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From the discussion in this thread, I have condensed the opinions presented to what I aim to be a workable proposal I would like to put to you for your consideration. Thanks to all who commented, suggested and constructively criticised during the debate. Thanks also to those who expressed concerns and provided some real-world cultural and in-game historical insights that provided inspiration for the development of further ideas.
Please read the proposal and suggest what you would change. Votes are deliberately set to be changable in response to modifications as it evolves.
Preamble: Conclusion of Previous Discussion
Cultural Protocols were originally designed to protect the cultures of nations using a language other than English through a hard set of rules, then evolved a use to protect RP ideas ranging from soft protection of a culture from invasion to an absolute law for roleplay, suffering no deviation. Over six years, these have been applied and modified by Moderation in different ways and at various stages, in line with their own interpretations of a poorly-worded original document and the various interpretations of players in making requests. This has resulted in a lack of certainty in what players can expect from them.
The conclusions of the poll suggest support for two tiers of Cultural Protocol: one of absolute protection with no other cultures/names predominantly in a set language; another of relaxed protection permitting the creation and appearance of other minority languages/cultures. This is in line with the complaints made against Cultural Protocols in previous threads over the past six years, suggesting the tightening or relaxation of the rules over time (cited in the linked discussion above). Two tiers of Cultural Protection are needed to ensure players set which level they want and receive the protection desired.
The discussion also raised the prospect of a Cultural Opt-Out for nations that do not want to be locked down, with historical examples cited where a culture had been enforced on a nation that had been previously fluid. This is, in part, due to the drive against the large number of anglophone cultures in 2009, with the original CultPro designed to encourage rapid conversion of these nations. This is no longer appropriate and has led to a shortage of Open nations. A declaration for a third "Culturally Open" tier is needed to protect these fluid nations if they so desire.
I propose the following names and welcome suggestions if these do not seem clear enough:
*"Absolute Cultural Definition" (Strict);
*"Cultural Protection" (Relaxed);
*"Cultural Opt-Out" (Open).
Notice the deliberate lack of use of "Cultural Protocol" to avoid confusion.
Each tier will have an expiry time from the month of last culturally-relevant action: A party satisfying the undertakes political activity in-game (Early Election, Legislation, Treaty Withdrawal, Cabinet bills) or Culturally-relevant RP (Message to all world nations on forum or game engine World News; Valid RP on the forum).
As the "Absolute Definition" tier (Strict) is more restrictive, I suggest these expire sooner than the "Protection" (Relaxed) tier; if players desire such restrictive protections, they have to maintain the culture to use them to prevent a nation being locked dead for a long period of time. "Absolute Definition" will expire to "Protection", "Protection" will expire to "Open". "Open" will require renewals so as to allow Cultures that develop in all nations to be protected under the right circumstances if desired, to allow the current arbitrary -- but necessary -- assignment of nations forced "Open" to be relaxed. This will allow cultures to rise and fall all over Terra, as in the real world.
The discussion also raised the prospect of a Repeal option, if players in a nation unilaterally withdraw from it. I suggest this should be permitted after a set period of time to prevent players jumping the nation of a group of players who go on holiday at the same time, for instance.
This is the first serious proposal of time limits and I am keen to know whether players feel they should be expanded or shortened to reflect community opinion.
As the name "Cultural Protocols" refers to the various evolutions of the old system (which to be fair, I completely buggered up), I dub this new suggestion the "Cultural Framework" to avoid confusion.
Draft Proposal: Cultural Framework
Cultural Framework Mark I wrote:0 Scope
0.1 The Cultural Framework is to replace the existing system of Cultural Protocols.
0.2 The System Comes First: the variables in the system cannot be ignored by the use of the Cultural Framework.
0.2.1 Where a System Variable is in conflict with the Framework, Moderation will remedy the situation if appropriate, with sanction at their discretion.
0.2.2 Where a Cultural Framework Bill passes in the Game Engine, it may not necessarily be accepted under the terms of the Framework.
0.3 The Game Rules, Rildanor Accords and other codified systems for RP management take precedence over the Cultural Framework.
0.4 The word of Wouter is final.
1 Definitions
1.1 "Framework" refers to the "Cultural Framework".
1.2 "Culture" refers to the Cultural, Linguistic, Demographic and Religious characteristics of the population of in-game nation.
1.3 "Cultural Protocol" refers to the previous system for protecting the Culture of a nation, as defined in 1.2.
