Generic republics and Anglo-Saxon cultures

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Re: Generic republics and Anglo-Saxon cultures

Postby Farsun » Wed Jul 18, 2012 2:43 am

Siggon Kristov wrote:I actually always thought Dorvik was more "Baltic" instead of plain German.
I saw the Scandinavian influence, though slight. "Baltic" is a good term because Germany has a Baltic coast.


Dorvik actually was a standard anglo-saxon nation until me, if I have done my research right, which I believe I have. I am the sole creator of Dorvish culture. It's never been Scandinavian, it's always really been Baltic now that I think about it. With traces of Bulgarian because...I admittedly have a fascination with Bulgarian history.
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Re: Generic republics and Anglo-Saxon cultures

Postby Siggon Kristov » Wed Jul 18, 2012 2:56 am

Farsun wrote:
Siggon Kristov wrote:I actually always thought Dorvik was more "Baltic" instead of plain German.
I saw the Scandinavian influence, though slight. "Baltic" is a good term because Germany has a Baltic coast.


Dorvik actually was a standard anglo-saxon nation until me, if I have done my research right, which I believe I have. I am the sole creator of Dorvish culture. It's never been Scandinavian, it's always really been Baltic now that I think about it. With traces of Bulgarian because...I admittedly have a fascination with Bulgarian history.


Most of the Baltic Sea is Scandinavian coasts.
And the flag... definitely Scandinavian.
Show me a real-world country, without Scandinavian influence, that has a flag like Dorvik's.

--

On another note... Beluzia is in a similar screwed up situation with lack of culture. Before Reno came, there was no effort to maintain the wiki pages, and Beluzian history was lost.
I had to search through election history from 2034 to see the changes in the nation's name.
I even made up 3 nations as a background for Beluzia's history. The 3 nations merged as the Beluzian Republic, which was Beluzia's original name. We made wiki pages for all the political eras of Beluzia.
Check out my latest Particracy project, and feel free to discuss it in the forums.
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Re: Generic republics and Anglo-Saxon cultures

Postby Farsun » Wed Jul 18, 2012 3:11 am

Siggon Kristov wrote:
Farsun wrote:
Siggon Kristov wrote:I actually always thought Dorvik was more "Baltic" instead of plain German.
I saw the Scandinavian influence, though slight. "Baltic" is a good term because Germany has a Baltic coast.


Dorvik actually was a standard anglo-saxon nation until me, if I have done my research right, which I believe I have. I am the sole creator of Dorvish culture. It's never been Scandinavian, it's always really been Baltic now that I think about it. With traces of Bulgarian because...I admittedly have a fascination with Bulgarian history.


Most of the Baltic Sea is Scandinavian coasts.
And the flag... definitely Scandinavian.
Show me a real-world country, without Scandinavian influence, that has a flag like Dorvik's.

--

On another note... Beluzia is in a similar screwed up situation with lack of culture. Before Reno came, there was no effort to maintain the wiki pages, and Beluzian history was lost.
I had to search through election history from 2034 to see the changes in the nation's name.
I even made up 3 nations as a background for Beluzia's history. The 3 nations merged as the Beluzian Republic, which was Beluzia's original name. We made wiki pages for all the political eras of Beluzia.


Actually, the flag I designed as an alternative to the common flags that have plagued Dorvik for ages, they were all relatively simple nothing really...different. The country has never had any real world Scandinavian influences, the flag is perhaps the only thing that is "Scandinavian" and that's pushing it to say its influenced the nation. As I said, it's a clash between German/Russian and Bulgarian.
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Re: Generic republics and Anglo-Saxon cultures

Postby Reno » Wed Jul 18, 2012 11:21 am

Siggon Kristov wrote:On another note... Beluzia is in a similar screwed up situation with lack of culture. Before Reno came, there was no effort to maintain the wiki pages, and Beluzian history was lost.
I had to search through election history from 2034 to see the changes in the nation's name.
I even made up 3 nations as a background for Beluzia's history. The 3 nations merged as the Beluzian Republic, which was Beluzia's original name. We made wiki pages for all the political eras of Beluzia.

