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Section 11 - Protected Nations
Just like Forum-Based Countries (FBCs) where you have undisturbed control of a nation, you can request an in-game nation to be protected. If your request is approved by the moderation team, they will create a set of dummy parties in your nation, to help lock it with a total number of 8 accounts.
You can absolutely request to protect a nation with your fellow players in that nation.
You can only protect one nation at a time.
A. How to request1. Submit your request [here].
2. Explain your intents, reasons and goals for protecting that nation.
3. You can provide party names for these dummy accounts, if you want to - these won't change.
B. Criteria for approval1. You must have demonstrated an ability and commitment to long-term RP. Doesn't matter if you've been on and off from the game, as long as you've engaged in quality gameplay and roleplay.
2. You must have a history of good sportsmanship, especially on international RP and with other players.
C. No-nos
You will be immediately deactivated and your protected nation will be unlocked (if you're solo) if you:1. Are found to be breaking the Game Rules in any way.
2. Are found to be deterring new players in any way whatsoever, or even players interested in joining you in your protected nation.
3. Are disrespecting other players and even engaging in non-sportsmanlike conduct especially on international RP.
D. Notes1. Keep in mind you'll have to propose and submit a few legislative bills once in a while, to make sure the dummy accounts don't steal seats from you in the legislative assembly, due to your party having low to no visibility and positions.
2. Other players can still join a protected nation - just make a request on the reactivation thread (with an existing or for a new account) with a clear explanation that you will not be deterring the existing players from their roleplay. Upon approval, the moderation team will deactivate a dummy account.
3. Should you and/or your fellow players deactivate from a protected nation, it will be unlocked by the moderation team - a heads up is always appreciated!
4. Moderation team may reach out to players if a protected nation seems to no longer generate roleplay; and may unlock it.
5. Players in protected nations are exempt from the 4-day inactivation rule.
E. Tips1. You should avoid venturing into the world of international RP with assumptions about where your nation stands in power and influence. It can lead you to clash with potentially different points of view on your nation from other players.
2. If you can't gauge where your nation stands on power and influence on the international stage, you can just ask other players.
3. International RP is about interacting and playing with other players on stories that are fun for you, at the end of the day. That's it.