CCP wrote:2 players is more manageable, but it's not the number of players that's the difficult part, it's the no deactivations rule. Like you said, the deactivation window is much stiffer than it used to be (4 days comes much quicker than 7 did). That's why a content standard occurred to me. You said "long-term intention of actually playing in the nation" was part of your motivation for the 1-month-no-deactivations rule if I read you right. If so, I'm curious to see how it looks from your perspective: does the 1-month rule for new CPs seem to be translating to longterm retention for the 3+ players in each case? From my experience doing a recent new CP, I can tell you that for most of the 1-month period we were just party sitting (though we did have a longer lead time due to a deactivation or two). And one of our 3-player minimum was a personal friend who logged on every 3 days as a favor to me but never had any intention of ever genuinely playing the game. So the questions for me are: how closely-aligned is the process to the objective, and is the process generally producing the desired objective.
Would you do me the favor of giving some more details on your thoughts about what are the 'right direction' elements of Rathon's and my suggestions, what are the imprecise elements, and what an effective precision would look like.
The parts I like about the proposal is the emphasis on making the process of creating Cultural Protocols a little easier and more achievable, whilst continuing to recognise the need for a display of commitment from the players concerned. Two of the parts I think are more difficult are:
(i) Possible lack of simplicity. In my experience, it is best to keep rules as simple as can be practical. Introducing processes like "Quality Assessment", "Quantity Minimum", "RP volume" etc. risk making it more complicated (or at least making it seem more complicated - which can be just as important).
(ii) Possible lack of precision in the formula, leading to too much ambiguity about whether a Cultural Protocol creation request meets the minimum requirements. I fully agree that a 3 players/1-month-each or 2 players/1-month-each formula is not a perfect way of measuring player effort and commitment, but it is at least something which is easy to measure in an objective/indisputable way. If the formula is ambiguous, there is more risk of confusion, disappointment and conflicts between players and Moderators (and also probably between players and players, as well).
Of course there are other parts of the process of creating a Cultural Protocol which could appear to be less precise/more subjective. For example, Moderation might need to make a decision about whether or not a Cultural Protocol was reasonably accessible to players, or whether it should be allowed to be created in circumstances where players in the same region expressed strong objections to it. However, I would say it would be better if the minimum requirements for actually proposing a request to create a Cultural Protocol was kept simple/clear-cut/objective.
I would argue the 2 players/1-month-each formula is not so unreasonable as some might be fearing it is. Yes, it is possible a player could fall inactive during the process, and yes that would be frustrating/disappointing, but if there was a genuine, serious commitment to create the Cultural Protocol, it would not be difficult for them to start over again. All it would mean is delaying the setting up of the Cultural Protocol by a short while.
As an aside, I could add that since I became a Moderator over a year ago, I can't ever remember getting a 4 day holiday from Particracy (even at times like right now, when I'm actually meant to be on holiday and my partner is fed up with me being on the laptop!). Scarcely a day goes by when I don't have to deal with a Cultural Protocol issue. So with the greatest of respect, guys...forgive me if I'm not massively convinced that asking you to log in (that's all - just log in) every 4 days for a month (yes - only a month) before you set up a Cultural Protocol is such an unreasonable demand to make. Especially with the requirement being reduced from 3 players to just 2.