1.4 "Culturally-Relevant Action" refers to any activity undertaken by an in-game party actively adhering to the Culture, as defined in 1.2, in compliance with the Framework, as defined in 1.1.
1.4.1 This may include in-game political actions: Early Election, Cabinet, Legislative and Treaty Withdrawal Bills.
1.4.2 This may include RP actions: World News articles, Forum newspaper articles and RP.
1.4.3 Exceptions: Any activities in 1.4 in violation of existing Rules and Accords do not count.
1.5 "Month of Last Culturally-Relevant Action" refers to the in-game month where the last "Culturally-Relevant Action" was made by any party in compliance with the Framework, as defined in 1.1.
1.6 The Bill types referred to in the Cultural Framework are defined in section 2.2 and subsections.
1.7 All Game Engine terms not declared explicitly herein are defined as done so in the game.
2 Process
2.1 The Cultural Framework codifies the terms and process of the passage, recognition, enforcement, amendment/renewal and repeal/expiry of one of three types of in-game Resolution to either opt into or opt out of protection of an established in-game Culture.
2.2 Names. These three bill types should have different names to reflect their intents.
2.2.1 "Absolute Cultural Definition": This bill provides an exhaustive list of variables with no deviation permitted on pain of Moderation sanction, but a shorter expiry time to prevent nations being locked dead.
2.2.2 "Cultural Protection": This bill provides a general description of variables with some deviation and subcultures permitted and reactive enforcement, with a longer expiry time to encourage gradual and more realistic changes.
2.2.3 "Cultural Opt-Out": This bill provides no variables with total free reign permitted in accordance with the rules of the game, preventing a "Absolute Cultural Definition" or "Cultural Protection" being declared and, insodoing, preventing the protection of a single culture upon the nation in which it is declared.
2.3 Conditions. Each stage of the Process for the above has conditions attached as set in Sections 3 ("Absolute Cultural Definition"), 4 ("Cultural Protection") and 5 ("Cultural Opt-Out").
2.4 Passage. Upon passage of any of the above Cultural Framework Bills in accordance with the terms in Sections 3-5 as appropriate and in the absence of any currently valid alternative, Moderation should be informed on the forum or by PM with a link to the passed bill so that it may be recognised.
2.4.1 Upon passage, an OOC Bill should be written in the Draft phase for players to use as a reference, clearly stating which sort of protection it is in the title.
2.4.2 Moderation reserve the right to refuse variables that are deemed to be too close to Real Life cultures.
2.4.3 Moderation reserve the right to refuse to recognise bills passed through, or containing rule violations.
2.5 Recognition. Upon recognition of any Cultural Framework Bill, Moderation will keep a link in the forum for reference, at which point, the bill comes into effect.
2.5.1 Moderation reserve the right to put a Cultural Framework Bill on hold to ensure a suitable supply of Culturally Unprotected nations for players.
2.6 Enforcement. When Moderation detect or have a report of the violation of the bill, an enforcement process will be enacted as appropriate.
2.6.1 The player in violation will be contacted first to allow them to correct the variable or action at fault.
2.6.2 If a player in violation refuses to correct, Moderation reserve the right as and when appropriate to amend variables, officially warn players, inactivate accounts, reset seats or in extreme cases, ban players outright.
2.7 Amendment and Renewal. A Cultural Framework Bill may be amended or renewed in the same manner in which it was passed.
2.8 Repeal. A Cultural Framework Bill may be repealed with a different Bill under conditions specific to each type, as specified in Sections 3, 4 and 5.
2.9 Expiry. A Cultural Framework Bill shall expire either after a set number of in-game years from the Last Culturally-Relevant Action as in Sections 3 and 4 or after a set time for the Opt-Out as in Section 5.
2.9.1 Upon Expiry, an "Absolute Cultural Definition" Bill becomes a "Cultural Protection" Bill.
2.9.2 Upon Expiry, a "Cultural Protection" Bill or "Cultural Opt-Out" Bill both cease to be valid.
3. "Absolute Cultural Definition".
3.1 Passage. An "Absolute Cultural Definition" (ACD) Bill shall contain in explicit detail variables to do with the nation's Culture, such as Languages (RL or Particracy-specific), Demographics (Proportion of Populations), Religions (Using Particracy Names as appropriate) and Cultural points (food, terrain, games, employments, history etc.)
