Zanz wrote:http://classic.particracy.net/viewbill.php?billid=471320
In approximately 6 minutes, CPs with the Jelbaniens back in at 4% will be passed in Jelbania.
Accepted.
Moderator: RP Committee
Zanz wrote:http://classic.particracy.net/viewbill.php?billid=471320
In approximately 6 minutes, CPs with the Jelbaniens back in at 4% will be passed in Jelbania.
Govenor12 wrote:http://classic.particracy.net/viewbill.php?billid=471618
I hereby formally request the consent of the moderation for the new cultural protocols.
Reddy wrote:Govenor12 wrote:http://classic.particracy.net/viewbill.php?billid=471618
I hereby formally request the consent of the moderation for the new cultural protocols.
The update for Beiteynu count as an affirmation. As per the rules, we wait at least 48 hours until it can be accepted.
but in the interest of consistency across protocols I wish this protocol had a guide to character naming (as most protocols have now been required to have)
also would be worthwhile to give the full protocol a read through as a whole.
t appears this was copy pasted and then only the numbers were changed, but that has meant that there are statements like "numbers are rounded to the nearest whole" right next to 1.5%, and other inconsistencies. I care less about that, but for the sake of thoroughness I figured I'd point it out
Zanz wrote:Reddy wrote:Govenor12 wrote:http://classic.particracy.net/viewbill.php?billid=471618
I hereby formally request the consent of the moderation for the new cultural protocols.
The update for Beiteynu count as an affirmation. As per the rules, we wait at least 48 hours until it can be accepted.
I don't mean to be nitpicky, but in the interest of consistency across protocols I wish this protocol had a guide to character naming (as most protocols have now been required to have). I also would point out that, if edits are made to include those links, it also would be worthwhile to give the full protocol a read through as a whole. It appears this was copy pasted and then only the numbers were changed, but that has meant that there are statements like "numbers are rounded to the nearest whole" right next to 1.5%, and other inconsistencies. I care less about that, but for the sake of thoroughness I figured I'd point it out.
Govenor12 wrote:t appears this was copy pasted and then only the numbers were changed, but that has meant that there are statements like "numbers are rounded to the nearest whole" right next to 1.5%, and other inconsistencies. I care less about that, but for the sake of thoroughness I figured I'd point it out
Senseless point. 1.5 could also be interpreted as the next whole since in census there are normally several digits after the point. Moreover, the changes proposed are modest and why should everything change. Continuity is also an important aspect of protocols.
Govenor12 wrote:but in the interest of consistency across protocols I wish this protocol had a guide to character naming (as most protocols have now been required to have)
As Beiteynu is a jewish and israel-orientated nation and since a name generator link is provided this point is highly questionable. Jews are not definable by their names since they come from many different nations and to imply such a thing is indeed going into the anti-jewish corner.
Govenor12 wrote:also would be worthwhile to give the full protocol a read through as a whole.
I do not think that this would be make things easier for new players. Besides, that is niot required by the rules.
Sorry, but Zanz's right here, Governor12. 1.5% or 0.5% cannot be considered a 'whole number' in any sense of the word. Perhaps you meant 'next/second significant number' rather than 'next whole number'?
16.3.1 The Cultural Protocol bill should be presented in such a way that a new player could glance at it and very quickly be able to identify the key demographic data. Cultural Protocol bills should be short and simple. They should not include an excessive amount of text and extraneous information.
16.4 Cultural Protocol updates must contain a percentage breakdown of the cultural and religious demographics. These percentage breakdowns must add up to exactly 100, meaning that no overlaps are allowed. A maximum of 5 percentage points may be allocated to an unspecified "Other" category. The linguistic demographics, if not directly provided, will be assumed to be based on a reasonable interpretation of the cultural demographics.
16.6 Cultural Protocol bills must provide descriptions of the cultures, languages and religions which would be easy for an unfamiliar player to understand (eg. "Dundorfian = German"). Where appropriate, they should also provide guidance to players on where to find help with translations and character names. This might include, for example, links to Google Translate, Behind the Name's Random Name Generator and Fantasy Name Generators.
Beiteynu is a nation with a strong Yeudish (Jewish) theme. Generally, most characters should have Jewish names and party names should be in English or Hebrew.
Culture:
Yeudis (Jews) – 82.5%
Beta Yishalem (Black Jews) – 4%
Jelbics (Central Asians/Eurasian Steppe Peoples) – 2%
-- Pnteks (Pnték-speaking Jelbics with hints of Armenian traditions) – 1.5%
-- Brmeks (Brmék-speaking Jelbics, with Semitic and Persian influences) – 0.5%
Luthorians (English) – 4%
Majatrans (Arabs) – 3%
Selucians (Latin-speaking Romans) – 2%
Arev Mardiks (Armenians) – 0.5%
Kathurans (Assyrians/Syriacs/Arameans/Chaldeans) – 0.5%
Other – 1.5%
Religion:
Yeudism (Judaism) – 76.5%
Hosianism (Christianity) – 16%
- Apostolic Church of the East (Patriarchal Church Eastern Rite) – 5%
- Hobrazian Orthodox Church – 3% (Armenian Rite)
- Barmenian Apostolic Church – 2% (Eastern Rite)
- Holy Luthori Church (Anglican) – 2%
- Aurorian Patriarchal Church (Catholic) – 2%
- Oseyim (Ebionite) - 1%
- Other – 1%
Ahmadism (Islam) – 2%
- Israism (Sunni) 1.5%
- Abadism (Shi'ite) – 0.5%
Shultzism (liberal fusion of Ahmadism, Hosianism & Yeudism) – 1.5%
Other/none – 4%
Primary language:
Yeudi (Hebrew) - 84%
Luthori (English) - 5%
Pntek/Brmek (conlang) 6%
Selucian (Latin) - 2%
Majatran (Arabic) - 2%
Other - 1%
Percent of population who speak this language:
Yeudi (Hebrew) - 97%
Luthori (English) - 40%
Pntek/Brmek (conlang) - 6%
Canrillaise (French) - 9%
Selucian (Latin) - 3%
Majatran (Arab) - 4%
Other - 5%
Character naming:
http://fantasynamegenerators.com/#realNames
http://www.behindthename.com/random/
Jelbic names: http://classic.particracy.net/viewbill.php?billid=396321
Language translation:
https://translate.google.co.uk/
Language Assistance Requests: http://forum.particracy.net/viewtopic.php?f=5&t=6132
Game Rules: http://forum.particracy.net/viewtopic.php?f=11&t=6363
Cultural Protocols Index: http://forum.particracy.net/viewtopic.php?f=11&t=6365
Govenor12 wrote:"Jewish" name are considered to come from many backgrounds. This could be add to the CP
Whilst a few character names may be permitted to come from small cultural minorities, the broad spread of a party's character names should be plausibly realistic. Exceptions to this will only be granted at Moderation's discretion and where a very strong case has been presented.
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