Siggon Kristov wrote:We RP very unrealistically. Anyone can do almost anything. The nations are already too balanced, so it's only through RP that we can really add some inequality.
Colonies should also count for something for nations that have them (added population, therefore added taxes).
Khaler wrote:Siggon Kristov wrote:We RP very unrealistically. Anyone can do almost anything. The nations are already too balanced, so it's only through RP that we can really add some inequality.
Colonies should also count for something for nations that have them (added population, therefore added taxes).
Last I checked we RP to have fun. Some might find "unrealistic" fun, while some might not. In the end it should be up to the players in every unique RP-event what they want. The more rules and restrictins equals less fun.
EEL123 wrote:Maybe we could use the NPI (viewtopic.php?f=5&t=4772). Any country under a certain score shouldn't have nukes, unless they have a very good explanation.
Siggon Kristov wrote:I don't think Khaler likes that
Khaler wrote:Siggon Kristov wrote:We RP very unrealistically. Anyone can do almost anything. The nations are already too balanced, so it's only through RP that we can really add some inequality.
Colonies should also count for something for nations that have them (added population, therefore added taxes).
Last I checked we RP to have fun. Some might find "unrealistic" fun, while some might not. In the end it should be up to the players in every unique RP-event what they want. The more rules and restrictins equals less fun.
Jessaveryja (Barmenistan Rules) wrote:1) All Territorial losses and gains are decided by me
2) If you are not already involved then you are not invited.
EEL123 wrote:Siggon Kristov wrote:I don't think Khaler likes that
He can mock it all he likes, but we need sort of objective standard that things can be measured against when people are going to slaughter each other OOC to gain an upper hand IC. You can't just hand out nukes. Khaler can play with his robot polka band (which I have a strong urge to deride, but I will restrain myself), but if his robots are going to invade Tukarali, I would very much like him to calculate his Robot Power Index.
Jessaveryja wrote:EEL123 wrote:Siggon Kristov wrote:I don't think Khaler likes that
He can mock it all he likes, but we need sort of objective standard that things can be measured against when people are going to slaughter each other OOC to gain an upper hand IC. You can't just hand out nukes. Khaler can play with his robot polka band (which I have a strong urge to deride, but I will restrain myself), but if his robots are going to invade Tukarali, I would very much like him to calculate his Robot Power Index.
Excuse me, the Massive Robot Polka Band was mine. He just came up with the Robot Power Index and the Polka Music Index.
I admire the guidelines on which a war can be fought though I like that if I want to I can have my own rules for a conflict.
Siggon Kristov wrote:I'm not all for more rules and restrictions, but a few players could at least try to accept some humility. Gaduridos, for example... I deliberately tried to RP it as a 3rd world nation to add some diversity and imbalance.
When everyone is using the last part of a "fun RP" war thread to argue OOCly about who should win, it isn't so fun anymore. Everyone wants to play the same game, and win at the same time while expecting everyone else to lose in this perfectly balanced and equal world. How fun would war be if over 70% of the nations have nuclear weapons? How fun would war be when everyone wants to be all great and invincible?
The reasons they put rules and regulations is that you'll find a group of players wanting to RP a war, and both sides expect to win, so they spend most of the time arguing who should win. Since the game variables are things we can't change, as players, the outcome of wars will never be biased. It's good when a player ignores the game variables and accepts defeat when he could instead easily win according to the rules, but we hardly have that; we have players bickering about who should be allowed to have what. Everyone wants their nation to be invincible in every war, having the biggest strongest army with the fanciest technology. Where are the 3rd world countries? We could RP as 3rd world countries. The few things we can change are the budget. We should at least use our budgets as a part of RP. The nation with the highest taxes and highest government spending shouldn't RP as the most libertarian Capitalist societies. The nations with all the pacifist laws, especially with terribly low spending in Defence, Infrastructure/Transport & Science/Technology, shouldn't RP as nuclear superpowers.
EEL123 wrote:but we need sort of objective standard that things can be measured against when people are going to slaughter each other OOC to gain an upper hand IC.
Khaler wrote:The winning-attitude is the problem, and it does not go away with things like the NPI, that only makes it worse. Now people might argue over it, and in the end some times nation A may win and some times nation B, but if we start using some kind of charts and indexes, nation A will always win and nation B will always lose. And while that cuts the OOC-whining, it just limits the RP-possibilities, which is always a bad move.
Khaler wrote:The economics and other stats of this game are broken and static, they can not be changed through the players actions, thus such set of standards will render certain nations to always win and others to always lose regardless what the players do in those nations.
Khaler wrote:it was never meant to be used for international conflicts.
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