New Rules on RP

Talk and plan things about the game with other players.

Re: New Rules on RP

Postby Polites » Mon Dec 02, 2013 11:17 pm

Fred wrote:I just don't see what situation could arise where the aims of a 'legitimate' nation-raid (assuming, for a moment, that such a thing exists) could not be achieved by other means.

As to malicious nation-raiding, we need to be clear about what and who are the targets for maliciousness in our criteria for this, if we're going to allow some nation-raids and disallow others.


Something like an Anglophone "Federal Republic of Deltaria" pre-cultural protocols with five active parties seems a legitimate target in my eyes, if the overall purpose is doing long-term RP and if the already existing players repeatedly refuse calls to be more respectful towards the old culture. Another hypothetical example is a republican Luthori, where players ignore the nation's strong monarchistic background and play as if they were in a US-clone. Cases like these, where interesting and creative RP is blocked by active but non-RP-ing parties, can justify nation-raiding as the only viable means for establishing, restoring, or protecting a nation's culture.

Apart from obvious cases of maliciousness (i.e. trolling), perhaps the best measure for distinguishing malicious from benign nation-raids is the quality of resulting RP. If a nation-raid is conducted solely to spite a player, then it is less likely to produce good RP. Likewise, malicious nation-raids I assume would generally not be interested in the long-term development of a nation, usually ending when their limited goal was achieved (the nation-raid that removed Sekowo's colonies in the 2900s comes to mind).
Polites
 
Posts: 3198
Joined: Tue May 11, 2010 3:48 pm

Re: New Rules on RP

Postby Siggon Kristov » Tue Dec 03, 2013 12:04 am

Fred wrote:I just don't see what situation could arise where the aims of a 'legitimate' nation-raid (assuming, for a moment, that such a thing exists) could not be achieved by other means.

I'd consider the Karavs' invasion of Gaduridos (which you backed) as a legitimate nation raid.
It was an IC invasion, i.e. the motive was IC and there were characters from one country invading another country to avenge their allies (the former regime). The invaders also forced the use of their home country's currency in hard cash, while all of the invaded country's currency was burnt and a digital system was formed instead. After this, the leader of the invasion returned home with a self-given title, and a claimed title from an old treaty between the invaded country and another country.Later, another player invaded as an Indralan colonial force, which made sense IC.
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am

Re: New Rules on RP

Postby soysauce » Tue Dec 03, 2013 12:32 am

I really don't think that nation raids should ever be routine enough that having them checked before going ahead would be unduly burdensome, there's going to be maybe half a dozen of these supposedly justified raids each year so they'll hardly swamp moderation.
perhaps the best measure for distinguishing malicious from benign nation-raids is the quality of resulting RP

But that would allow malicious experienced players to remove new players from nations at will...
User avatar
soysauce
 
Posts: 1100
Joined: Thu May 16, 2013 6:02 pm
Location: tir na n-og

Re: New Rules on RP

Postby Aquinas » Tue Dec 03, 2013 12:36 am

Defining a nation raid is not always so easy as it sounds. Not every incident that gets labelled a "nation raid" is an organised affair involving prior co-operation or "collusion" between players. Sometimes they are more sort of spontaneous.
User avatar
Aquinas
 
Posts: 9796
Joined: Fri Nov 12, 2010 1:28 am
Location: UK

Re: New Rules on RP

Postby EEL123 » Tue Dec 03, 2013 6:23 am

Aquinas wrote:Sometimes they are more sort of spontaneous.
Well, I would hope that spontaneously executed nation-raids are non-malicious (and if they are malicious, they should be prevented, although, rather like in criminal law, premeditated ones should probably receive stronger censure).

Fred wrote:I just don't see what situation could arise where the aims of a 'legitimate' nation-raid (assuming, for a moment, that such a thing exists) could not be achieved by other means.
If it's non-malicious and accompanied by high-quality RP, then it's legitimate. Whether it could be done another way is irrelevant.
House of Razama
EEL123
 
Posts: 4442
Joined: Thu Jun 21, 2012 11:38 pm
Location: Razamid Caliphate (Kafuristan)

Re: New Rules on RP

Postby Amazeroth » Tue Dec 03, 2013 10:06 am

soysauce wrote:
- Making it impossible for other players to play in your nation
I assume this means an end to the use of the early election exploit and similar tactics such as treaty locking?


