OOC: World Congress Coordination

Conferences, visits and other bilateral or multilateral meetings.

Re: OOC: World Congress Coordination

Postby Reddy » Mon Nov 21, 2016 10:13 am

OK, just to slip into officialdom for a moment, all who are interested in partaking in this should make sure that they create and pass a bill in order to be in compliance with the Game Rules particularly those relating to international RP. This allows the RP to be officially recognised and protected by Moderation in the all too likely case of OOC conflict. I have quoted them below.

23.1 Role-play events between nations, such as wars, will be officially recognised if before they are commenced, in all of the concerned nations a RP event bill outlining the event is approved by a 2/3rds majority of all players with seats (not just those with seats who vote) and over 50% of the seats in the legislature. This bill must specify the necessary and possible consequences of the role-play event, as well as a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms.
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Re: OOC: World Congress Coordination

Postby Axxell » Sat Nov 26, 2016 2:01 pm

Reddy wrote:
23.1 Role-play events between nations, such as wars, will be officially recognised if before they are commenced, in all of the concerned nations a RP event bill outlining the event is approved by a 2/3rds majority of all players with seats (not just those with seats who vote) and over 50% of the seats in the legislature. This bill must specify the necessary and possible consequences of the role-play event, as well as a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms.


Something like that? http://classic.particracy.net/viewbill. ... lid=492754
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Re: OOC: World Congress Coordination

Postby Reddy » Sat Nov 26, 2016 3:51 pm

Axxell wrote:
Reddy wrote:
23.1 Role-play events between nations, such as wars, will be officially recognised if before they are commenced, in all of the concerned nations a RP event bill outlining the event is approved by a 2/3rds majority of all players with seats (not just those with seats who vote) and over 50% of the seats in the legislature. This bill must specify the necessary and possible consequences of the role-play event, as well as a clause that deals with the eventuality of one or more players becoming absent for more than a specified time, and how such an absence is to be interpreted in in-game terms.


Something like that? http://classic.particracy.net/viewbill. ... lid=492754


Yes, that's the kind of thing I was talking about. I suppose it will be a working progress with the consequences and the required clause on one or more players becoming absent. I suspect details are being worked on as you go along, just like we are doing in the SC-Saridan confrontation. One could argue that with sanctions, boycotts and embargos (as the SC-Saridan conflict is largely based on) however, consent by both countries is not even necessary but consent within an involved country over the application and recognition of the effect of such measures still is.
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Re: OOC: World Congress Coordination

Postby Axxell » Thu Dec 01, 2016 9:28 am

Can I propose an idea to continue the development of the RP about the World Congress? (I write also in the RP Ideas Thread viewtopic.php?f=24&t=6620&p=107748#p107748)

We could have an escalation between the nations involved in or close to the Global Fascist Order cited by Kalistan because now the SC is controlled by the 'Alliance of the Freedom' (if you like the name) and then it could be funny to arrive to an escalation like the 13 days in '62: on the edge of the great war.
And we could use just the humanitarian mission planned by Kalistan, Istalia and Hawu Mumenhes (and if they agree also Hutori and Talmoria and other nations that was disponible to this missions).
Mission consist in: an Istalian Carrier with istalian and more advanced Hawu Mumenhes fighters was sent close to the water borders of Saridan while from Alaria (the Istalian Island), Kalistani Cargo Plane (which more operative range) depart toward Saridan that will meet the escort fighters in the Sea of the Lost Souls to fly escorted over the saridanese hungrier areas parachuting food and medicine (and if will be involved also Hutori, Talmoria and others, I thought that three Hutorian destroyer and two Talmorian frigate could be involved in the food shipping departing some aircraft from the Chismatic Sea).
Almost to the and of the delivering flights (night time and with a large bank of fog) a missile destroys one of the cargo and another missiles touch an istalian fighter that barely could reach my carrier.
Given that the Kalistan cargo fell into saridanesi waters but almost all the crew survived so an helicopter departs from my carrier to go to rescue the survivors but given the distance my Carrier have to wait in zone (if the Carrier point back to the south the helicopter will not have the fuel to reach it) but at first light of the day a Vanuky destroyer (which had been away from the rest of the Vanuku first fleet taking advantage of the fog to snipe against the planes, in effect it launched the missiles but Vanuku officially denies) appears approaching the Carrier which, for insistence of Kalistan, left Istalia for this mission without other ships in escort.
With almost all the fighter pilots very tired and the fuel reserve for aircraft almost dry, the defensive capacity of the Istalian ship results very compromised but it must wait the helicopter come back.
So, after the night-time fog was disappeared, the Vanuku destroyer try to position itself between the carrier and the helicopter and when it understands that the destroyer was pointing weapons against the helicopter (Vanuku will justify this because the unauthorized violation of the Saridanese fligh space) Istalian ship firing a few warning shots to which the destroyer starts to respond until a torpedo explodes very close to the vessel of Vanuku reveals the presence of a (not declared) submarine in escort of the aircraft (the Istalian Navy had categorically refused to send its aircraft carrier without an escort so the Government decided to have it followed closely by two istalian submarines (with high-stealth capacity)).
So the destroyer, isolated and far from reinforcements, decided to fall back allowing the rescue helicopter to reach the aircraft carrier which then turne the tide heading home.
This could starts a high tension short period (like the 13 days of '62) and after this episode: Saridan starts to install Beiteynu's long range missiles along the coasts and the Vanuku presence in Saridan increase (something that could increase more the tension inside Saridan that already expressed also some concerns about the Vanuku presence in their territory) which bring also to the deplacement of long range nuclear launcher in Boerestaat (the southernmost region of Saridan) and during the increase of the crisis to a naval blockade in the strait between Badara and Saridan for all the Istalian, Hawu Mumenhes, Kalistan trade and passenger ships (and in case also Hutori and Talmorian ships).
Then we could start to debate in the World Congress and continue to develop the RP.

What do you think?
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Re: OOC: World Congress Coordination

Postby Kubrick » Thu Dec 01, 2016 1:55 pm

Too worked out in this state. My personal course of action will be different. Basically, Vanuku is no longer tied to the Security Council which to them is a blessing. I am going full out trying to vassalize Saridan now while also abolishing slavery, coordinating all this with Reddy of course.

But just expect Vanuku to play more shady from now on. A certain nation will be armed with nuclear weapons, another nation has been couped from Vanuku and another nation will lose it's sovereignty. Any conflicts about that are always welcome.
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Re: OOC: World Congress Coordination

Postby Reddy » Thu Dec 01, 2016 2:48 pm

Very interesting and detailed plan, Axell. Some amendments on Saridan's role would have to be made. The part about installing Beiteynu's bombers...we are just not so close (Saridan and Beiteynu) to have that kind of advanced military cooperation and I'm not sure if Beiteynu is conventionally held to possess that kind of projection power and strength. There could be Vanukean long range bombers aimed at Kalistan perhaps? I think the details can and will worked and re-worked.
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Re: OOC: World Congress Coordination

Postby jamescfm » Thu Dec 01, 2016 4:13 pm

One thing to bear in my mind in all of this is that I am in an extremely perilous position in Kalistan. I have eight players there and I'm barely holding on to the status quo; fortunately, I've got control of the Premiership and Foreign Minister as well as the SC Ambassador. Something like this would be very difficult for me to coordinate internally. On top of that, Kalistan has historically taken a path of non-intervention so while some character's rhetoric may be intense, it's a whole different thing for us to actually send planes, ships etc. Ideally, I would prefer Kalistan to be a nation which is formally non-aligned but maintains at least some relations with both sides.
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