Extending the second accounts experiment

Talk and plan things about the game with other players.

Extending the second accounts experiment

Postby Aquinas » Sun Nov 06, 2016 10:10 pm

As many of you will be aware, for about the last 2 months we have been conducting an experiment where 2 members of the RP Team, Doc & Kubrick, have been permitted to run second active accounts.

In the next phase of the experiment, players outside the RP Team will have the opportunity to participate on the same terms as RP Team members. Essentially, the new scheme means a maximum of 5 players at a time can run second active accounts at any one time, and you can get to run the second account for 2 months - or possibly longer if you are interested in doing so and nobody else wants to take your place.

One of the concerns has been that allowing second accounts should not encourage an excessive degree of transience/nation-hopping, which is why you have to have been continuously active (ie. no inactivations) for a month with your present account before you can get permission, and you lose the permission as soon as either of the accounts has become inactive.

Kubrick and Doc will continue with their second accounts, with their permission dates counted as being today (ie. 6th November). So right at this moment, there are opportunities for 3 more players to join.

Full details of the scheme are outlined below.

2.2 Authorised Second Active Accounts (ASAAs)

Under certain conditions and at Moderation's discretion, it can be permitted for a player to run an Authorised Second Active Account (ASAA).

This involves a considerable degree of trust, so players should make sure they fully understand the terms involved BEFORE requesting permission. Please do not apply for this unless you are certain about what you are doing. Any abuse of the system will be treated seriously and will result in immediate withdrawal of the permission. Similarly, be aware that Moderation will be swifter to inactivate an ASAA player over rules compliance issues than other players, so please make sure you are familiarised with the Game Rules BEFORE applying.

The procedure is as follows:

2.2.1 The player should have a good record in terms of respecting the Game Rules.

2.2.2 The player should have an account in the game that is currently continuously active (ie. no inactivations) for at least 1 month.

2.2.3 The player should post a request for an ASAA on the Authorised Second Active Account Requests thread, listing their currently active account and an inactive account in another nation which they wish to be activated and treated as an ASAA. It is preferable, but not compulsory, that in the interests of transparency, the usernames for the accounts should appear obviously connected (eg. "Fred001" and "Fred002").

2.2.3.1 In preparation for beginning the process of applying for an ASAA, it is permitted for a player to set up an account in another nation and then IMMEDIATELY inactivate it, with a view to then requesting it as an ASAA.

2.2.4 If there is room on the Register of Authorised Second Active Accounts, then Moderation will consider the request, and if it is accepted, add the player’s primary and second account details to the Register, along with the date permission for the ASAA was granted.

2.2.5. A maximum of 5 ASAAs are allowed in the game at any one time. Permission for the ASAA will be considered to be withdrawn immediately either the player’s primary or second account has become inactive. When players notice this happen, they are encouraged to report this on the Authorised Second Active Accounts thread, so Moderation can remove the player’s entry from the Register.

2.2.5.1 If there are 5 players on the Register and another player is approved for an ASAA, Moderation will remove permission from the player who has been on the Register the longest, so long as they have not been there for less than 2 months. That player’s second account will then be inactivated, and they will be removed from the Register. In other words, once a player has run an ASAA for over 2 months, they are on borrowed time and should be prepared to lose the second account at any moment.

2.2.6 Once a player’s entry has been removed from the Register, they cannot apply for another ASAA within the next 4 days (96 hours).
User avatar
Aquinas
 
Posts: 9796
Joined: Fri Nov 12, 2010 1:28 am
Location: UK

Re: Extending the second accounts experiment

Postby Doc » Sun Nov 06, 2016 11:04 pm

+1

It is a challenge, for sure, but there are plenty on the forums who can do it.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Hizb Al'Sultan حزب السلطان 4543-4551
Parti des Frères Lourenne, 4109-4132
Gaduri Brethrenist Movement (MHdG), 4481-4485
User avatar
Doc
 
Posts: 1978
Joined: Sun Jan 13, 2013 3:29 pm
Location: Kaliburg, Kalistan

Re: Extending the second accounts experiment

Postby jamescfm » Sun Nov 06, 2016 11:14 pm

A query. In a situation where a player is dropping down from two accounts to one (i.e. after the two month period), is it okay for them to keep the 'second' account active and have their 'first' inactivated? Basically, can the order of preference of the accounts be switched?
User avatar
jamescfm
 
Posts: 5553
Joined: Sat Jul 02, 2016 3:41 pm

Re: Extending the second accounts experiment

Postby Aquinas » Sun Nov 06, 2016 11:24 pm

jamescfm wrote:A query. In a situation where a player is dropping down from two accounts to one (i.e. after the two month period), is it okay for them to keep the 'second' account active and have their 'first' inactivated? Basically, can the order of preference of the accounts be switched?


