I want to make a 59th currency that doesn't have a set value. All the game's currencies have static values, i.e. they never change.
Remember, this is completely an IC project, so I'm tying it onto my characters; you're free to suggest names for the currency, but the abbreviation will be "KRV"
The reason I won't use LOD (or BEL) is that I don't want my currency converter to lose credibility for altering the values.
Remember that this new currency won't have a set value. I'm going to make the value of it, in your currency, dependent on the health of your economy.
For example, if a nation cheats by going into debt, to increase their GDP beyond their potential GDP (which would be inflation), it would reflect negatively through their currency value when weighed against this new currency.
I'll soon release a new version of that Macro-Economics thing, which allows the statistics to be measured in all currencies, instead of just LOD or BEL.
What I want to know is whether anyone thinks I should include this new currency or not, though I'm going to make it anyways.
The spreadsheet will still allow you to use the static currencies instead.