Minecraft

Anything that is not directly related to the game or its community.

Minecraft

Postby Siggon Kristov » Mon Mar 21, 2016 12:16 am

Does anyone play Minecraft?

I know some persons like mods, and others don't. I didn't usually like playing with mods, because I made servers for my cousins, and getting them to install mods was a huge headache. I currently play on a 1.7 server with some personal friends, but I found some 1.8 mods that work well together and I started a server. I may get my cousins on it at some point, but eh. Would anyone be interested in joining and playing? The installation of the mods is very simple/easy.

The server will have several NPC characters you can interact with. I'm building a small town right now, and hopefully I can expand it and pretend it's a tiny country. I'd love to have other countries in it, with different political systems and whatnot. Would anyone be interested? I play Minecraft a little more politically than it should be played. My personal friends have accused me of trying to play Tropico with Minecraft :lol:
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am

Re: Minecraft

Postby soysauce » Wed Mar 23, 2016 9:09 pm

PM me ze details
User avatar
soysauce
 
Posts: 1100
Joined: Thu May 16, 2013 6:02 pm
Location: tir na n-og

Re: Minecraft

Postby Doc » Sun Mar 27, 2016 9:20 pm

I play minecraft: My son and I play on the Sandlot server. I have a great skyblock Island. My island is number 8 on the server. :)

Image

In the back ground there you can see my redstone casino: a three horse horserace, a roulette wheel, a arrow dispenser keno machine and a grass growing keno machine, and a craps dice roller using random number generators.

And a BUNCH of automatic slime farms.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Hizb Al'Sultan حزب السلطان 4543-4551
Parti des Frères Lourenne, 4109-4132
Gaduri Brethrenist Movement (MHdG), 4481-4485
User avatar
Doc
 
Posts: 1962
Joined: Sun Jan 13, 2013 3:29 pm
Location: Kaliburg, Kalistan

Re: Minecraft

Postby Siggon Kristov » Sun Mar 27, 2016 9:47 pm

Doc wrote:In the back ground there you can see my redstone casino: a three horse horserace, a roulette wheel, a arrow dispenser keno machine and a grass growing keno machine, and a craps dice roller using random number generators.

And a BUNCH of automatic slime farms.

How do you do random number generators?

The only cool thing I did with redstone in vanilla Minecraft was creating "trade circuits" where you could exchange one item for another. It involved a command block, of course. Since I got mods, I no longer need to set up circuits for trading.

I had been playing in a Savannah world with my cousins, and I set up a shop that bought logs from them. This was incentive to chop down trees. A nearby shop allowed them to purchase logs (acacia was cheap, oak was moderately-priced, and everything else was pretty expensive). There was also a hospital, and a place they could buy food.
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am

Re: Minecraft

Postby Doc » Mon Mar 28, 2016 5:40 am

The random number generators are easy. Here is my 2X3-bit registers which simulates 2d6 (its actually 2d8 because I cannot figure out how keep from making a Zero with a 3 bit register and cannot get to 6 with just a 2 bit register... I guess I could put a logic circuit down which, when it produces a zero result on the generator, it produces a 1 on the lamps, and then a 2 bit register would work. But I digress)

The random number generators are themselves quite easy to produce. It starts off with a hopper going into a dropper, with a comparator on subtraction mode coming off the hopper and in the dropper is 1 "64 stackable item" (like cobble)and 1 "16 stackable item" (like a shovel).

Image
In this picture is the 1-0 number generator, the 1 bit register.

Image
And here is all that is loaded up in the dropper.

A high signal into the dropper will cause the dropper to randomly select either the 64stackable or 16stackable item. The 64Stackable item will only produce a power level of 1, while the 16stackable one will produce a power level of 3. The power level of 1 is not able to power the entire redtone beyond the comparator, and so the signal never makes it to the redstone lamps, where as power level 3 is able to make it to light up the redstone lamps.

Image
I fire all 6 registers at once using a wooden pressure plate, and the result is 6 random selections of 1 or 0 as output (based on which item goes into the hopper) and then just count in a modified binary (instead of a 1, 2 and 4 result, I change the 4 to 3 and get 0, 1, 2, 3, 1-2(3), 1-3(4), 2-3(5), or 1-2-3(6) with zeroes being possible in the third place). With 2 3-bit registers, I can simulate dice rolls, and if I were to go back and redo the circuitry, I could accurately simulate 2d6. I suppose with more sophisticated wiring, I could simulate higher dice, but I suppose I would definitely need some way to shunt the zeros. Its actually quite simple and resolves the need for random number generators.

I have also included a couple of shots of my main city, built back in Beta, with very little redstone. I have an amphitheater, a version of the Parthenon, a version of Herod's temple, a vertical prison, beautiful architecture, a secret society HQ, a 18 hole bow and arrow golf course, housing for dozens of families, and so forth...

Image

and from the other side

Image
The golf course is to the right of the picture.
Last edited by Doc on Mon Mar 28, 2016 6:20 pm, edited 3 times in total.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Hizb Al'Sultan حزب السلطان 4543-4551
Parti des Frères Lourenne, 4109-4132
Gaduri Brethrenist Movement (MHdG), 4481-4485
User avatar
Doc
 
Posts: 1962
Joined: Sun Jan 13, 2013 3:29 pm
Location: Kaliburg, Kalistan

Re: Minecraft

Postby Doc » Mon Mar 28, 2016 5:42 am

Siggon Kristov wrote:I had been playing in a Savannah world with my cousins, and I set up a shop that bought logs from them. This was incentive to chop down trees. A nearby shop allowed them to purchase logs (acacia was cheap, oak was moderately-priced, and everything else was pretty expensive). There was also a hospital, and a place they could buy food.


I love the Savannah. It is one of my favorite biomes. But I stay away from there because it is difficult to find sand for glass and huge mountains. If I can find a place where Savannah goes up against Extreme Hills, that is usually my home...
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Hizb Al'Sultan حزب السلطان 4543-4551
Parti des Frères Lourenne, 4109-4132
Gaduri Brethrenist Movement (MHdG), 4481-4485
User avatar
Doc
 
Posts: 1962
Joined: Sun Jan 13, 2013 3:29 pm
Location: Kaliburg, Kalistan

Re: Minecraft

Postby Siggon Kristov » Fri May 06, 2016 7:32 pm

My little town is slowly coming along. Hopefully there'll be a boom when I'm done with exams.
Check out my latest Particracy project, and feel free to discuss it in the forums.
Siggon Kristov
 
Posts: 3206
Joined: Sat Jan 21, 2012 2:35 am


Return to Off-topic

Who is online

Users browsing this forum: No registered users and 7 guests