Farsun wrote:I'm sure Polites and other who've invested time into the backstories of certain nations would have opinions as well. For instance, if Deltaria was voted as Culturally Open tomorrow, from your comments and Reddy's, it would appear that someone could come in and re-write their entire history with an entirely brand new culture tomorrow and boom, that unravels so many other nations, including the history of an entire continent (Artania). That's just the example I can give, granted, yes, someone can come in a change a nations history as has been done but overtime the nations that never had a backstory have come to have them, for instance, the spread of the Dundorfian language and how aspects of Artania were never explained and the history that is being written, explains them. It explains how countries got their start and then merges in their own national histories.
To take away Luthori, Deltaria, Zardugal and others that have major pre-game spanning Empires leaves massive plot holes that we can hardly explain now. I thought that the RP Team would have a hand in that, meaning making the story behind PT work because every so often you want to do a historical name or something and theres nothing...theres no history. What I envision is that the RP Team goes about and looks at certain national backstories and how the intertwin and makes them protected, meaning that they cannot be changed. The cultures can change, but not the countries backstory.
How do you propose Moderation and/or the RP Team should go about enforcing these backstories?
I can confirm that having been a Moderator for nearly a year, I have never warned or inactivated a player because I disagreed with them in a dispute about their nation's ancient history. So far as I am aware, no other Moderator has ever done this either.
Of course, it could be very interesting if Reddy & I went around doing this sort of thing, but I'm not sure it would be in the best interests of the general harmony of the game .
When it comes to concerns about particularly sensitive cultures in the game, I can offer you a few reassurances:
a) As you can see from this thread, we have established a convention on having a consultation before setting nations to Culturally Open.
b) Under section 16.5.1, decisions about whether to accept Cultural Protocol update requests can be influenced by situations...
Where players not present in the nation but with a strong connection to it are deemed to have presented a strong case. In particular, the nation's recent players, as well as players in the surrounding nations, may be deemed to have a legitimate interest.
c) When it comes to Cultural Protocols being established in Culturally Open nations, there is this protection:
17.1.2 Players are not necessarily required to provide a plausible backstory for how the nation's cultural background developed. However, the provision of a plausible backstory may be a factor in whether Moderation approves the Cultural Protocol if players in surrounding nations question its appropriateness for their region of the game map.