by Afrocentric » Thu Oct 02, 2014 9:02 pm
So, what I'm getting at is that we somehow should set some kind of limit to how powerful a nation is; maybe labeling which nations are superpowers, regional powers and which nations are third world? That would make it fair, but lead to bitching, so what if we were to create some dynamic ranking system that determines power. I'm thinking a scale between 0 through 1; 0 being powerless and 1 being "superpower". Luckily, I have a formula for this such occasion, although I should warn you all, I'm not good at math, so bear with me if my stuff is a bit messed up.
Okay, I'm thinking such a formula would be as follows: POWER (P) equals the initial score (I) or the current status of a nation based either as a 1, 2 or 3. After that, it's the level of activity on the forum in the IG past month; a number between 1 and 10 (A), it's history multiplied by it's initial ranking; a number between 1 and 10. (H), Amount of RP in past year; a number between 1 and 10 squared to the most utilized type of RP conducted, so if the nation mostly engaged in external (2) or internal(1) RP; this is known as (R) and finally, activity on the foreign policy front (F); a number between 1 and 10 multiplied by the sum of number of treaties signed minus the number of treaties withdrawn from in the past 2 IG months. Add that up and then divide it by 113, which is the maximum possible score a nation can achieve (3+10+10(3)+10(2)+10(5)) and then find your number. It will be a percentage between 0 and 1; that is the score.
Example:
P = I + A+H(I)+R(x)+F(s-w)/113
P = 2+5+5(2)+8(2)+4(2-1)/113
P = 33 + 4(2)/113
P = 41/113
P = 0.3628 or .36
So this nation would have a score of 0.36, making it a minor power. The good thing about this is that the nation has the ability to move up, however, it will literally be impossible to become a Superpower or actually see a rapid increase in your rating given what would need to occur. Basically, this method assures a much more realistic approach to solving our issues of power in the game and it can be changed and added too so we could include a couple of military parameters if we wanted.
After the first time we run the formula, "I" will now be replaced by the current power index score (Pi) and the highest number will be out of 190 (10+10+10(10)+10(2)+10(5)). This time, to calculate your score, move the decimal place over a space, so instead of .36, it will become 3.6 and then proceed to do the same calculations you did before.
P = Pi + A+H(Pi)+R(x)+F(s-w)/190
P = 3.6+4+6(3.6)+5(2)+2(1-1)/190
P = 58.96 + 2(0)/190
P = 58.96/190
P = 0.3103 or .31
Again, the nation would still be a minor power, but with a little less influence in the world.
Power Index
1: Superpower - A state with a dominant position in international relations that is able to exert influence or project power on a global scale.
.81-.99: Great Power/Potential Superpower (.95-.99)] - A state with strong influence over nations around them and across the world.
.61-.8: Regional Power - A state that exercises influence and power within a region.
.51-.6: Middle Power - A state that exerts a strategic degree of power over it's neighbors and in some cases region.
.31 -.5: Small Power - A state that cannot be ignored despite being used by the greater powers; this is the most common type of state in Terra.
.1-.3: Minor power - A state that is often dominated by others, but is able to exert a minimal amount of influence in certain areas (i.e. natural resources, arms).
0: No power - A state that is dominated by any state, wielding no influence or power whatsoever.
What do you guys think?