by Captain-Socialist » Thu Jun 16, 2016 10:24 pm
Perhaps this could be worked into the nation master system somehow. A nation master could basically have the right to keep a permanent presence in the nation of which they have responsibility. Since nation masters are a smaller group and more present on the forum some of the problems around regulation might be solved. New players can't pretend to be us (us being the "core" forum community), especially if we are staying active.
That being said, I think we need to face that if we are too risk averse about the need for extra regulation we run the risk of throwing away what is probably the only way to improve the game which doesn't involve more regulations. I get a feeling we've been trying to solve our problem, that is that there are two few of "us" covering too many nations, by trying to legislate it away more rules. But the real problem is that we have a tiny intake of new players, most of whom leave, never activate on the forum or are sub-standard. Even if they aren't, the chances are of new players of the calibre of Jalal or Jethro or Polites or whoever it is you like appearing are very slim. And we have no way of increasing that intake, no plan, other than to present this ephemeral trickle of new members with yet more and more rules designed to keep them under the control of the core community, most of which they won't be aware of until that first PM from moderation. And if that intake were to increase I think most of us wouldn't like some of the effects that would have.
Not that the rules are bad, they aren't. But they can't solve the problems caused by inactivity and a small player base who have to inactivate and reactivate every times they have a new idea. A culture protocol left undefended can still be changed in unspeakably lame ways without rules being broken. Poor Polities is always running around Terra like some overworked CEO who never gets to see his kids, propping up culture after culture. Others, like me, get stuck in a rut because we get too attached to somewhere to leave it but aren't up to RP'ing it solo for weeks and weeks without response from anyone and are too afraid to follow our ideas for a anarcho-capitalist Kafuristan or want to spend some time RP'ing with in-game friends or whatever. I for one look on my time in Sekowo with Polities and Zongxian as one of the best times of my Particracy life, but I know I can't expect Zongxian to leave Dankuk for too long and Polites is always busy with some Majatran nation or other. Big planned RP wars go a way to solving this but don't solve the innate sadness of one-party play. We can't be trusting. We in the core community have put so much into this setting but can't maintain it half as well as we want. We get into this weird state of affairs where some of the most well thought out, important and well-crafted nations are almost always on the brink of being empty. Indrala is empty right now. Indrala! But what is really sad is that this is the closet thing that we have to an ideal suitation. Their very emptiness is the best and only real defence most nations have, since it allows us to quickly restore things as long as we remain motivated to do so. We patiently wait out the noobs and sweep back in again to undo their damage.
We really, really need to be in more than one place at once. That way we don't have to choose between enjoying the game to the fullest extent possible and protecting our world-building. What is more, with the players of higher calibre being able to multi would me we wouldn't have to depend on being one-party states, we could safely swim in other peoples ponds without leaving our most treasured nation undefended. We all have one, Selucian Crusader may start the same weird druid populist party in every nation on Terra but he always goes back to Pontesi. The ability for elite players to multi and therefore to improve the quality and quantity of RP, frankly, is worth the risk of a little chaos. The alternative is further stagnation.