Massive Axis War Game Comes Out As Success The use of aircraft and air military tactics were used in the Axis military assault simulationThe Axis Agreement Organization, currently, one of the largest political and the largest military alliance on Terra, have released results from their latest “war games” that included 10 out of the 11 nations apart of the Axis Military Treaty. Taking place in an unidentified location in southern Squibble, Axis troops ranging from those 11 nations took part in a coordinated naval/air/ground troop military operation that showed the might and size of the organization’s military capabilities. Since only119 nations participated, it left the operation in odd unit placements; it has been reported that the war game was a five-on-six simulation, leaving one side at a slight disadvantage though did provide the troops taking part in this experience with the experience more often that not of being outnumbered in global military conflicts. Several Commanders and Generals from the Axis Organization leadership took part in this war game, including Commander Wayne Kent, Commander Thomas Bell, and Commander Alexander Eberhardt, who recently was chosen as a temporary replacement for Field Marshall of the Axis Forces, Vernon T. Gould, who passed away some time ago. General Joseph Fitzgibbon, who also acts as the Recruitment Officer for the Organization, took part in this operation as well; Zurest Vorder, the Head of State of Deltaria and avid supporter of the Axis Organization, took part in the military training operation too, exerting his military back round and experience in the operation.
Naval forces from the Holy Luthori Empire were present in this war game and showed off their naval power in the exercise; several battleships and cruisers were present, including aircraft carriers contributed by Deltaria. Luthori, who was apart of the Luthori-Zardugal-Deltaria-Vanuku-Mordusia team, known as “Team Black”, provided a safe passageway for ground troops for bombarding the coastline, taking out landmines and other garrisons placed by the opposing team with their battleships; long range artillery shells from one battleship were fired beyond the opposing team’s coastal fortress wall, engaging in a military strategy to summarily weaken the enemy by attacking them from both their front and back garrisons. The naval forces though did face opposition, with several enemy aircraft and helicopters equipped with anti-ship missiles from Team Red besieged the naval lines; Team Black naval ships responded quickly nonetheless and immediately deployed anti-air missiles from their cruiser ships, including anti-air gunfire from manned turrets. This strategy proved well for Team Black, keeping a majority of their ships in line but several naval ships were driven back by the onslaught of Team Red’s (the rest of the nation’s participating in the war game) aircraft assault; this paved the way for Team Black’s introduction of their own air craft and air power. The navy for Team Black was lead by Commander Thomas Bell of Vanuku.
Ariel view of a Team Black battleship firing upon Team Red encampments on the groundThe Deltarian aircraft carriers put into action their air fighters, including the F-15SE Silent Eagle and the F/A-18E/F Super Hornet, into the battle. The air force unit in this portion of the war game was lead by Commander Alexander Eberhardt with assistance from General Joseph Fitzgibbon with helicopter support using the likes of the AH-1 SuperCobra, CH-47 Chinook and the Mi-28 to back up Eberhardt. With Team Red using very offensive tactics with their own air force, pushing back section the naval force, Eberhardt used a portion of his air forces to engage in conflict with the enemy aircraft while in the mean time heading into Team Red’s Territory “taking out” troop and tank reinforcements approaching the battle scene, rendering the opposing team unable to adequately enforce their encampment being struck by Eberhardt’s air force. Not only did Eberhardt seek to limit reinforcement capacity for Team Red from the air, he also worked with fellow Commander Bell to get one of his uninflected ships to target and invalidate anti-air placements placed by Team Red, showing off brute coordination to limit Team Red defenses. General Fitzgibbon’s Chinooks, which followed closely behind the assaulting air fighters, dropped paratroopers from the Zardugal Air Force into Team Red Territory at the goal of capturing not already destroyed buildings and flank existing Team Red troops at the main line of their defenses at the beach. The tactic of rendering the enemy unable to buff up their existing forces and flanking enemy ground forces created the set up for the upcoming ground invasion of Team Red’s territory by Team Black.
Paratroopers from the Zardic Federation are seen dropped of by General Fitzgibbon's air transport during the military exerciseCommander Wayne Kent of Zardugal and Deltarian Head of State Zurest Vorder, jointly lead the ground troop unit of the war game for Team Black, sending out transport ships loaded with Axis troops to storm the Squibble beach held by Team Red; these troops were backed up by General Fitzgibbon attack helicopters and Bell’s cruisers, providing a durable safety net for Kent’s unit. Upon the landing of Kent’s ground troops, they split up into 4 units each with their own responsibilities yet all were expected to eventually accomplish the goal of taking the beach for Team Black; these units were fired upon by the existing Team Red troops and some Team Black troops were “lost” thanks to poor cover. The use of grenades and rocket launchers were evident in the ground attack portion of the war game; both Team Black and Red made use of their cover though Team Red did have an advantage of having higher visibility and greater scope of the beach, thus being able to more accurately spot out Team Black units. Several other transport ships, loaded with Deltarian tanks and APCs, landed on the beach as well strengthening the ground forces; the tanks, being primarily lead by Vorder, used high-explosive plastic shells to break though Team Red’s wall of defense; the APCs on the other hand provided much needed machine gun fire to cover and support ground troops, assisting them in their advancement. The Zardic paratroopers, who were sent off before, provided flank fire however to Team Red units, putting the Red troops in an uncomfortable position of once again being attacked by both sides, and this flank allowed for Kent’s men to advance; this corning eventually lead the surrender of Team Red’s forces and created victory for Team Black. While in the end Team Black did win, both sides of the war game exposed Axis military tactics and power with coordination; both sides used unique strategies and nations involved combined their own tactics to create even larger ones to ultimately come out as the victor.
Deltaria’s amphibious tanks and armored fighting vehicles proved to be effective support for ground troopsThe leadership council of the Axis, including individual national leaders who are members of the Axis Agreement Treaty, applauded the success of the war game and some have already wished for another one to take place again, focusing on urban warfare rather than an amphibious assault such as this one demonstrated.