in other nations and try to establish an alternative for the smaller powers.

That being said, I think you should make the voluntary aspect more clear in your PP and link to further information about the PPS. Also since this thread has taken on the character of discussion about the PPS, I suggest keeping this thread open for such discussion, and create a new one for PPS-internal affairs.

Regards
Occam
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Re: Political Protocols Society

Postby CCP » Mon Jun 25, 2018 9:24 am

@Occam, Welcome to the fight, Comrade! Although, I'm not sure I can think of any nation that fits the criteria you're looking for. The only nations that aren't part of the GRA are Hawu Mumenhes, Kirlawa, and Solentia. Hawu's CP has only been updated once in 400 years. Kirlawa players (especially Kirlawa Justice Party/Lucca) already adhere to a fairly strict (and insular) political culture, and with Lucca there to guard the place, I'm not sure if Kirlawa would need or benefit from a PP arrangement. Solentia has been isolationist for years and I'm not sure how they would benefit from a PP. None of the three nations have a Permanent SC seat. As far as preparing a nation to make a PP, it would be entirely up to the main player. The idea is that the players who want to see their stories protected can propose a PP here. If other players accept the PP, then the main player should be safe to leave the nation provided another PPS player is willing to replace them.
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Movement for Radical Libertarianism, Talmoria
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Re: Political Protocols Society

Postby Occam » Tue Jun 26, 2018 12:35 am

For now I'm answering ReformedEndralon's lonely-nation "ad" for Telamon. Hopefully, I can convince him that the GRA is evil. But if someone needs someone to understudy, just message me.
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Re: Political Protocols Society

Postby jamescfm » Thu Jun 28, 2018 8:51 am

Not read this entire thread so apologies if I'm going over things that have already been covered. I like this idea and the principle, especially the idea of "facts" about a country which cannot be changed. While I understand the need for flexibility and change in a nation, there's a difference between saying "there is a movement which is pushing for tighter migration controls" and "the people of this country have always loathed immigrants who wreck our economy". Implementation will obviously be tricky and take some time but with a talented group of players already seemingly involved, I'm sure we'll be able to make it work. My only concern would be making sure we aren't "locking in" protocols which are inherently flawed in the first place but that would be addressed on a case by case basis I suppose.
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Re: Political Protocols Society

Postby Corvo Attano » Sun Jul 01, 2018 4:53 pm

Neat idea I won't be able to implement it but it is encouraging to see that I won't cry myself to sleep while newbie destroys all my rp because the voting system is broken.
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Re: Political Protocols Society

Postby CCP » Mon Jul 02, 2018 6:38 am

Guys let's not lose momentum on this. I still believe the best way to make progress on protecting RPs is to lead by example when playing in each others' countries. We all believe in this so let's be proactive and prove it can be done. Please jot down a short Political Protocol for your country. Nothing elaborate, just the 3 to 10 key RP elements that you feel should be protected.

Feel free to use my example on this page for ideas. And please everyone share your thoughts about my Political Protocol and those of others as they are posted.
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Re: Political Protocols Society

Postby thefalloutfan101 » Mon Jul 02, 2018 7:34 am

This bill is created in order to protect the nation of Valruzia from radical and unrealistic changes. It is mandatory for all PPS members who play in Valruzia to abide by this bill and it is enforced by the Political Protocols Society.

INTRO

The current Republic of Valruzia was formed in 4244 and oversaw a numerous amount of reforms, in regards to its social structure and military. Valruzia has in recent decades built a powerful economy and has become a very influential member of the Seleyan Union. Numerous reforms built strength on social welfare, education, infrastructure and economics. Valruzia currently is an economic powerhouse in the continent of Seleya and numerous elements of its culture are regularly exported across Terra, such as music.

===

SYSTEM OF GOVERNMENT

Valruzia’s system of government is a Unitary Parliamentary Republic. It is a system wherein a President (head of state) is counseled by a less powerful, democratically-elected President of the Council of Ministers, often called the Prime Minister (head of government).

1. The Prime Minister is elected by universal suffrage, and any citizen of Valruzia can hold the office, regardless of race, gender or religion.

2.The Prime Minister serves a 36 month term, or three years. In the event of a PM retiring or passing away whilst in a term, a snap election must be called by the Sejm.

3. Any party in the nation can propose a government, but traditionally it has been the leader of a ruling inter-party coalition. Immediately after elections are concluded, a new Council of Ministers is created.

4. Positions in the Council of Ministers are given by number of parties instead of size. This is to encourage a fair and balanced democratic cabinet, although some unevenness is likely to happen if a large amount of parties is present within the Sejm.

5. As stated earlier, After each election a new Council of Ministers is formed but is typically conducted by the leader of a party coalition, although any member of a coalition can do this. Recently parties that are detrimental to the stability of democracy are generally ignored in a CoM proposal.

6. The President has the ability to veto a law after its passage. If this is done, it will be void and cannot be roleplayed.

7. The President may order a Prime Minister to resign after he/she has been found guilty of a criminal act or has failed to represent their responsibilities entitled to them in the Valruzian Constitution, although this may be done via the General Prosecutor’s Office, at the President’s discretion.

