by Doc » Thu Sep 26, 2024 3:16 pm
I'll add something here.
There is a difference between joining the game and changing things gradually as a political simulator would (because it simulates politics, where radical change is surprisingly very rare, and almost all change happens at the pace of inertia), and coming into a country, figuring out how to game the mechanic and essentially locking out the player who has been there for a long time and will be there for a long time after the new join has gotten bored with all their success. Meanwhile, the long time player, who has been building the flavor of the nation through consistent RP gets to RP something that is either inconsistent with the Game Mechanic or entirely unrelated to it.
There is plenty of room for both play styles in PT. There should be some countries where players can come in, f with the mechanic to their heart's content and make the kind of government they want, play against other players to compete for seats and all that math stuff. And then there should be places where a player can come in, design a society, and work with other players who want to play IN THAT PARTICULAR society, not deciding that their goal is to radically alter it, or if that becomes the goal, working it out so that radical alteration is supported by the storytelling. Personally, I happen to find the latter of those two things more creatively fulfilling. And I would make Kalistan a FBC if I could, because at this point, that is basically what it is. Anyone who came to Kalistan, I would invite them to play on the forums only if I had my way: I use the mechanic specifically to protect what I have done in the forums, and that's it.
And as other's have said, including Luis here, there are literally 22 nations (38% of the total) that are totally empty and another 13 (22%) nations where there is currently more than one Party (60% of all PT nations) where people can go pass all the laws and fight for all the seats to their heart's content. I can't name them all, there's so many, where I can think of only a handful of countries whose history and institutions have been so specifically played for so long that that IS that country now. Nobody cares when Lourenne's variable on like the energy grid is, except Lourenne. But we know what Lourenne is a PT equivalent of, and anyone that goes there should adapt to that, rather than adapting Lourenne to themselves. I would make Lourenne a FBC nation if it was up to me. I would make Luthori a FBC if it was up to me. I would certainly make Kalistan a FBC if it was up to me. Nobody in this game is up late at night fretting over what my variable on 50 different laws is set currently at. They know if they want drugs and surfing and good music, they come to Kalistan. If they want to eat escargot, they go to Lourenne. If they like beer, they go to Dundorf, whatever... and if they want to do a party sim, they should go to Telemon or some underplayed country like this where nobody will raise any concern over how wildly they are changing everything because they don't particularly care about the forums.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-
Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Hizb Al'Sultan حزب السلطان 4543-4551
Parti des Frères Lourenne, 4109-4132
Gaduri Brethrenist Movement (MHdG), 4481-4485