No, since neither of these tactics are done via RP laws.

soysauce wrote:I don't see why anyone not intending to maliciously nation raid should fear having to submit their plans to moderation before carrying them out, perhaps this unveils your true intentions...
Moderation would always in such a situation screen nation raids and it will just save moderation time retconning illegal raids and save the party that has been raided the inconvenience, not to mention averting endless disputes into the legality of raids.


Still, as with the OOC agreement before wars, it would not be required to come before moderation. If nation raiders don't have a good reason, they will be stopped regardless, and they will have lost time while achieving nothing. That should be deterrent enough for most cases. Also, as with OOC agreements, I wouldn't mind looking into the matter beforehand.

Aquinas wrote:Yes, it would involve work for Moderation - that's a fair point. It might potentially save Moderation time and hassle too, though. As I said, I can easily imagine a poorly worked-out OOC RP agreement breaking down into an acrimonious argument - which Moderation would then get dragged into. But maybe I'm overly-focussing on this.


Yes, but since the rules clarify that for badly worked-out agreements the people responsible for them will suffer the consequences, there wouldn't be much of an argument once moderation is called in. Still, personally I'm open to looking at them beforehand.

EEL123 wrote:I would suggest that a those conducting a nation-raid must a) have solid RP justification and b) be able to show, on the balance of probabilities, that there was no malicious intent. I do not think that nation raids aimed at restoring a nation's culture should be exempt from those requirements - otherwise it'd be rather like vigilante justice. As far as mod permission is concerned, I reckon that this is unnecessary and excessive. If someone has an issue with it, this should be reported to moderation ex post facto. While it does cause a hell of a hullabaloo when a nation raid does occur and people object to it, the amount of hassle the necessity of approval would cause would simply not be justified.


This is pretty much the way it's going to work. Nation raids won't be disallowed as a whole, both because there is some good RP that came from nation raids, and because, as Aquinas said, there would be problems finding a fair definition for nation raids in the case they were to be forbidden.
Eines Tages traf Karl der Große eine alte Frau.
"Guten Tag, alte Frau", sagte Karl der Große.
"Guten Tag, Karl der Große", sagte die alte Frau.
Solche und ähnliche Geschichten erzählt man sich über die Leutseligkeit Karls des Großen.
User avatar
Amazeroth
 
Posts: 4169
Joined: Wed Apr 08, 2009 11:28 pm
Location: Central Europe

Re: New Rules on RP

Postby Siggon Kristov » Tue Dec 03, 2013 4:11 pm

soysauce wrote:I really don't think that nation raids should ever be routine enough that having them checked before going ahead would be unduly burdensome, there's going to be maybe half a dozen of these supposedly justified raids each year so they'll hardly swamp moderation.
perhaps the best measure for distinguishing malicious from benign nation-raids is the quality of resulting RP

But that would allow malicious experienced players to remove new players from nations at will...

Exactly. I don't think the resulting RP is all we should look at. There must be IC justification for the raid prior to the raid itself.
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am

Re: New Rules on RP

Postby EEL123 » Wed Dec 04, 2013 3:21 am

Siggon Kristov wrote:There must be IC justification for the raid prior to the raid itself.
Isn't it enough just to ban malicious nation-raids?
House of Razama
EEL123
 
Posts: 4442
Joined: Thu Jun 21, 2012 11:38 pm
Location: Razamid Caliphate (Kafuristan)

Re: New Rules on RP

Postby Siggon Kristov » Wed Dec 04, 2013 3:25 am

EEL123 wrote:
Siggon Kristov wrote:There must be IC justification for the raid prior to the raid itself.
Isn't it enough just to ban malicious nation-raids?

Even when raids aren't intentionally malicious, some still don't make sense RP-wise (like innocent noobs joining a country together, dominating, and changing everything with unintentional disregard for cultural protocols).
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am

Re: New Rules on RP

Postby Fred » Thu Dec 12, 2013 1:20 am

Amazeroth wrote:- Making laws that can't be revoked


I do think this needs clarifying. At present, the way it reads seems to include any treaty article, which would seem to contradict 'the system comes first'.
Fred
 
Posts: 164
Joined: Fri Jun 12, 2009 6:08 pm

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 31 guests