Hi everyone.
Some of you know what im about to write. Others dont. It has become clear from a multitude of discussions i have had with a variety of people that the Third World, with its current limitations and ruleset, cant continue.
Some background. As some of you may know over the past few months i have mostly been reserved to playing in one nation, Deltaria. I havent been actively involved in any third world or second account nation because i wanted to devote my full attention to developing Deltaria as a interesting power broker and "strongarm" nation for everyone to have fun RP with. Recently i figured i needed some diversity in my gameplay. I came up with an idea for Midway, a nation that has barely been played in. This idea was rather detailed and i was genuinly excited to execute it into concrete RP. A extensive RP, where i wouldnt just invade it and leave it to dust, but build up to a interesting situation that results in a climax. After this, i planned to continue to RP in the country and make it my "second nation" besides Deltaria to play in.
I was rather suprised when my request was denied. I figured it was more detailed then other requests ive seen. I believed that it was a good request. But it got denied. In the end i accepted the denial after some appeals. It was denied because of possible Deltarian involvement into Midway, something that we all know is a tricky subject when it comes to the TW. What really suprised me however was the fact that the denial also came into existence because "Midway wasnt supposed to be played as unstable".
Im getting to my point, dont you all worry. I was suprised by that statement and it got me thinking. Why do we have specific rules for the Third World? As many players have noted, the TW is arguably the same in terms of gameplay as first world nations these days. You can RP to the same degree and can even have a TW nation as your main account. There already is a general concensus amongst the most active players that the TW is at least somewhat less developed then playable nations, so having specific rules for that doesnt make much sense either.
My question, or rather proposal, is the following. I think that limiting the RP that can be done in a TW nation is against the creativity we all want in this game. Limiting a good request on the grounds that playable nations cant have influence in TW nations is wrong, and frankly undermines activity/creativity. I propose that the TW specific rules are scrapped and thrown to the side. Only the application process should remain relatively the same. The Third World itself should go by the same standards and rules as the playable nations do. The only limitation that needs to be in place is realism, not whether or not a players plan fits into Moderations perception of the nation in question. ESPECIALLY the rules on influence in the TW needs to be SERIOUSLY revised. It makes no sense for nations not to have influence in the TW. Vascania has influence in Malivia for example, but according to the current standards of moderation playable nations cant have significant influence in the TW.
Personally ive come to realise that PT is a big sandbox we all wanna enjoy. There should be the minimal obstacles for players to be creative. For me the PT world is a dynamic one, where realism is important but where action also meets reaction. You need to have as many options available to you. Limit this to much and all the enjoyment is sucked out of your creative brain.
Would love to hear everyones opinions on this.