I sense some misunderstandings, so I want to try to set a few things things clear.
The conditions for "affirming" Cultural Protocols are relatively lax and hardly demanding. Basically, all it takes is for a player to play in the nation for 1 month (less than a third of the length of the Cultural Era) and then get a Cultural Protocol update passed. Once a Cultural Protocol has been affirmed, it is guaranteed to continue into the next Cultural Era.
Any nation which wants its Cultural Protection to continue need only to use this simple procedure in order to prevent it from even being considered for Culturally Open status on May 1st. If a nation cannot manage to affirm its Cultural Protocols even on these very easy, very generous terms, then it will be more than reasonable to examine whether the continuance of its Cultural Protocols is justified.
Even Culturally Protected nations with unaffirmed Cultural Protocols will not necessarily become Culturally Open. When the time comes, there will be opportunities for players to present their views. There will be intelligent minds involved in this; it is not as if the final outcome will be the result of a purely automatic process. Moderation will reflect carefully before any final decisions are made.
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There are misapprehensions about nations with cultures that have been continuously role-played with suddenly having their cultures swapped over for something else.
It is, indeed, possible for Culturally Protected nations to fall to Culturally Open, and then (under certain conditions) for new Cultural Protocols to be established.
However, bear in mind that there is a process here. To become Culturally Open in the first place, it will mean the nation's players have not been invested enough in its Cultural Protocols to affirm them and that Moderation has observed the culture is not really being actively role-played with.
There is also a process in terms of setting up Cultural Protocols in Culturally Open nations (see section 17 of the rules). Unlike the old days, it will not be possible for a single player to establish a Cultural Protocol by himself. The Cultural Protocols bill will need to be endorsed by at least 3 players with seats, and at least 1 of those players must have been continuously active in the nation for at least a month. It will be possible to challenge new Cultural Protocols on the grounds of their appropriateness for a region of the game map. Also, new Cultural Protocols will automatically be candidates for expiry at the end of the Cultural Era. So if players go into a Culturally Open nation, set up a Cultural Protocol and then leave soon after, they will probably find the Cultural Protocol will not too long outlive their departure.
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There also seems to be a misapprehension that a nation's culture suddenly vanishes when it switches from Culturally Protected to Culturally Open. This is not the case. Players in Culturally Open nations are free to continue to role-play the culture established in previous Cultural Protocols.
Again: the removal of a Cultural Protocol does not ban players from role-playing a culture. What it does do is remove the requirement, enforced with the ultimate threat of inactivation, for players to abide by Cultural Protocol requirements.
Cultural Protocols are a serious business. They can lead to a player being told by a Moderator to do things differently, even when nobody else in the nation is bothered by what they are doing. You can ultimately get inactivated for not following the culture rules.
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Yet again it has been suggested Cultural Protocols are not enforced, and this obliges me to provide reassurance that this is not the case. Active monitoring goes on. There is hardly a day that goes by when I do not address a Cultural Protocols issue or monitor the players list for new players, to check whether they've cottoned on to the Cultural Protocols. After having done a count through my records, I can tell you that since I became a Moderator in June last year, I have dealt with 126 cases concerning Cultural Protocol breaches (this figure is only for active parties, so not including cases where an inactive party in breach of of the culture rules is seeking reactivation), and that 13 of these led to inactivation.
Of course, none of you can verify that for yourself, so you'll have to trust me with the figures. But one indicator you can examine is the
Cultural Protocol Violation Reports thread. If it was true or even remotely true that the player base is in despair because of people "destroying" cultures en masse, then that thread would be filled with a large number of reports from a wide range of players. A quick glance at it should help satisfy you this is not the case.
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But to return to the point: Cultural Protocols are a serious business. They impose responsibilities on Moderation and restrictions on players. The advantage of the new Cultural Eras system is that, for the first time, it will test how much legitimacy there is for each of the Cultural Protocols in the game. If players in those nations specifically want them then they will be able to ensure they continue. On the other hand, if, over a sustained period of time, there is no significant demand in the nation for the Cultural Protocol to continue, then we need to think about whether it should be allowed to slide.
This is especially so given one of the common questions players ask me is "Are there going to be any more nations in the game?" We do have enthusiastic players who want to innovate, just like we did in the past. The only difference is that before players could go out and test their ideas by setting up fresh Cultural Protocols, whereas now they cannot. The Cultural Eras system was introduced partly out of a recognition that long-term, something has got to be done about this.
I do not mind enforcing Cultural Protocols and monitoring compliance, but I do want to know that the Cultural Protocols I'm enforcing and monitoring have at least a degree of support amongst players who actually play in those nations. That really is all that is being asked for here.