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I think that some of us interested and developed nations should try to work up some international history, like what the National Identity Builders once called for. I believe it can easily create a good metahistory for Terra, and to give good advices for others.
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Re: Generic republics and Anglo-Saxon cultures

Postby Afrocentric » Wed Jul 18, 2012 2:13 pm

On another note... Beluzia is in a similar screwed up situation with lack of culture. Before Reno came, there was no effort to maintain the wiki pages, and Beluzian history was lost.
I had to search through election history from 2034 to see the changes in the nation's name.
I even made up 3 nations as a background for Beluzia's history. The 3 nations merged as the Beluzian Republic, which was Beluzia's original name. We made wiki pages for all the political eras of Beluzia.


That's pretty much how Rutania was, granted there was a wiki page but it wasn't updated that much and the lack of information made it difficult for me to piece stuff together. I'm still having some trouble trying to figure out the culture (among other things) for the country but I've made strides so far and hope to finally finish completing the wiki page completely by the end of August.
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Democratic Reform Party, Talmoria - Inactive
Labour Party, Saridan - Inactive
Urban Party of Rutania, Rutania - Inactive

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Re: Generic republics and Anglo-Saxon cultures

Postby Fred » Wed Jul 18, 2012 3:45 pm

As I recall, Particracy changed wiki in about 2007; everything on the old wiki was lost if it wasn't backed up by individual contributors, so in the case of Luthori, IIRC I had to rewrite the early history of the nation from what I could remember.
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Re: Generic republics and Anglo-Saxon cultures

Postby lombas » Sat Jul 21, 2012 4:35 pm

Mordusian culture is largely based on an anglo-saxon heritage with influxes from the north (Saridan) and the south (Rildanor, Kanjor, Alduria), ending up with a very mixed society. Also, it has an open border policy that promotes migration. All in all, 3/4 of the population is "Mordusian" - of which a high number have foreign sounding names, 10% is clearly Dutch (Saridani) and 5% French (Aldurian). The number of migrants without a clear Mordusian heritage is on the increase. Colours too are very diverse, "mestizo" being a correct description for the average Mordusian. I would say Mordusia is a unique place for those looking for foreign accents because so many are possible.
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Re: Generic republics and Anglo-Saxon cultures

Postby Jalal Al-e-Ahmad » Wed Jul 25, 2012 2:36 pm

Indeed, I am facing a similar issue in Al'Badara.

Following the change from United Majatran Republic to Union of Socialist Sultanates, we've noticed a huge boom in the number of players within Al'Badara.
While some certainly RP and add to the fun of it all, others haven't said a single word, only vote, and don't do all that much.

I fear putting "Socialist" in our name is attracting quite too much attention, as it has in Ikradon for so long.

The issues arise with Al'Democraty, the near-constant majority party of Al'Badara. He doesn't speak English well, but does speak Arabic. However, he still continuously attempts to change the name of the nation back to

Republic of Al'Badara
With a "President" and a "Prime Minister." My gosh is it terribly boring.
I'm not saying status quo is best, but it seems frustrating to RP so much only to have it ignored by most, and constantly attempted to be overturned by another who you can't fully argue or RP with due to language barriers, and who seems set on seizing cabinet powers (despite rarely RPing with them) and making sure our nation is a bland vanilla country once again.

Why oh why oh why oh why would ANYONE want to change the formal, imaginary, could-be-anything-you-desire titles and roles of leaders to "President" and "Prime Minister"?
I mean, it's like giving a kid a coloring book, and he colors everything its appropriate color, within the lines.

I really really wish more people would RP in Al'Badara, rather than just trying to take cabinets and make things boring. Here are the last decade's worth of bills proposed by the majority opposition party, Al Democraty:

Cabinet Proposal of February 3333
Coalition Cabinet
Coalition Cabinet (Don't vote for my Other one)
Unify Cabinet : OOC: SORRY FOR ALL THAT CABINET PROPOSALS THERE WAS BUG IN THE GAME
Our last Cabinet Suggestion , March 3334
Cabinet Proposal of November 3334
Cabinet Proposal of February 3335
The Restore of Glorious Republic
Cabinet Proposal of April 3337
Cabinet Proposal of January 3338 (Cabinet proposal 2)
Cabinet Proposal of December 3338
Infrastructure and Transport seat Vacant (Cabinet Proposal 3)
Restore of Republic , May 3339


