Pax Cynica - Amendment Proposals

Talk and plan things about the game with other players.

Re: Pax Cynica - Amendment Proposals

Postby Siggon Kristov » Thu Nov 22, 2012 2:33 am

It needs to detail a code of conduct for Moderation to prevent what happened between me and a certain moderator.

There was a case where I made a complaint (about a player) to one mod, and he said nothing was wrong with what the player was doing. Weeks later, the same player reported me, for the same thing, to another mod, and I received a warning. I responded to the warning by bringing up the other case, then...
The Moderator wrote:I, Name, never...

That's how he started the message, so I got the impression that different moderators have, and enforce, different rules and standards.

For Moderation's Code of Conduct, I suggest that there be a standardised way of contacting players. They should be required to state the exact point in the Pax Cynica where a rule was broken, whenever warning a player. I find that rules are sometimes made up out of the moderator's assumption that they exist.

If a message is involved in the breaking of a rule, the moderator should give the player a link to the message, as proof that it exists. A moderator once freaked out about a message that never existed. He claims he sent me a message, and that I publicly revealed it. When I kept asking for a link to the message itself, he refused to provide it, and instead told me where to look to see where it was publicly revealed. The funny thing was that he never sent me such a message at all, and he was the one who publicly revealed it (before/without even sending it to me).

If he was considerate enough to attempt to provide the link to the message, he would have realised that it didn't exist, and the confusion would have been avoided. Of course, nothing happened as a result of him embarrassing me by publicly revealing the message that related to a private matter, yet I would have gotten in trouble if it was really me, who did it.

--

As for the Rildanor Accord, I propose that if the law is set so that "The government assigns military control to local governments," then the military size (active and reserve) should be calculatedby region instead of using the overall fanatical militarist faction %. There is actually a way that you can view the fanatical militarist faction % for each region...
http://classic.particracy.net/viewopini ... nid=51#MIL
http://classic.particracy.net/viewopini ... nid=52#MIL
http://classic.particracy.net/viewopini ... nid=53#MIL
http://classic.particracy.net/viewopini ... nid=54#MIL
http://classic.particracy.net/viewopini ... nid=55#MIL

Those should serve some purpose to RP in some federal countries, which is why I set up Beluzia how it is now.
Check out my latest Particracy project, and feel free to discuss it in the forums.
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Re: Pax Cynica - Amendment Proposals

Postby EEL123 » Thu Nov 22, 2012 5:17 am

Mr.Yankees wrote:That's the reason we need a system. It helps us settle differences much easier.
If you can't agree, Rildanor can be used as a default. But otherwise, if all players consent, I see no reason for moderation to intervene.
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Re: Pax Cynica - Amendment Proposals

Postby EEL123 » Sat Dec 01, 2012 8:17 pm

I wonder if the mods have come across this yet.
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Re: Pax Cynica - Amendment Proposals

Postby Mr.Yankees » Sat Dec 01, 2012 8:27 pm

EEL123 wrote:I wonder if the mods have come across this yet.


I'm sure they have but they don't care because the proposed changes have an almost zero chance of happening.
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