Unless and until PPs are ever officially implemented by Moderation, I believe the best way for PPS members to protect game lore is to write PPs for our main countries and then play in each others' countries. Personally, as much as I love Hawu Mumenhes, playing in the same country everyday for months on end causes burnout. Creating PPs for each of our countries and then swapping countries with fellow PPS members would give us peace of mind that our RPs and countries won't be completely retconned while we're away.
So everyone please write a PP for your country. You can use the format of Hawu Mumenhes's PP below if you'd like. Once posted, please feel free to discuss and debate others' PPs. Once a PP is finalized, we encourage everyone to volunteer to play different countries because that will be the best test and demonstration of the PP concept in action.
Hawu Mumenhes Political Protocols wrote:This bill is created in order to protect Hawu society from radical and unrealistic changes. It is mandatory for all PPS members who plays in Hawu to abide by this bill and it is enforced by the Political Protocols Society.
INTRO
The territory that became Hawu Mumenhes was repopulated primarily through hiring and salary incentives offered by Fourth Week Group and their extensive network of business colleagues and controlled companies who partnered together to redesign and reconstruct the territory's infrastructure and economy. As a result of this unique peopling, Hawu tend to be business minded, fiercely capitalist, and part of the professional class. Fourth Week Group members were in the main patriotic and nationalist. They therefore focused their recruitment on Esinsundu countries, provinces, and neighborhoods when hiring for the new Hawu economy. Many of the targeted Esinsundu jurisdictions had faced down gross and/or repeated war crimes, barbarism, torture, and even genocide committed by various Artanian, Gao-Showan, and Majatran culprits. This historical memory has contributed to widespread sentiments of militarism, nationalism, and interventionism among the Hawu, especially when Ezinsundu are involved or Esinsundu interests are at stake.
Ibutho's exiled royal family and many nobles settled in Cobura, which shared a 200-year diplomatic relationship with Ibutho due to royal marriage ties and closely-related religions. Following the Hawu Mumenhes Constitutional Convention, the Ibutho royal family returned to their land of origin to reign in the new country's democratic monarchy. During their long stay abroad, the royals had experienced significant Coburization, including adopting the ancient religion, fashion, and language of their adoptive country. The royals brought that acculturation with them when returning to East Artania and inspired a similar Coburist zeal amongst their new Hawu countrymen. Due to this influence, Hawu's language, religion, and fashion are distinctly Irkawan and Domalen in character, and Hawu architecture and planning were deliberately designed to be neo-Irkawan with a futurist twist.
In the early 42nd century, Pharaoh Saksoure VI married the Queen of Talmoria and founded the Esinsundu Empire, a transcontinental superstate comprised of the sovereign kingdoms of Hawu Mumenhes, Cobura, and Talmoria and the Coburan colony of Jakania. The empire's geographical expanse and enormous economy has enabled Hawu Mumenhes to more effectively project its ideals of freedom, prosperity, and security to the world and cement its reputation as a global power.
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SYSTEM OF GOVERNMENT
Hawu Mumenhes's system of government is called Democratic Monarchy. It is a system wherein a powerful President (head of government) is checked and balanced by a less powerful but influential democratically-elected Monarch (head of state). This system of government is explained in the Constitution (http://classic.particracy.net/viewbill. ... lid=475184). The key features of the system of government are:
1. The Monarch is elected by universal suffrage. Any adult is eligible to run for Monarch (whether a Hawu citizen or not).
2. The Monarch serves for life or until abdication or Presidential deposition. Once elected, no one may run against the Monarch except in special circumstances.
3. Only the Monarch may appoint a government. This includes the power to propose a Cabinet Bill.
4. The Monarch may not appoint a member of his or her own party as head of government unless it is the only party active in the country. If a second party activates in the country, the Monarch's party must immediately resign the Presidency or the Monarchy.
5. After each election, the largest party in the legislature consults with the Monarch about who should be included in the new government. The Monarch should endeavor to propose a cabinet with majority support. However, if the Monarch proposes a Cabinet Bill contrary to the wishes of the largest party, the legislature may call a special election to elect a new Monarch. This is one of the few exceptions in which opposing the Monarch in election is permitted. Monarch's traditionally deliver elaborate Throne Speeches when appoint a new government. The Throne Speech traditionally includes homages to famous Hawu statesmen and stateswomen.