3.1.1 Passage of an ACD Bill requires a unanimity of players in the nation with seats to be recognised, regardless of it passing in the Game Engine.
3.1.2 An ACD Bill should recognise previously protected Cultures as minority populations.
3.2 Enforcement. An ACD Bill comes into force when it is recognised.
3.2.1 All parties in a nation where an ACD is in force must comply with the details, including character names, language, activities as defined in the ACD.
3.2.2 The English Language (Luthori) may be used for conduct for those who have no fluency in another language used in the nation; translations must be available at least on request.
3.2.3 Points cannot be implied from things stated in the ACD Bill; it is unfair on new players to expect them to adjust to what they may not be able to infer. Hence, points on Culture must be explicitly stated in the ACD Bill.
3.3 Amendment. An ACD Bill can be amended with a 2/3 majority of players in the form of an amended form of the original ACD bill.
3.3.1 The Amendment must be consistent with the previous culture, not a complete overhaul.
3.3.2 Barring RP events by consensus, a 5% shift in demographic statistics shall be the maximum considered reasonable.
3.3.3 Moderation refuse the right to refuse amendments that alienate or disadvantage a particular player in the nation; culture should be consensual.
3.4 Repeal. An ACD Bill can be repealed when conditions 3.4.1, 3.4.2 and 3.4.3 are satisfied:
3.4.1 A Repeal Bill is passed by a unanimity of players with seats in the nation.
3.4.2 The repealing parties have played in the nation for half the Expiry time of the ACD Bill, currently 25 In-Game Years (38 RL Days).
3.4.3 The ACD Bill has stood for half the Expiry time of the ACD Bill, currently 25 In-Game Years (38 RL Days).
3.5 Expiry. An ACD Bill expires automatically after 50 In-Game Years (75 RL Days) since the Month of the last Culturally-Relevant Action occurred as defined in 1.5.
3.5.1 The ACD Bill is then considered a "Cultural Protection" Bill.
4. "Cultural Protection"
4.1 Passage. A "Cultural Protection" (CP) Bill shall contain in loose detail variables to do with the nation's Culture, such as Languages (RL or Particracy-specific), Demographics (Proportion of Populations), Religions (Using Particracy Names as appropriate) and Cultural points (food, terrain, games, employments, history etc.)
4.1.1 Passage of a CP Bill requires a 2/3 of players in the nation with seats to be recognised, regardless of it passing in the Game Engine.
4.1.2 A CP Bill should recognise previously protected Cultures as minority populations.
4.2 Enforcement. A CP Bill comes into force when it is recognised.
4.2.1 Most parties in a nation where a CP is in force should comply with the details, including character names, language, activities as defined in the CP, however, flexibility is granted for minority cultures, secondary languages and derivative cultural ideas.
4.2.2 The English Language (Luthori) should be used primarily for conduct for those who have no fluency in another language used in the nation; translations must be available at least on request if a second is used.
4.2.3 Due to their flexibility, points can be implied or interpreted from things stated in the CP Bill; New players must be granted some freedom to diversify without completely ignoring the existing culture.
4.2.4 As such, Moderation will only intervene when an obvious violation is spotted or an objection is raised.
4.3 Amendment. A CP Bill can be amended with a 2/3 majority of players in amended form of the original CP Bill.
4.3.1 The Amendment must be consistent with the previous culture, not a complete overhaul.
4.3.2 Barring RP events by consensus, a 5% shift in demographic statistics shall be the maximum considered reasonable.
4.3.3 Moderation refuse the right to refuse amendments that alienate or disadvantage a particular player in the nation; culture should be consensual.
4.4 Repeal. A CP Bill can be repealed when conditions 4.4.1, 4.4.2 and 4.4.3 are satisfied:
4.4.1 A Repeal Bill is passed by a unanimity of players with seats in the nation.
4.4.2 The repealing parties have played in the nation for half the Expiry time of the CP Bill, currently 50 In-Game Years (75 RL Days).
4.4.3 The CP Bill has stood for half the Expiry time of the CP Bill, currently 50 In-Game Years (75 RL Days).
4.5 Expiry. A CP Bill expires automatically after 100 In-Game Years (150 RL Days) since the Month of the last Culturally-Relevant Action occurred as defined in 1.5.
4.5.1 The Nation is then considered unprotected and open to whichever Cultural Framework Bill is passed and recognised next.
