Particracy RP & the upcoming US Presidential election

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Particracy RP & the upcoming US Presidential election

Postby Aquinas » Tue Sep 27, 2016 5:05 pm

I was thinking today that it might be fun if, in keeping with the theme of the upcoming American Presidential election, we did some kind of similar event in Particracy. Perhaps an election for an informal/unofficial "President of Terra" figure, or something like that.

We have had discussions before about having a United Nations-style organisation. That's obviously something that would take quite a bit of work, but hopefully it will develop at some point in the future.

A much simpler option I've considered would be to set up an organisation representing all of the legislatures, much like the real-life Inter-Parliamentary Union (see here for the wikipedia entry).

Players could role-play candidates for the General Secretaryship of this organisation. Maybe it would be best if we whittled it down to just 2 candidates, representing "Global Left" and "Global Right" or something like that. Or we could have more, if people preferred that. Then we could add a law option to the game, allowing national parliaments to choose to express a preference for one candidate or the other. We could presume the candidate with the biggest presence on the relevant Nation Comparison page (ie. the page for for the in-game law set that looks something like this) is the winner and the holder of the position.

The General Secretary would not have any formal powers; it would be more of a prestige position, a political pulpit from which the person could make their views known and try to influence opinion and events.

Any thoughts, anyone?

Of course, please feel free to say its rubbish :). And it might be, I dunno. But it could be interesting to try something a bit different.
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Re: Particracy RP & the upcoming US Presidential election

Postby Reddy » Tue Sep 27, 2016 5:20 pm

Interesting idea and as it happens, the UN itself is in the process of choosing its first elected Sec-Gen.
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Re: Particracy RP & the upcoming US Presidential election

Postby CCP » Tue Sep 27, 2016 6:09 pm

It's a good idea. It's also a good way to get the ball rolling on an UN org.
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Re: Particracy RP & the upcoming US Presidential election

Postby SelucianCrusader » Thu Sep 29, 2016 12:43 pm

I like the idea. Would love to see it realized.
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Re: Particracy RP & the upcoming US Presidential election

Postby Rathon » Thu Sep 29, 2016 2:57 pm

It sounds like a fun idea, and might lead to something interesting. I would prefer more than two candidates, however, as the whole "left vs. right" dichotomy fails to truly capture the essence of politics, especially on a global scale. I'd prefer a multi-candidate race with an instant runoff voting system.
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Re: Particracy RP & the upcoming US Presidential election

Postby Aquinas » Thu Sep 29, 2016 4:33 pm

Rathon wrote:I'd prefer a multi-candidate race with an instant runoff voting system.


That would be ideal, but it would be difficult/awkward to simulate using the game mechanic tools available to us.
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Re: Particracy RP & the upcoming US Presidential election

Postby Siggon Kristov » Thu Sep 29, 2016 4:59 pm

Aquinas wrote:I was thinking today that it might be fun if, in keeping with the theme of the upcoming American Presidential election, we did some kind of similar event in Particracy. Perhaps an election for an informal/unofficial "President of Terra" figure, or something like that.

We have had discussions before about having a United Nations-style organisation. That's obviously something that would take quite a bit of work, but hopefully it will develop at some point in the future.

It bothers me that this implies that the US President is the leader of the world.

CCP wrote:It's a good idea. It's also a good way to get the ball rolling on an UN org.

It's nice to get the ball rolling and all, but will it keep rolling when faced with friction from the floor called time?

Aquinas wrote:
Rathon wrote:I'd prefer a multi-candidate race with an instant runoff voting system.

That would be ideal, but it would be difficult/awkward to simulate using the game mechanic tools available to us.

What in-game system is there that is available for an international election? Please. We really can use almost any system, even ranked voting (though I don't think we should do ranked voting).
The problem with a runoff vote is that it would take time because there would need to be a second vote.

If there is to be an election, I would suggest Approval Voting. Let there be as many candidates as nations want there to be. To vote, every nation can pass a bill stating all the candidates they are willing to support, instead of just one. With this, we wouldn't need to limit the election to 2 candidates (and I'm not sure how exactly you would limit it), and we can have multiple candidates.

I suggest Approval Voting because it's better to handle a multi-candidate race. Nations would be able to state all the candidates they are willing to support, not just one... So if there are 5 candidates, you won't have a candidate winning with just 21% of the votes.

If you want to limit candidates in any way, it's best to do it by continent. Organise nations into continents, in the same way the UN has regional groups. There can then be 1 candidate per continent. This may also be a pain, however, as you'd need to hold 2 levels of elections... a continental level election and a worldwide election.

--

I have another idea to narrow down candidates without having 2 levels of elections... Restrict candidates to a specific continent for each election. So for the election of the first guy, only Artanian candidates may enter. For the election of the second guy, like 15 years later, only Majatran candidates may enter. I still suggest using Approval Voting, but I'm giving you a way to narrow down the candidates. Multi-candidate elections would be ideal, but 50 candidates may be a mess as opposed to 12.
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Re: Particracy RP & the upcoming US Presidential election

Postby mpog » Thu Sep 29, 2016 8:57 pm

Siggon Kristov wrote:
Aquinas wrote:I was thinking today that it might be fun if, in keeping with the theme of the upcoming American Presidential election, we did some kind of similar event in Particracy. Perhaps an election for an informal/unofficial "President of Terra" figure, or something like that.

We have had discussions before about having a United Nations-style organisation. That's obviously something that would take quite a bit of work, but hopefully it will develop at some point in the future.

It bothers me that this implies that the US President is the leader of the world.


I think you're a little oversensitive here. Just because it is a "similar event" doesn't mean the status of the office is the same. You could have a "similar event" to determine who is the boss in your tree-house.
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Re: Particracy RP & the upcoming US Presidential election

Postby Doc » Thu Sep 29, 2016 10:06 pm

So are primaries out of the question? If you are running it "in keeping with the theme of the upcoming American Presidential election" primaries would seem to be the system to consider. Very few places in the US have runoffs, so it would seem a FPP system, with primary elections would make more sense.
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Re: Particracy RP & the upcoming US Presidential election

Postby Aquinas » Thu Sep 29, 2016 11:38 pm

Doc wrote:So are primaries out of the question? If you are running it "in keeping with the theme of the upcoming American Presidential election" primaries would seem to be the system to consider. Very few places in the US have runoffs, so it would seem a FPP system, with primary elections would make more sense.


We could try all sorts of schemes (and indeed there's nothing to prevent any group of players from organising one themselves, if they're keen enough), but my hunch is it would work best if it was kept as simple as possible. The 2 horse race idea may be limiting in some ways, but it does have advantages (ie. everything simpler, only 2 candidates for everyone to focus on...).
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