6. The Monarch has the power to veto any law after passage. If the Monarch vetoes a law, the law's implementation cannot be Role Played.
7. The President may order the Monarch to abdicate for cause. After an Abdication Order, a special election to elect a new Monarch must be called. If the Monarch wins the special election, the President must resign.
8. The President is the head of the country with power to hire and fire anyone who works for the state. The military is sworn to obey the President, not the Monarch. The Vice President is the Minister of Interior who steps in as Acting President if the President becomes unavailable due to RP.
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FOREIGN POLICY
The Esinsundu Empire was formed by Hawu Mumenhes Pharaoh Tutimaios Saksoure VI when he inherited the crowns and thrones of Hawu Mumenhes, Cobura, and Talmoria. The Empire is key to Hawu Mumenhes's economy, security, and role in the international system. The Emperor Esintsundu IS NOT the Monarch of Hawu Mumenhes. Only the Elected Monarch may be the official Monarch of Hawu Mumenhes. The Emperor Esintsundu is the Hereditary Monarch of Hawu Mumenhes and is not allowed to exercise any power in the country, though the other countries of the Empire have different policies and customs regarding this. The Hereditary Monarch traditionally marries the Elected Monarch as a way of solemnizing the election. But this is not required and many Elected Monarchs have chosen to marry other members of the Royal & Imperial Families or remain unwed.
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PROTECTED FACTS
Protected Facts are things which occurred or exist and which cannot be changed. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.
1. Short Name of Country: Hawu Mumenhes (Hawu Mumenhes is the Romanized transliteration. The more traditional transliteration if ḥꜥȝsu Mnhs)
2. Geography. Geology, and Environment: The country is located in Nation 10 and its geology and environment are as described on the wiki (https://particracy.wikia.com/wiki/Hawu_ ... did=239442)
3. History: All wiki entries and forum RP as of June 23 2018 are considered cannon with the exception of any RP relating to Hyperion Corporation; the 4040 Constitutional Convention is also considered cannon (http://classic.particracy.net/viewbill. ... lid=474414)
4. The names of the Legislature, the Sepatru, and the Cities: The legislature is called Rmṯ Sḥsi which means The Gathering of the Nation. It is presided over by the President or his/her designee called the President Pro-Tempore. The five provinces are called Sepatru (plural) or Sepat (singular) which is translated as Nome. The heads of the Sepat governments are usually referred to as Nomarchs. The names of cities can be viewed at the following link. Some of their translations are unknown: https://screenshots.firefox.com/PJglOZT ... icracy.net
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PROTECTED PARAMETERS
Protected Parameters are customs or traditions which can be changed only by acknowledging, building on, and departing from the Parameters themselves through extensive Role Play. They are protected by the Political Protocol and enforced by the PolPros Society. They may only be changed with consent of the country's Main Player and the PolPro Society as a whole.
1. Long Name of Country: The Free Kingdom of Hawu Mumenhes. "Free Kingdom" refers to the Democratic Monarchy system of government.
2. Imperial Long Name of Country: Esinsundu Empire, Hawu Mumenhes. This is the traditional name of the country when part of the Empire.
3. Esinsundu Empire Membership: The Esinsundu Empire is a foreign policy Special Relationship that is key to Hawu Mumenhes's role in the world. To withdraw from or weaken the Empire would be to severely weaken Hawu Mumenhes's economy, military, and foreign policy. The Empire is not a foreign power imposed on Hawu Mumenhes. The Emperor is simply a hereditary figuredhead who provides the rationale and glue that holds together the Special Relationship. The Empire is managed in all aspects by the heads of government of the constituent kingdoms. These heads of government manage the Empire through frequent discussion and consensus. They coordinate everything together for the betterment of their peoples and countries.
4. Military Interventionism: Military Interventionism in defense of global Esinsundu (OOC: African) interests is the traditional foreign policy stance of the Hawu government and was started by the country's first President, Hermelinda Shelby.
5. World Class Economy: Hawu Mumenhes has always been RPed as a high-income, high-wealth service economy with emphasis on the finance and technology sectors.
6. Name of the Forum Newspaper: The Daily Scribe (Hawu Mumenhes)
7. The Cultural Protocols: The CP current as of June 23 2018 is the setting and background which gave rise to Hawu's society and political culture.
8. RP Laws: The 4045 Constitution including the First and Second Amendments; and the Parliamentary Rules of Order.