dannypk wrote:Isn't this actually more restricting of RP, apart from making it more unrealistic? If we're roleplaying a dictatorship, one cannot expect parties that oppose the dictator's ideology to exist and be allowed as if nothing.
This is yet another case of generalising, just because a few have used this in bad faith doesn't mean everyone will. And even, if a majority (or everyone) in the nation approves it, it's no different from any other RP law.
As someone who introduced an RP law that prohibited non-leftist parties, I had my reasons. With the purpose of making sure RP is protected and a right-wing wouldn't take over Trigunia and suddenly end all the RP we've been doing, I had to make sure right-wing parties didn't touch the nation. And if a party complained of this, I would make all the parties vote and let moderation officially approve it (and so far, we've had no complaints).
So, if no one's complaining, how are we restricting RP? There are also plenty of nations you can join instead, without taking into consideration that these RP laws aren't expected to last eternally.
I believe this will only restrict and ruin RP more than letting it happen. If we're going to ban this, then let's ban the possibility of making all parties factions of one only party, too, as following the same logic, it "restricts RP".
Thanks for your response, Danny. I actually quite like it we have a communist-themed nation, as I think it's nice to have at least one of those in the game. I am also impressed there are two of you playing together in Trigunia. Two players may not sound much, but to have two active RPers together in the same nation is no small achievement, especially with player numbers being what they are at the moment. I am a little envious, as I wish another active RPer would join me in Malivia...
Nevertheless, despite being something of a "fan" of communist Trigunia, I do find that when I look at what is going on in terms of your RP law, it raises questions for me.
Firstly, I can find no evidence of your
RP law, which amongst other things bans non-socialist parties, ever having been approved by Moderation on the forum, as it was supposed to be under section 6.5 of the Game Rules.
The same section of the Game Rules states that "RP laws passed must be listed within the "Bills Under Debate" section under a bill entitled: "RP Laws of COUNTRYNAME" and must include a brief synopsis of the RP law and a link to its original passage". This has not been complied with either. All there is is a
copy of the RP law sitting in your "Bills under Debate" section, and this does not even include a link to the bill that was originally passed. Also, there is no brief synopsis of the bill; a player would have to read through a fair chunk of text before getting to the important bit about non-socialist parties being banned.
Article 3 of the bill indicates that not only are non-socialist parties banned, but that "A socialist party and organisation may still be suspended if suspected of plotting against the socialist republic". This could easily convey the impression that a reformist socialist party which wanted to remove the ban on non-socialist parties would be banned if it attempted to do that, or even showed any indication of wanting to do that. In effect, this would establish a never-ending communist dictatorship which cannot be reformed, even if parties holding a majority of the seats wanted to do so.
The old Game Rules specifically forbade the following:
22.3.3 RP laws which cannot be revoked or can only be revoked by a higher majority than was required to create the law in the first place. There must be a clear mechanism through which a RP law can be overthrown.
This is an important principle. Any RP law which conveys the impression there is no clear mechanism through which it can be reformed is problematic.
The last sentence of your bill reads:
Modifying the constitution requires the approval of a majority, including, necessarily, the ruling party.
The reference to the consent of the "ruling party" being required is ambiguous, and may convey the impression this means the RP law cannot be amended without the consent of the specific party controlled by you - Krasnoye Dvizheniye/the Red Movement - which created the bill in the first place and is referred to in the preamble of the text as follows:
Led by the Red Movement, this Constitution pretends to make the nation stable and invulnerable to any internal and external force.
Again, this may convey the impression the Constitution is the "property" of your party.
So to sum up, whilst I happen to like the RP going on in Trigunia generally, in introducing a RP law to this nation, I feel, with respect, that you have not been scrupulous either to follow the requirements of the Game Rules or to ensure the system you are attempting to enforce is clearly communicated to and easily "accessible" to new players. Please do not take this criticism too hard because you are not, unfortunately, alone in this. There has been a pattern of this kind of thing going on for a long time, and this is one of the reasons I have come to believe allowing RP laws like this tends, in general, to do more harm than good and create more confusion than clarity.
More generally, it feels rather like the OOC message RP laws like this send out is "This is my nation and you have got to do things my way if you want to play here". That may not always be the intention (although in several cases I have seen, I feel it almost certainly has been, unfortunately!) but nevertheless that is how it tends to come across. That does not really create a positive and welcoming player environment, and I would suggest that in a game with 464 playing spots and scarcely more than 100 players, this is not something we can afford to be doing.