8. The President is the head of the country with power to hire and fire anyone who works for the state. The military is sworn to obey the President, not the Prime Minister. The Prime Minister is as mentioned above the President of the Council of Ministers and has the ability to step in as Acting President if the President becomes unavailable due to RP..

===

FOREIGN POLICY

Valruzia mainly has a focus on continental politics and is a leading member of the Seleyan Union, as well as the North Seleyan Economic Community (NSEC), the Council of Seleya, as well as the World Congress. Recently it has attempted for complete continental integration within the Seleyan Union, but has had some trouble in doing so, notably with Kalistan who began nationalizing its armed forces in the early 4400s. The actions of Kalistan resulted in Valruzia drafting a law before the Union Assembly that placed various embargoes and sanctions on the nation. Regardless the nation contributes globally by exporting its economy, as well as eco-friendly energy, which has resulted in a drastic 50% drop in carbon emissions within the nation.

===

PROTECTED FACTS

Protected Facts are things which occurred or exist and which cannot be changed. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Short Name of Country: Republic of Valruzia (Native translation: Rzeczpospolita Walruzyjska)


2. Geography. Geology, and Environment: Valruzia is located in nation 18 and its geography is described on the wiki: https://particracy.wikia.com/wiki/Valru ... _Divisions

3. History: Any wiki entries and forum entries are canon except the pieces that were removed by the previous long-term rper, Maisonette9. This means that the rules above are essentially the new political etiquette, as Maisonette removed the constitution. However items that were also removed but are still on the wiki are granted as an exception, due to how deeply integrated they are on said wiki.

4. The names of the Legislature, and the Cities: The legislature is called Sejm Rzeczypospolitej Walruzyjskiej which means Sejm of the Repubic of Valruzia. It is presided over by the Marshall of the Sejm as well as the Deputy Marshall. Valruzia is divided into five Voivodeships (plural) or Voivodeship (singular) which is translated as Województwa. The head of a Voivodeship government is referred to as Marshall of the Voivodeship, or Marszałek Województwa. The names of cities can be viewed within the Administrative Divisions section of Valruzia’s wiki page: https://particracy.wikia.com/wiki/Admin ... f_Valruzia

===

PROTECTED PARAMETERS

Protected Parameters are customs or traditions which can be changed only by acknowledging, building on, and departing from the Parameters themselves through extensive Role Play. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Full/Long Name of Country: Rzeczpospolita Walruzyjska (Republic of Valruzia)

2. Military Interventionism: Valruzia has either come close to or has actively deployed troops enrolled in the Seleyan Union forces as well as its own national army to protect democracies and personal freedoms across Terra. Despite the fact that the most influential party, the Social Democratic Workers Party, is a moderate leftist party, holders of various government offices who are members of the party, specifically the current Foreign Minister of Valruzia for the past 4 presidential terms.

3. World Class Economy: Valruzia has a powerful economy that has regularly contributed both within Seleyan Union member states and abroad.

4. Name of the Forum Newspaper: Valruzian Press Agency (Walruzyjska Agencja Prasowa)

5. The Cultural Protocols: The CP current as of July 2nd, 2018 is the setting and background which gave rise to Valruzia’s society and political culture.

6. RP Laws: None are currently listed, as, stated above, they were removed by the former nationmaster Maisonette9. Essentially Valruzia still adheres to the same laws before, but without an RP constitution, allowing for larger flexibility. But the rules above can be regarded as small RP laws.
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Re: Political Protocols Society

Postby General.M » Wed Jul 18, 2018 7:54 pm

Hello there. I like this idea, and now that I want to move to Trigunia, I still want to keep New Endralon safe from unrealistic changes. The long time that I have been in New Endralon has proven that most of the other parties stay active for mostly a week, and are always or communist or fascist. I am not neccesarily against those changes RP wise, but these parties have never even seen the forum, and I would apriciate some realism and RP justification. Since the players who would probably change these protected facts would be new players who aren't a part of the PPS, I included a little ‘begging’, if you like, to please still abide these facts. I will also place this in the bills under debate section, so that the new players will actually see this.

New Endralon/Kizenia Political Protocols wrote:This bill is created in order to protect New Endralon, Kizenia and Kuzaki (hereby refered to as NEKK) society from radical and unrealistic changes. It is mandatory for all PPS members who plays in NEKK to abide by this bill and it is enforced by the Political Protocols Society. This is not enforced for non members of the PPS but would you kindly still abide this document? It would be greatly apriciated if you did. Join the PPS here if you want.

INTRO

As the cultural protocols says New Endralon and Kizenia are both nation names used by different groups. The Zyldavians or New Endralonians use the name New Endralon. They are colonists from Endralon and have ruled the nation from its colonisation up until ~3100. From there on the Kizenian dominance returned and they ruled the country until ~3700.

===

SYSTEM OF GOVERNMENT

The Kizenians, New Endralonians and the Kuzaki came to an agreement to establish three seperate republics: The Republic of Kizenia, The Republic of New Endralon and the Kuzaki Republic. These three republics formed the Confederation of New Endralon, Kizenia and Kuzaki.

