Dorvik: Crisis of Governance

Talk and plan things about the game with other players.

Dorvik: Crisis of Governance

Postby SophieSo1 » Wed Dec 13, 2023 3:51 pm

Dorvik: Crisis of Governance

Background
The collapse of the Hosian Conservative Alliance (HKA) came to a surprise to many in the public. A further shock came from the King's decision to declare a State of Emergency on the cusp of new elections. The elections have come to pass and a coalition of new parties have agreed to a coalition based on the results and now claim the ability to form a government. However, once again the King acted according to his own will. Usually a practice of little national importance and fanfare, the process of government formation has come into question as the King delayed his invitation to the party who won the election past the usual period which a party leader would be summoned. Privately, through the King's Chancellery, the leaders of the parties have been informed that the King wishes to see how the parties can manage the ongoing shocks to the system before he can endorse a non-HKA government. The most immediate matter facing the country is the economic shocks caused by the collapse of the HKA and the King's own move in declaring a State of Emergency. The second crisis comes in the form of military confidence, with military leadership unable to trust these new claimants to government. The third crisis stems from the public reaction, or overreaction, to the news and the rapid opening up of political discussions, including treasonous republicanism.

Task
A series of crisis decisions will have to be made by each party. If parties succeed in passing those checks, the country will move closer towards stability and decisions made in addressing those crises will decide the fate of Dorvik, allowing for elections to be called without the King's intervention. 2/3rds agreement is needed to solve the crisis. There are will be more than one way to solve the crisis, each with their own reaction type from the King. There will also be more than one way to fail the crisis. If the parties fail to pass the checks, the challenges for the next check will increase exponentially. At any point the King can intervene, ending the crisis for the parties involved and selecting a leader, however it is unlikely the King will do so unless provoked (multiple check failures or outright acts against The Crown, for example). The first check will be economic and market crisis. The second check will be a crisis of confidence from the military. The third check will be a crisis of internal politics, with groups attempting to rise up against the regime. We can not move forward until the crisis at hand is dealt with first. It is up to the individual party to decide if they want to help end the crisis, make the crisis worse, or seek an end to the crisis that will end in their favor (King selecting the party of government).

Gameplay
The Role Play Manager (that's me) will introduce the crisis and the options for each party to take in order to address the crisis. This information will be public. Parties will discuss options for how to best address the crisis and then vote privately by sending their vote to the Role Play Manager. Players have 24 hours to address the crisis and submit their vote. Once all votes are received or 24 hours have passed, the Role Play Manager will announce the results and declare the crisis resolved or unresolved. If the crisis is unresolved after 24 hours, the King will act, making resolving further crises substantially more difficult for the parties. If the parties fail two crises, the King will select a party of their preference to lead the government. Pre-established make up of the parties and choices made during the crisis will affect the opinion of the King. If the majority of crises are resolved, the government as voted upon will remain the government. If all crises are resolved, the King's power over the entire body will be reduced, opening the path for further possible reform.

Disposition
General Disposition of the King:
The King wants this crisis of governance solved as soon as possible and looks down on attempts to undermine the governing process. However, he can not tolerate alliances against his regime. He will act only in times of dire crisis, and will prefer the more conservative (old-guard) parties to be in power. The King’s chancellery would be more open to reforms that bring a positive perception to the country.

General Disposition of the Military:
The Military wants one of its own at the helm of the government and would prefer some continuity between the HKA and the new government, whatever form it takes. The military is fiercely loyal to the King, yet understands that some reforms will need to be made in order to ease public tension. In particular, the Navy seems keen on reforms away from the Army dominated military culture.

General Disposition of the General Population:
A general mix of weariness and previous top-down enforced apathy have made a firestorm upon news of the collapse of the HKA. Widespread support for reforms and democratization quickly came to terms with the Emergency powers act, where feelings are more mixed. The Dorvish culture of efficient progress while changing too fast, too quickly, seems to be at odds with the talks of democratization and “opening up”.


OOC Background things to note:
All parties that have completed the Party Profile questions have been given a "Disposition Score" which determines how the King views the party (favorably or unfavorably and to what extent). The person roleplaying the King has been given a "Cheat Sheet" to use which tells them what to do in the case of crises failures and what party the King prefers before the game. In order to get past the timezone problem, between crises we will hold a vote to begin the next crisis. The first crises start has already been voted on, and will begin shortly. The timeline for this RP is fluid IC, and will be firmly established after the RP is finished. Ideally this will be rather quick for forum times, and the current working date is between January and whenever the King would be expected to open the Parliament. Think of this of having a week-long meeting with advisors, military leaders, and action groups.
Last edited by SophieSo1 on Wed Dec 13, 2023 9:37 pm, edited 1 time in total.
Dorviks Zentrumspartei (DZP)
Centre Party of Dorvik
SophieSo1
 
Posts: 10
Joined: Sun Nov 12, 2023 1:42 pm

Re: Dorvik: Crisis of Governance

Postby SophieSo1 » Wed Dec 13, 2023 3:54 pm

First Crisis: Economic (Market) Panic

Background
The actions of the last few weeks have caused widespread panic about the stability of the government and regime’s ability to respond to changes in market fluctuations. While this crisis has been largely limited to the internal speculation market of Dorvik, it quickly became apparent to the King and his Chancellery that this speculation panic could cause a contagion in the wider market, undermining Dorvik’s image abroad as a stable economic powerhouse. The Kaiser presents several options to the parties to agree on, hoping to calm the speculation market and bring back the pre-party collapse confidence.

Possible Options
>>Present the proposed government leader to speculators to calm the market
>>Present the national bank president to the national audience to calm the market
>>Present the King to the national audience to calm the market
>>Announce quantitative easing measures to calm the market
>>Announce quantitative restriction measures to calm the market
>>Close the stock exchange and banks for a week to calm the market
>>Close the stock exchange for a week to calm the market
>>Close banks for a week to calm the market
>>Do nothing and let the market speculators calm down on their own


The King awaits the party's decision and will act accordingly.
Last edited by SophieSo1 on Wed Dec 13, 2023 9:38 pm, edited 3 times in total.
Dorviks Zentrumspartei (DZP)
Centre Party of Dorvik
SophieSo1
 
Posts: 10
Joined: Sun Nov 12, 2023 1:42 pm



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