If I may, please ....
IdioC wrote:Further to this, as the lack of Open nations has been identified in other comments, would it be acceptable to you to limit nations to being able to lock one or two of the three (Demographics/Ethnicity, Language and Culture) to leave some breathing space for other parties to be creative?
I'm afraid I would be very strongly opposed to that, sorry.
Wasn't, and isn't, the whole point of the Protocols, to protect nations from vandalism?
Now, we're faced with the situation where there are players who want to change cultural facets of nations, and who are complaining that there are too few "open" nations where they can do so.
I certainly agree that having more nations that are "open", would be a very good idea.But, taking this and then applying it as an excuse to cripple
all nations' protection into being merely partial and incomplete, would be
the worst of both worlds, I feel.
Players who want to re-mould a nation and
then actually play there, would still be frustrated that almost all nations still have several aspects set in stone and untouchable.
While on the other hand, vandals who seek to mean-spiritedly torment a nation's long-term and current players, could gleefully exploit the unprotectable facet in every nation in order to do just that.
![Sad :(](./images/smilies/icon_e_sad.gif)
By contrast ...
Letting a handful more nations become "open" -- and/or reviseable -- would let the (many remaining) protected nations continue to be safe from any vandals; while letting the players who want to re-mould a nation, and/or to play some wildly different minority party, have quite a few nations available where they could do so. A much, much better approach in my opinion.
IdioC wrote:and I would dread the process of selecting which nations lost their cultures to liberate new "open" nations.
As for the task of "selecting" which additional nations would become open and/or reviseable?
I agree that that would be a weighty responsibility.
But I feel I have the solution: simply, please
don't make that choice.
Instead,
please let the players themselves decide.My opinion:
As long as there is at least one player in that nation who is interested and willing to defend the current culture of the particular nation in which they play, then that nation's Protocols/protection should continue to be absolutely sacrosanct, please. In full.
But if by contrast, there's a nation where
nobody is playing there; or if, of the players who are there, there are
none who are interested or willing to defend the latent culture (and of course with there being at least one who wants to
change it, or else this matter wouldn't have arisen in the first place); then, what good does standing in the way of the latter do? Who benefits, from obstructing and denying the latter their opportunity, their preference?
This concept, then naturally flows into the closely related one of, allowing the overall cultural landscape to be a little more fluid, please, based upon (and crucially solely upon)
player demand.If there's a particularly popular culture
among the players' preferences, we should look into considering letting that culture spread to more nations.
And on the other hand, if some culture is particularly unpopular (nobody wants to play there / uninterested), let's please free up some such nations for more popular cultures and/or for "open" nations as per the original request.
If Particracy wants more players ... well then, why not arrange a more culturally-welcoming new home "nest" for them, in order to help attract them in this way? "Catch more flies with honey", etc., as it goes.
... Although, it's probably better to have players, instead of having flies.
![Wink ;)](./images/smilies/icon_e_wink.gif)
IdioC wrote:In order to participate in political discourse, this is perhaps expectable. However, which acculturation (is this protologistic?) steps should be required? What about minority parties who are actively opposing the existing culture in RP yet respect its existence OOC?
I'm afraid I don't understand this, sorry.
I can see the opposite -- that is, how a situation could arise where people would object to some arrangement or layout OOCly but would grudgingly go along with it ICly -- but, the reverse I just can't figure out, sorry.
How could a party ICly object to the blatantly obvious IC demographic facts on the ground ("why yes, we do see all of these people around us speaking Vietnamese, with nary an Urdu-speaker in sight, yet we still maintain and loudly proclaim that this nation is an overwhelmingly Urdu-speaking one") -- and further,
why would they ever do such a weird thing
if the player OOCly happens to have no OOC complaint about it? ![Confused :?](./images/smilies/icon_e_confused.gif)
Objecting to political opinions is one thing (and without which we wouldn't have much of a game...); objecting to set demographic facts is something else entirely, no?
(again, of course it's certainly possible to object to the latter, but such would be OOCly; doing so ICly without also doing so OOCly, I'm afraid just doesn't make any sense to me)
IdioC wrote:I agree that most players should stick to the main culture's names and phonology, but for minority party players, perhaps of regional or migrant cultures, where do you draw the line: should the names be transliterated regardless of their origin or to what extent are other languages/orthographies permissable?
Seems straightforward to me. If any existing player complains, then the migrant should be asked to transliterate (at least); whereas if none of the existing players mind, then just let things be, please.
Just my ideas
![Smile :)](./images/smilies/icon_e_smile.gif)