Martinulus wrote:On a similar note, I do understand where he's coming from. It should probably be possible to play a party outside the system. Remember the September Revolution in Hulstria and Gao-Soto? If the rule had been active by that time, I'm sure CS would have locked the state in the same way, preventing the course of action that eventually happened. One-party regimes don't always fall from the inside - they can be ended by an uprising as well. It should be legitimate to portray an extraparliamentary resistance movement, so long as your find a way to reconcile in RP that your party is legally banned.
Martinulus wrote:Technically the current interpretation as Aquinas explained this states a "requirement to play as factions'. That sounds pretty much like resistance movements are not allowed.
The Wave wrote:I never said that he could not resist the system, I would not object to that, but if he wishes to remain in parliament then he must conform. He can still have an extra-parliamenatry group that fights the system, that would not bother me. But his in-parliament play must adhere to the rules.
Aquinas wrote:The Wave wrote:I never said that he could not resist the system, I would not object to that, but if he wishes to remain in parliament then he must conform. He can still have an extra-parliamenatry group that fights the system, that would not bother me. But his in-parliament play must adhere to the rules.
Exactly, and I should have made that clearer earlier. Under a one-party state system like this, extra-parliamentary entities like resistance movements can be role-played on the same terms as before. Obviously, though, if players want to take part in the legislature in a one-party state system, then then they need to RP as a faction of the state party in order to do that.
Let me make clear, by the way, that we welcome feedback on how the game rules framework surrounding all of this can be clarified or improved.
A month or so ago this same moderator was hassling me about my character names not being in german.
Arizal1 wrote:My main problem with the "factions" system is that it doesn't feel like a one-party state at all. To me, a one-party state should be a place where there is an official line to the party and where dissent on major matters would be discouraged.
Arizal1 wrote:"Faction" is not a pretty word. It shouldn't be glorified (which is pretty much my fault in Ibutho since I am the only one who clearly named my group "Social-liberal faction" and everyone speaks of it like that). If there is an unified party, it should feel as if unity was important.
Arizal1 wrote:Currently, one can reverse major parts of the party's platform on a whim or dissent on important décisions.
Arizal1 wrote:How can we say we are a united party when one of the faction basically double-crossed the leader to cancel its most important decisions (I managed to reintroduce free press and to banish paramilitaries). Shouldn't the leader has something he could do to prevent this situation or retaliate against the traitors?
Arizal1 wrote:The only element which make this faction system feel different than a multi-party system (in my opinion) is the fact that (at least in Ibutho), the faction which has the majority of the votes try to engage the other factions in the government. It seems a tacit rule. Apart from that, we could be named parties without much change to our roleplay.
Arizal1 wrote:In my opinion, there should be rp provisions to adress tensions in the supposed party and a way to end the experience, either by a civil war or by a peaceful divorce. So for the party to feel real, something should be seen as its core, from which dissent is pretty much impossible, except by a long and covert work to convince the majority of the party of the rightfulness of our ideas.
Arizal1 wrote:Maybe moderators could force people to vote with the party, to abstain or to declare a civil war (or a putsch) in those cases. Maybe also players ejected from the party (because of a disagreement about the leadership) could be seen as "external forces" and trigger a civil war scenario.
Uhh, there have been no "major matters" and who decides the party line anyway?
I think your idea of one-party states are biased because of your personal views. As you can see in post-Mao China, or the ANC in South Africa, there can be a lot of diversity in views that exist in a single party.
Even you have admitted that a one-party state (like the USSR) can end up focusing less on ideology.
Your organisation could have been named the "Social Liberal Caucus" if you feel that "faction" is ineffective.
Understand the difference between autocratic/one-man dictatorships and one-party dictatorships. A one-party dictatorship does not always mean that the party leader has absolute power. The party leader derives his power from majority support in the powerful organs of the party. A party leader can easily be deposed and replaced if he becomes too unpopular. It would be difficult for him to purge a majority of his own party. Purges usually happen after a leader can convince others in the party that people are betraying the party itself. In Lodamun, I always found a party to pick on and convince the Presidium that it was the source of evil in the country. If you saw the arguments that I used to defend my party's position on certain bills, you would laugh at how ridiculous they were. However, when a party leader can't convince a majority to surround and support him, it's different. The party leader that was against free press and paramilitaries was replaced anyway, and the new party leader supported some of the reforms that your party made.
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