That's a good question, and this is something that was considered when the rules were drawn up. At least for the time being, to keep everything as simple as possible and minimise the room for confusion/misunderstanding, the expectation is going to be that it will be the second account that gets inactivated. However, if after 2 months a player decides they want to keep the second account, they can always inactivate the primary account, keep the second account, come off the Register and leave a space for someone else to join.
User avatar
Aquinas
 
Posts: 9796
Joined: Fri Nov 12, 2010 1:28 am
Location: UK

Re: Extending the second accounts experiment

Postby CCP » Mon Nov 07, 2016 3:40 pm

Thanks for moving forward with this, Aquinas. I think the limited way you're introducing this to the game will help address some of the clear risks involved, especially if the privilege is limited to responsible players.

Can players with multi accounts participate in passing new CPs with either or both of their accounts? Will their votes count towards the 2-player minimum? Same question for CP amendments and affirmations.
Global Roleplay Committee Chair(until March 2019)
Ity ꜣḥwt xꜣdt, Hawu Mumenhes
Movement for Radical Libertarianism, Talmoria
Enarekh Koinonia, Cobura
Sizwe Esintsundu Amandla Inhlangano, Ibutho
Christian Communalist Party, Rildanor
CCP
 
Posts: 943
Joined: Sat Jun 19, 2010 4:24 am

Re: Extending the second accounts experiment

Postby Captain-Socialist » Mon Nov 07, 2016 4:39 pm

What about previously existing inactive accounts? I have many, some with similar naming schemes, others not.
User avatar
Captain-Socialist
 
Posts: 1593
Joined: Tue Apr 07, 2009 3:35 pm
Location: In ur nation, changing ur kulture

Re: Extending the second accounts experiment

Postby Aquinas » Mon Nov 07, 2016 5:39 pm

CCP wrote:Thanks for moving forward with this, Aquinas. I think the limited way you're introducing this to the game will help address some of the clear risks involved, especially if the privilege is limited to responsible players.

Can players with multi accounts participate in passing new CPs with either or both of their accounts? Will their votes count towards the 2-player minimum? Same question for CP amendments and affirmations.


Absolutely, yes. Although bear in mind players will not allowed to have two accounts in the same nation.

Captain-Socialist wrote:What about previously existing inactive accounts? I have many, some with similar naming schemes, others not.


Yes, you can request for the reactivation of an existing inactive account as an ASAA. Ideally the usernames for the primary account and the second account should be similar, but this is not absolutely essential.
User avatar
Aquinas
 
Posts: 9796
Joined: Fri Nov 12, 2010 1:28 am
Location: UK

Re: Extending the second accounts experiment

Postby Aquinas » Sun Nov 13, 2016 9:33 am

The ASAA limit has been raised from 5 to 7. This means that right now, there are 2 spaces available.
User avatar
Aquinas
 
Posts: 9796
Joined: Fri Nov 12, 2010 1:28 am
Location: UK

Re: Authorised Second Active Accounts

Postby Zanz » Mon Nov 14, 2016 6:15 pm

Is there no conflict-of-interest rule in these second accounts? Not trying to pick on CCP in specific but I'm curious about the precedent of allowing people to have active accounts in two nations that are IC participants in the same supra-national entity (Esinsundu here).
Just a bunch of shit.
User avatar
Zanz
 
Posts: 1493
Joined: Sat Jul 11, 2009 4:13 pm

Re: Authorised Second Active Accounts

Postby CCP » Mon Nov 14, 2016 7:23 pm

Zanz wrote:Is there no conflict-of-interest rule in these second accounts? Not trying to pick on CCP in specific but I'm curious about the precedent of allowing people to have active accounts in two nations that are IC participants in the same supra-national entity (Esinsundu here).


I agree with Zanz. When I pushed for multis in the Let's Allow Multis! thread, I specially urged that a prohibition on puppet-wanking (conflicts of interest) should be included in the arrangement. Some of us in the empire actually discussed the conflict of me multiing in an empire country, and I finally decided to go ahead with it because three other multiers are using it for at least limited puppet-wanking (Doc in Lourenne to expand Brethrenism, Tsar in Deltaria to play both sides of the Trigunia vs Deltaria war, and Akhenaten in the empire). Like Zanz says, I'm not knocking any of those guys because there's no current prohibition against puppet-wanking in the rules and I do think their multis are enlivening the game. But I do think if/when the arrangement is reviewed, that puppet-wanking should be given a close look.

Just for the record, my M.O. with the Talmoria multi is just to help Eagle pass a CP there, so I don't plan to stay long, and I plan to make my party and characters highly reckless so that they aren't too much benefit to any side in the game-world.

Excuse any typos, in a rush.
Global Roleplay Committee Chair(until March 2019)
Ity ꜣḥwt xꜣdt, Hawu Mumenhes
Movement for Radical Libertarianism, Talmoria
Enarekh Koinonia, Cobura
Sizwe Esintsundu Amandla Inhlangano, Ibutho
Christian Communalist Party, Rildanor
CCP
 
Posts: 943
Joined: Sat Jun 19, 2010 4:24 am

Next

Return to General

Who is online

Users browsing this forum: No registered users and 29 guests

cron