The Republic of New Endralon: Endrafold & Zyldavia
The Republic of Kizenia: Tilarnia, Tiania
The Kuzaki Republic: Kutohaderia

The system of government has been a confederation for a long time, and it is part of NEKK's identity. The constitution declares all the powers of the HoS, HoG, cabinet and the legislature.
Since 4218 the Alliance of Liberals have practically ruled NEKK alone, with some minor exeptions. It has been RP’ed that the political diversity can be found on the level of the three republics. That is why a lot of policies are decentralised.

===

FOREIGN POLICY

NEKK has historically been strategically working with other countries and playing them off each other. Because of the (former) great power Trigunia next door, NEKK has been very dependant of nearby allies as Hutori to defend itself from Trigunia.

===

PROTECTED FACTS

Protected Facts are things which occurred or exist and which cannot be changed. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Short Name of Country (or countries if you will): New Endralon, Kizenia and Kuzaki

2. Geography. Geology, and Environment: NEKK is located in Nation 33 and its geology and environment are as described on the wiki (https://particracy.wikia.com/wiki/Geogr ... w_Endralon)

3. History: All wiki entries and forum RP as of 18 July 2018 are considered cannon

4. The names of the Legislature, the Regiune, and the Cities: The legislature is called Camera Unită a Deputaților which means The United Chamber of Deputies. The names of the cities must NOT be changed. There was some big confusement when the wiki names and the IG names of the cities weren't the same. To avoid such confusement here are all the city names.

Endrafold:
Új-Ginbár
Endraváros
Palagheață
Stealumi

Kutohaderia:
Arţăreni
Estşosea
Porteşti
Trei Râuri

Tiania:
Déltábor
Luncaşi
Nepoleşti
Săteni

Tilarnia:
Cetatea Albă
Portul Occidental
Stâmoarte
Tuneculme

Zyldavia:
Mártírváros
Deltavaros
Endrapoly
Plekszy-Gladz


===

PROTECTED PARAMETERS

Protected Parameters are customs or traditions which can be changed only by acknowledging, building on, and departing from the Parameters themselves through extensive Role Play. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.

1. Long Name of Country: The Confederation of New Endralon, Kizenia and Kuzaki.

2. Political Ideology: Since 4218 NEKK haas been a classical liberal / libertarian country, resulting in economic growth. This is ofcourse changable, but please give a nice IC reason why NEKK has suddenly changed to another ideology.

3. Military Strength and Northern Council membership: NEKK has traditionally cooperated with the great powers to project power, as NEKK itself isn't strong enough to do so. However, it still boosts a respectable military, which is closer to overfunded than underfunded. This gives it significant power in Keris, only Trigunia is historically stronger. As cooperation NEKK is part of the Northern Council, an alliance with strong powers as Hutori, Dorvik and Kazulia.

5. Strong Economy: NEKK’s economy is just like its military, stronger than average but not the best. But NEKK is still world leading in some sectors. Explorator is one of the biggest carbrands and MateShipping is terra’s biggest shipping company. (all as of 18 July 2018). Those two brands are very important for NEKK’s economy.

6. Name of the Forum Newspaper: Zyldavian Times / Kizenian Star

7. The Cultural Protocols: The CP current as of 18 July 2018 is the setting and background which gave rise to NEKK's society and political culture.

8. RP Laws: The Constitution
Libertären Partei (Dorvik)(inactive)
Republikeinse Partij / Rekvaknsé Prta (Vanuku)(inactive)
Alianța Liberalilor (New Endralon/Kizenia)(active)
Natsional'naya Liga Patriotov (Trigunia)(inactive)
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Re: Political Protocols Society

Postby CCP » Fri Aug 03, 2018 9:18 am

General.M wrote:Hello there. I like this idea, and now that I want to move to Trigunia, I still want to keep New Endralon safe from unrealistic changes. The long time that I have been in New Endralon has proven that most of the other parties stay active for mostly a week, and are always or communist or fascist. I am not neccesarily against those changes RP wise, but these parties have never even seen the forum, and I would apriciate some realism and RP justification. Since the players who would probably change these protected facts would be new players who aren't a part of the PPS, I included a little ‘begging’, if you like, to please still abide these facts. I will also place this in the bills under debate section, so that the new players will actually see this.


Hey sorry we missed this one, General.M. Excellent protocol, it should serve as a model for others. I'll add it to the official list.

Are you still in NEK? Have other players reacted favorably to the PolPro? Have you been able to find a replacement player if you need to leave?

EDIT: I started a wiki page for PPS: https://particracy.wikia.com/wiki/Polit ... ls_Society

Everyone please cross-post any PPs to that article for record-keeping's sake and help keep the article up-to-date. Hawu Mumenhes, Kalisatan, NEKK, and Valruzia have been pre-loaded (apologies for format and layout issues, I didn't have time to clean it up).
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Ity ꜣḥwt xꜣdt, Hawu Mumenhes
Movement for Radical Libertarianism, Talmoria
Enarekh Koinonia, Cobura
Sizwe Esintsundu Amandla Inhlangano, Ibutho
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