TheNewGuy wrote:Yikes, lots of extremes in here. I mostly see this as a slippery slope / arbitrary change, though. Why 4 days?
4 days is not that arbitrary. Right now people are pissy that folks won't log in once every five days with a seven day limit, if we make a four day limit it'll be people pissy about the folks who log in once every three.
It's 24 months in-game. That is enough time for an entire legislative term in some nations, and it is also enough time for 3 consecutive - but separate- bill cycles.
TheNewGuy wrote:Leave each other alone, damnit, people get busy.
If a player gets busy, it shouldn't result in inconvenience for other players. If someone is too busy to play this game anyway, why does it matter if his party gets deactivated?
TheNewGuy wrote:The tools wouter created to make mass inactivation possible for Moderation are coded to a seven day time period. Wouter clearly thought 7 was fair. I say leave it.
Does Wouter still think this way? And even if he did, is it impossible for Wouter to be wrong on something? In discussing the pace that time advances in the new Particracy, he believed it would make sense for different worlds to have different paces. He agrees that time moves way too fast in this game. He agreed that my suggested pace, of 3 months per day instead of 6, was a good idea (coupled with deactivating players after 4 days). Some world owners may even want less months per day, because they may login less often. These slow-paced worlds would probably be more ideal for an educational setting, or for players who are really busy.
However, with the pace that time in Classic advances, 7 days is really too high for an inactivity limit. It would be more tolerable if events did not happen so fast. It's annoying to wait 3-6 days just for a cabinet proposal to pass. When one finally passes, the next election is not that much further from the date of the bill's passing than the election that preceded the proposal. It's really unrealistic sometimes, and extremely annoying. It's frustrating when a party is occupying and not using seats; it makes cabinet proposals more difficult (and sometimes impossible) to pass. It also causes problems with bills that require a supermajority of seats to vote in favour.
The more players in a nation is the more inconvenience it causes. Sure, RPing a deadlock gets fun for 1 or 2 terms in a row (with a term being possibly as short as 24 months in-game or 4 days IRL), but not 3 terms or more terms than that. That story - for an excuse to not have a cabinet passed - gets pretty stale after a while.