QV73 wrote:... the burden is on the pro-veto people to say why it *improves* gameplay
I agree, as someone who has long defended the veto as being an important vehicle for RP. Vague explanations for the veto power being a net-positive aren't really convincing to me any longer.
I don't see any meaningful way by which this power could be "limited." Every call in this thread for "limits" or "reform" seems to fail immediately after one is tasked with explaining what such reforms would look like, and how it would work in implementation.
Finally, as Soy notes, power simply isn't as concentrated (and I would add, polarized) in PT as it is in the real world. There exists practically no conflict nor differing motives among the permanent SC as it's composed now, contrasted with the RL SC.
Auditorii wrote:I see no reason the veto shouldn't exist and has been used at very interesting points, in my opinion, throughout SC history. I see no reason to remove it.
I mean this in a genuinely curious sense — when? I have a few examples (Hutori's vetoes while I was in the SC) but not sure whether they helped RP, or if they were just personally beneficial. I might be more convinced if I saw the veto being used in a way that was dynamic or contributive to RP, but I can't think of one.