With the Restorations to Republic, of course, being pushes to change to "President" and "Prime Minister" once again.
Golly it's frustrating when people don't RP, or do so without any clear or interesting goal. I've tried constant coalitions with the current political parties, to foster democracy and RP and all that, but...eh.
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Re: Generic republics and Anglo-Saxon cultures

Postby Siggon Kristov » Fri Jul 27, 2012 4:29 am

Jalal Al-e-Ahmad wrote:I'm not saying status quo is best, but it seems frustrating to RP so much only to have it ignored by most, and constantly attempted to be overturned by another who you can't fully argue or RP with due to language barriers, and who seems set on seizing cabinet powers (despite rarely RPing with them) and making sure our nation is a bland vanilla country once again.


I face a similar problem with wucott2 in Beluzia. He's the reason zlopado and seanrutter left. Don't belive me? Ask them yourselves.
We can't communicate properly, and RP is almost impossible because consent is hard to interpret.

The system was going well, with all players RPing with dynasties instead of parties; he played along OOC and IC. When I made the IC move to sack his Finance Minister, he got emotional about it and changed his party name to "tory" (common "t" and not even "tory Party" or anything; just plain "tory"). He did this to spite me, but even his allies eventually turned against him, and after realising he was really insignificant to Beluzia's RP, he decided to play along to have some significance, by changing his party name back to "Stanton House" - we referred to his characters as the "Stantons" even when he didn't have it as his party name. He had no choice but to either play along or be isolated.

I wouldn't have a problem if his party name was "Tory Rebel Core" or "Tory Republican Movement" or something like that; we could at least have something to RP about, but his opposition to me was more OOC than IC, so IC, nothing made sense because he refused to participate in anything.

Beluzia's system is a hybrid monarchy/republic, where everything is based on the players. Reno is Asian, so Bailon has an Asian culture. wucott2 claims to be British, so Negunia has an Anglo-Saxon culture (influenced by Luthori). Any active player can jump in and have a good amount of influence based on the charisma and wit of his characters. Kristov I, for example, was known to be an arrogant, but benevolent, leader who always found a solution to getting his way, whether it was striking fear into other characters, or twisting things around and playing politics to keep everyone at his thumbs. Nick Williams is known for being a moderate diplomat; he tries to be either friendly or neutral with everyone, only forming enemies when politically convenient. Leto isn't so well-known for anything in Beluzia; he's just a power-hungry guy who craves power and attention. He was never recognised as much as Kristov I, because he never really said anything bizarre enough. Kristov I is known for saying bizarre stuff, like when he threatened to use his paramilitaries to their full extent of power, or when he threatened to euthanize the Stantons. Kristov II "simulated" a plane crash, south of the Rutanian border, as an excuse to lock down the area for military "training" exercises when there were many civilian casualties. The targets of the exercise were blamed for allowing others to die in place of themselves. Political drama, propaganda to back it, and no need to stick to the whole idea that everywhere should either be:
a) a bland republic where characters are made just to be replaced by others with the same policies and views
b) a typical monarchy where nothing really changes, except party seats and heads of government

When the system is based on anything too mainstream (like a typical monarchy or republic), then RP is just along expected events and finding new pictures for new candidates who all seem to be dressed up in Western clothing.
When the system is based on the players, parties, or characters, then there's a flexible storyline with surprises around every corner, and arrogant characters to try to dominate it.
Check out my latest Particracy project, and feel free to discuss it in the forums.
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Re: Generic republics and Anglo-Saxon cultures

Postby JuliaAJA » Thu Aug 16, 2012 12:45 am

Cildania has had a number of bland proposals for governments. Overall Cildania has been doing rather well with a constant coalition of parties supporting the cultures. Cildania is currently being run by atheist republicans who invalidated the constitution I wrote by outlawing noble titles. Cildania had been a hybrid republic/monarchy though it is now a generic republic. Cildanian cultures are Welsh, Phoenician, and Israelite; I have been one the parties maintaining that.
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