Bleeding Hearts Lonely Nations

Talk and plan things about the game with other players.

Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Martinulus » Fri Apr 10, 2015 2:13 pm

Thanks for that pointer, CS. I do retain control of the Rothingren-Traugotts but as they were supplanted by your regime, they would not be very much inclined to participate in any way in your Game of Thrones. After all, they would probably be too stiff-necked to swear fealty. I'm afraid Philip and Bean would be extremely miffed if I ever allowed the Rothingren-Traugotts to be anything less than rival Imperial claimants or Emperors.

I think your changes were too abrupt, by the way, and I do think that some of your fellow players are doing what they did because of a hatred of Septembrism, which is in part why I may sound a little bit angry. But if I ever return to H&GS, I will respect any historical RP, just like I never fully reversed the course of history when your NDU regime held office. In fact, the entire way Septembrist H&GS developed and existed until you overthrew it would never have been justifiable without you barging in with the Zen Fascists (did I ever thank you for that?) ;). Similarly, I accept your premise that Septembrism didn't last because people became indifferent. Essentially, Septembrism was always an elite-focused ideoloy (it was utterly intolerant of any ethnic nationalism or undemocratic ideology beyond its consociational boundaries, and consociationalism is essentially an elitist democratic system), so I can see that as the September Revolution became ancient history, the elites would eventually just stop caring, making the system collapse.

I would of course see the nation revert to democracy if I ever returned and got the chance but if I were the kind of guy who just wants everything to remain the same and reverse all things back, the nation you are in now would have been the 3rd Imperial Crownlands of Greater Hulstria for the past 4 in-game centuries, and you wouldn't have the premise for your interesting melting pot dictatorship because we'd still be in a back-and-forth between Hulstria and Gao-Soto. I think Septembrism, especially the Septembrism of the 35th century, would probably be seen as a golden age for many, and so it will have made a lasting impact whatever you do and will always remain a subcurrent of ideological thought in H&GS (mind if I keep calling it that? It's more convenient shorthand), but I can guarantee that we'll never again have a Septembrist H&GS of the variety we had before you overthrew it. There might be something that combines Septembrism with some of the new things you introduced or a reaction to it, but that's the maximum of it.

Oh, and don't worry about Dankuk. Essentially I am going to use as little Spaniards as avatars as possible, instead using Filipinos to represent that the Dranianos are essentially a "Creole" mixed race of Asians and Egelians (that's how they were originally intended). Who knows, maybe in a 100 years there will be a "Dankukin" or whatever nationality that is an amalgam of the Dranianos and the Kyo, similar to your Hulstro-Showans, but that'll take some time. As for my party, they won't be all goody two-shoes. Septembrism is a very vague ideology, so I have scope to portray a true catch-all party that over time will fill up with political professionals who may or may not care about the people. Perhaps the first generation will maintain a strong ideological commitment, but maybe its successors will be more cynical/pragmatic about their ideology as long as it gets them votes (think Ireland's Fianna Faíl or some other party based on a vague national ideal).
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Hosianisch-Demokratisches Verbund - Hulstria and Gao-Soto

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Folkepartiet (People's Party) - Kazulia
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby EgelionCapitalist » Thu May 14, 2015 3:30 pm

Anywhere looking for a person interested in a bit of RP? The only player with interest in RP has left Egelion, so I am feeling a bit bored!
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Reddy » Tue Jun 09, 2015 6:17 pm

Am trying out a liberal democratic system in Sekowo after a long, long, long string of dictatorships. Competition would be nice. Maybe even replacement really, I should really take a very long break from PT.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby albatrosinus » Thu Jun 25, 2015 4:31 pm

Some hard-core monarchist in Beluzia would be really cool. It would make an interesting foe.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Captain-Socialist » Mon Jun 29, 2015 6:28 pm

Captain-Socialist wrote:ACHTUNG-DESU!

You are all ordered to take part in the Hulstro-Mikun "undemocratic experiment"

You've probably noticed at least some of the changes in the nation formerly known as Hulstria and Gao-Soto. What I'm doing, however, goes beyond a simple update to cultural protocols. I and a friend (from REAL LIFE) are currently jointly role-playing the country as if it were not a democracy, but a absolute monarchy in which feudal Houses not parties are the prime movers in politics. We are both fans of Frank Herbert's Dune and Game of Thrones, and are blending that style of family based intrigue with the unique potentials of the Hulstro-Mikun cultural backdrop. More than that though, we are also trying to make it a modern feudalism - in which the modern industrial technology is taken into account and the potential for the state to expand into everyday life in the ways a medieval state never could is present. So what we're talking about is a kind of synthesis between pre-modern and modern authoritarianism.

The cultural set-up is one of the reasons I'm very enthusiastic, I always thought that Hulstria (now Harusutoria) being part Japanese part Imperial Germany/Austria was a cultural match up made in heaven and I've always been a fan of mixing eastern and western cultures in Particracy. I think that this angle was kind of under-exploited in Hulstria (not that I have anything against the old players) who made a nation that look like Imperial Germany crossed with Imperial Japan but played like some generic EU democracy. This is understandable because of the nature of Particracy favours moderation and imitation of real life, but I've always been about RP pushing the boundaries of this game and I know that many of you do too.

