For a period of time, I have been working intermittently to improve the classification of languages in the game. Previously the classification of languages had been a mixture of real-life language families and fictional language families based on factors other than genetic relation between languages. For a well known example of the latter, see the Gao-Indralan languages.
In my work on Particracy languages, I have focused mainly on grouping languages together based on real-life language families. The most important exception is the Jelbo-Tukaric languages because the Jelbic languages are a constructed fictional language. A few other exceptions exist too. For in-game purposes, I have been referring to my proposed system of classification as the "Guo-Wolf classification". Up to this point, I have mostly been doing this informally and consulting other players along the way.
I thought it might be a good idea to share an overview of the key language families and a selection of subfamilies under this system. Please note that I did not create most of these in-game equivalents. In the long term, I would like to have an agreed-upon system that we can use on language pages on the Particracy Wiki. If anybody has any feedback or suggestions about this, please let me know.
Language families
Afroasiatic: Qedarite
Austronesian: Nautic
Dravidian: Vanashishu
Indo-European: Heludic
Japonic: Kunikata-Sekowan
Koreanic: Kyo-Changt'ae
Kra–Dai: Hanzenic
Sino-Tibetan: Xsampan-Yingdalan
Turkic: Jelbo-Tukaric (includes the fictional Jelbic languages)
Uralic: Makonic
Language subfamilies
Celtic: Celda
Finnic: Sullestic
Germanic: Dundorfic
Indo-Aryan: Kalkali
Iranic: Ezadi
Polynesian: Tropican
Semitic: Khamatic
Slavic: Delic