CanadianEh wrote:What about government spending?
The Potential GDP (per capita) of every nation is roughly equal. If all nations maintained a balanced budget (not too much deficit or surplus), a higher government spending would just mean lower consumption, and a lower government spending would just mean higher consumption.
Afrocentric wrote:The problem is that any ranking would have to based on the economic, military and social parameters of each nation.
Yup. EEL and I realised this.
When he tried to do things based on rankings (like top 10 nations would be Category A, and the next 10 would be Category B), I was against it because the difference between the bottom member of Category A and the top member of Category B was marginal, being smaller than the differences between the bottom member of Category A and the other members of Category A. The labels would seem arbitrary.
Afrocentric wrote:We can't do economics because everybody is "equal" on paper excluding Keymon who has a smaller population and Talmoria and Lourenne who have fucked up economies due to a bug.
Keymon's economy is small because Keymon is small, but Keymon's economy is still
strong, which is different issue.
Afrocentric wrote:The military part of the equation can be calculated, but the player base is the biggest obstacle. In order for us to really get this part down, the community has to accept their nation isn't the biggest, most powerful nation on Terra and judging by the events of the last 2 weeks, this isn't going to happen any time soon.
While we can't say different nations have different levels of strength, I was hoping we could use budgets to RP different types of societies (which can matter). A nation that spends more than X% on Food & Agriculture could be an agrarian society and a nation that spends more than X% on Defence could be a militaristic society.
Afrocentric wrote:Finally, it's damn near impossible to calculate the social part (literacy rate, mortality rate, access to clean water, etc.) because it's not defined at all by the game.
Agreed here. Like you said, it's really up to the players and they seem unwilling.