Doc wrote:We have focused on political rather than cultural development in Kalistan, and I assume that most CPs are as finetuned and considered as our political culture.
Doc wrote:I just wish I could get new players to heed it before they start this "a huge population has always hated socialism and now its time to throw it off" business I get from a lot of these new folks.
I've not got much skin in this anymore as I'm not actively playing, so take all this with a grain of salt - also, for the record, I'm not looking to pick a fight, though I have an inclination that my thoughts on this are pretty contrary to your own, Doc, so I apologize in advance if I come off as confrontational.
Frankly, I've always been a little unclear on why you've felt that Kalistan's "political culture" should have some standing equivalent (or nearly so) to the concept of culture as protected by Cultural Protocol rules.
Culture as defined in the CPs is entirely RP'd - Dorvik was no more German than Dankuk was when Wouter created the game. It therefore makes sense that culture should be protected by RP rules and regulated by Moderation and new people should be held at least minimally to playing along.
If we as a community decide Dorvik is German, and we do so using CPs correctly, everyone should have to play along.
"Political culture", however, is some sort of mix of RP history and game mechanics. Dorvik
is different from Dankuk in the code, and so certain political positions will be more popular in Dorvik than in Dankuk and vice versa. These are aspects of the game beyond our control. If the "voters" (the game mechanics) of Kalistan elect a fascist party despite ~1000 years of absence of fascism, it's just the screwy game mechanics we've all had to deal with grumpily for the years and years since Wouter ceased development.
If we as a community decide Dorvik is fascist, and then somebody comes in as a communist and sweeps the election, it's tough, but it's what we have to work with.The difficulty of reconciling our RP with these inconsistent mechanics is something that made it incredibly hard for me, over the years, to care about the actual in-game year to year play of Particracy, but it's still a difficulty that exists for everyone. I understand that you're tied to the concept of Kalistan as a socialist nation, but I worry (and it seems you're worried too, given this thread) that your ties to that concept might cause you to push others away from Kalistan (and maybe even PT, if they really don't understand) for doing nothing more than winning an election fair and square, according to the game mechanics.
I've said it to you directly elsewhere (I remember we had basically this conversation once, long ago) - I really do think that there's only one way to deal with this situation. The player who joins Kalistan and plays a fascist has every right to do so in terms of the mechanics of this game. If we want to say that they should not be allowed, then we might as well ditch the game mechanics altogether and become a purely forum game. Your only recourse should be to point them toward the inconsistency of their usage of the mechanics with what has been RPed - if they choose to ignore that RP, they can, insofar as they are allowed to do so by the game rules.
You are the experienced player - you have to make the case for your creation, but you have to do so with the understanding that, yes, you'll probably lose a few nonsensical elections now and then. You'll probably hate those time periods, but you've got to do what you've done - outlast, and synthesize. Show them what good RP is by coming up with ways to integrate any nascent RP they might do into the larger Kalistan story. But don't expect them not to play a fascist party or to make fascist bills - they're allowed to do so.
Just a bunch of shit.