5. "Cultural Opt-Out"
5.1 Passage. A "Cultural Opt-Out" (COO) Bill shall contain the following text, amended as appropriate for the nation name, "We, the citizens of the nation of <<NATION NAME>> do hereby opt-out from the protections afforded under the Cultural Framework for the next century."
5.1.1 Passage of a COO Bill requires a 2/3 of players in the nation with seats to be recognised, regardless of it passing in the Game Engine.
5.1.2 It would be useful for a COO Bill to recognise previously protected Cultures as a list, for historical preservation.
5.2 Enforcement. A COO Bill comes into force when it is recognised.
5.2.1 Although continuity is encouraged, there is no regulation of Cultural, Religious, Demographic or other variables beyond the Rules and standard RP Common Sense.
5.2.2 The English Language (Luthori) should be used primarily for conduct for those who have no fluency in another language used in the nation; translations must be available at least on request if a second is used.
5.2.3 Moderation will only intervene in line with usual Game Rule enforcement.
5.3 Renewal. A COO Bill can be renewed with a 2/3 majority of players in the form of adjustment.
5.3.1 This is required every 100 in-game years (150 RL days) at least to prevent the Opt-Out expiring.
5.4 Repeal. A COO Bill can be repealed when conditions 5.4.1, 5.4.2 and 5.4.3 are satisfied:
5.4.1 A Repeal Bill is passed by a unanimity of players with seats in the nation.
5.4.2 The repealing parties have played in the nation for half the Expiry time of the COO Bill, currently 50 In-Game Years (75 RL Days).
5.4.3 The COO Bill has stood for half the Expiry time of the COO Bill, currently 50 In-Game Years (75 RL Days).
5.5 Expiry. A COO Bill expires automatically after 100 In-Game Years (150 RL Days) since the Month that the original COO Bill was passed.
5.5.1 The Nation is then considered unprotected and open to whichever Cultural Framework Bill is passed and recognised next.
6. Transition.
6.1 Upon the commencement of the Cultural Framework, all existing Cultural Protocol Bills will be considered "Absolute Cultural Definition" bills, unless the nation passes a "Cultural Protection" bill to opt into the relaxed mode.
6.2. Culturally-Open nations under Cultural Protocol will [i]not[i] be presumed Culturally Opt-Out nations unless the nations pass a COO bill to do so.
...and suggested rules tweaks (modifications in bold)
Suggested Rules Revision wrote:6.1 Cultural Framework Bills and updates to existing Cultural Framework Bills must be passed by a unanimity or 2/3rds majority of players with seats as appropriate and recognised by Moderation in order to become official. In order to be recognised, the changes must be judged realistic and where they are significant, adequate role-play justification must be be provided.
6.1.1 Whilst Cultural Framework Bills may contain information about a nation and suggestions about how to play in it, the parts of the Cultural Framework Bills which are officially binding are specifically:
- cultural demographics (eg. Luthori/English)
- linguistic demographics (eg. Luthori-speaking/English-speaking)
- religious demographics (e.g. Hosian/Christian)
6.1.2 All future Cultural Framework Bills and updates to existing Cultural Framework Bills must contain a percentage breakdown of the cultural and religious demographics. These percentage breakdowns must add up to exactly 100, meaning that no overlaps are allowed. A maximum of 5 percentage points may be allocated to an unspecified "Other" category. The linguistic demographics, if not directly provided, will be assumed to be based on a reasonable interpretation of the cultural demographics, but may not be enforcable in a dispute. Please ensure your Cultural Framework Bill is as thorough as possible to give newcomers a chance to integrate
6.1.3 Cultural Framework Bills must provide descriptions of the cultures, languages and religions which would be easy for a new player to understand (eg. "Dundorfian = German").
6.1.4 Once recognised, players should copy them into a bill in the debate section of their nation page, under the title of "OOC: Cultural Framework:", followed by the Cultural Framework Bill type for the avoidance of doubt. This bill should include links to the actual Cultural Framework Bill which was recognised by Moderation, the Rules of the Game and the Cultural Framework Bills Index. Where appropriate, it should also provide guidance to players on where to find help with translations and character names. This might include, for example, links to Google Translate and Behind the Name's Random Name Generator.
6.1.5 The players in a nation have a collective responsibility to prevent confusion by ensuring unofficial or outdated bills labelled as "Cultural Framework Bills" are removed from their nation page.