Aquinas wrote:If we were to have a rule against the early election tactic, the simplest way to tackle it would be to have a rule which stated, for example, that a majority party may not call an early election more than 3 times in 3 years (or whatever the limit might be).
I support this, with the caveat that I'd prefer a system where the rule could be contravened with a legitimate justification, either RP-wise or if a party deactivated, leaving vacant seats. Also, if the country in question has a constitutional RP law regarding early elections, that law, if more restrictive than the general rule that you've outlined, should supersede the general rule.
Aquinas wrote:Treaties which were created by the player in order to "lock" the nation could be simply deleted.
I think that we have to define "lock". As I've made clear below, I respectfully object to Amazeroth's definition, which specifies that the majority of variables have to be locked. This does not take into account the fact that visibility exists in multiple areas.
Aquinas wrote:There could be cases, though, where a majority party has signed his nation up to range of "legitimate"/long-established treaties as part of a tactic to lock down the nation.
This is a concern, but if there is a legitimate RP justification for having signed up to those treaties, then it would be too harsh and inflexible for us to put a blanket ban on such conduct unless moderation can prove intent to disadvantage new parties, which obviously would be nearly impossible in most circumstances.