I'm hoping to make Mikuni-Harusutoria a pretty RP heavy nation with a lot of forum activity, up to and including roleplaying conversations live on the forum.

At the moment, I represent the Imperial/Court Faction - who want to centralise power in the hands of the Imperial Family alone, with the rest of the nobility as advisors. I am a "Imperial Socialist", who wants the monarch to be the director of Soviet style Command and Control economy in which the party is literally replaced by a new ruling class. My mate is the uppity nobility and captains of industry, who want to have a oligarchy in which the benefits of modern capitalist industry and finance are hoarded by a small group of elite families.

We may recruit more players from our circles of friends - but I'd also like to invite some of you forumites to join in.

Here are some elements I'd like to see present:

More Great Houses - This is fairly obvious, they don't even have to be that different politically - a lot of the RP could focus on rivalries between particular Houses. We already have a thinly disguised House Harkonnen, so Atredies are definitely welcome, or any other thinly disguised Great House from fiction (Game of Thrones or Dune preferably but if you want to be House Gryffindor go ahead) or history (preferably German or Japanese but anything goes) - just contact me and I'll use my online converter magic to Hulstro-Mikun it.

This isn't to say that policy is entirely immaterial. I think a House representing a devolutionist tendency could make a viable third force between the Yukio-Labsburg and the "Hākuānen". You can even be a bit crazy and make a House who are also Anarcho-Communists or something, if you want to be silly.

But you needn't just be a Great House, there's also room for:

Other elements of the Feudal System - In classical, simplified European Feudalism there are three classes, bellatores, oratores, and laboratories - knights (fighters), (priests) (prayers) and peasants (workers) with the burgesses occupying a kind of grey area. In Japanese "feudalism", there were four, the Shinokosho of Samurai, merchants, artisans and farmers. In both cases, these were simplifications. What this means is that there are options available for fleshing out a "modern feudalism" in more ways than just having a bunch of noble Houses (bellatores/Samurai). So perhaps you'd like to play as a powerful Bishopric, a chivalric order of Knights, a monastic religious movement, or be a Guild or Merchant League. Third, second or first estate doesn't matter as long as you constructively engaged with the idea that there are three estates.

Or, if you are intent on forcing your modern biases into our vile absolutist class society...

Genuine Opposition - Sure, I'd prefer if you agreed to maintain the system I'm putting all this time into - but if you really want to try and overthrow my glorious dynasty I'll be a sport. Just expect me to fight your foul Jacobin-Communism every step of the way.

Some reasons to consider it

1) It's not a matter of majorities, so you can put a minority in power and it'll make sense - While of course the same old election mechanics are still in place, we are role-playing a nation that supposedly is not at all democratic. Therefore, if your family is from some tiny demographic minority - you can still be considered a major playing without having to rewrite the cultural protocols to explain why you have so many seats.

2) I'll make you pretty pictures - As many of who who know me of old know, I can use photoshop and do so often. I have a lot of fun designing pretty flags, signatures, coats of arms - and if you sign up to my glorious project I will surely shower these upon you like mana from heaven.

3) The sheer awesomeness of the setting - Come on man, this is Sengoku Japan meets the Holy Roman Empire or whatever. It's fucking awesome sauce. Imagine your Daimyo-Archduke striding into battle in a Pickelhaube with a Samurai mask attached. Imagine your House banner, all iron crosses and eagles, floating in the wind on a traditional Samurai Sashimono. What's more - it's set in the modern day. What would a feudal society with television and modern debates about gay marriage and such be like? Let your imagination run wild man.

Of course, if you want to carry on doing what your doing I understand - but please consider the above!


Okay, so this kind of tampered off, due to my inactivity and others - I think people depended a bit too much on me to initiate things and then wondered off because I was waiting for them to initiate stuff and was rather busy IRL - but I'm still committed to this setting.

I think, looking back, the position of the Yukio-Lasburg and the need for other houses to profess loyalty to them was a bit overbearing and make RP overly complicated, so I'm thinking of going fully HRE and making the monarchy elective and the regions essentially autonomous. This will allow more open rivalries and dissension, as well as a clear goal for other Houses to aim for. The minority of Jofari (guess who he is named for) and the problems that seem to accompany his reign (i.e. my inability to secure internet access) could be a could in-game justification for a weakening of the system.

So, please - come back!
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby SelucianCrusader » Mon Jun 29, 2015 9:35 pm

Zardugal could use a few more players. We're a proud liberal democracy with a long and fascinating history.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Zongxian » Wed Jul 01, 2015 8:43 pm

Interested in helping expand an empire? Send me a PM for details.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Kubrick » Wed Jul 01, 2015 9:51 pm

Looking for a monarchist to co-op in Vanuku. Several religious and cultural minorities to choose from, there's also a rather stylish Neo-Nazi Party to 'fight' against.

Ultimate goal is national RP and strife for the upcoming international religious crisis RP.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby Captain-Socialist » Thu Jul 02, 2015 1:28 pm

Zongxian wrote:Interested in helping expand an empire? Send me a PM for details.


Noooo, PM meeee.
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Re: Bleeding-Hearts Lonely Nations Thread - Plug 'em in 'ere!

Postby albatrosinus » Mon Jul 06, 2015 4:02 pm

Beluzia! We're already 10! Could any former player reactivate to get to 11?
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